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  • gits
  • Member Since Jan 26th, 2011

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Recent Comments:

Some Assembly Required: Is The Secret World a sandbox? {Massively}

Mar 16th 2012 11:54AM Regardless to what it is, I am not biting.

Fool me once (aoc,) shame on you.
Fool me twice, shame on me.

Drama Mamas: Falsely accused of public cybersex {WoW}

Dec 5th 2011 2:50PM judging by his behavior, eg the way he won't stick up for you, rekicked in the small hours, just don't wasn't to talk about it, ie just wants it to go away, LT is dealing with somebody who has a very guilty conscience. why is that? did somebody send some sort of really immature bragging tell to the gm on the night in question? I think so.

I think this friend isn't mature enough for a real relationship. his loss.

Blizzard Publishing announces two new Pandaren stories and more {WoW}

Oct 22nd 2011 10:18AM Some of you more mature gamers may remember 1st Ed. Warhammer 40k and the race known as Squats.

Maybe I personally just don't get what the kids are into today, and pandarens will be forever popular, but I can't but help think this might be Blizz's 'Squats' moment, and years from now will just try to forget all this as soon as they can.

BlizzCon 2011: Goodbye, ranged slot {WoW}

Oct 22nd 2011 10:05AM You're right, that would be a bucket of awesome had rogues and hunters started running around dual-wielding projectiles (hunters shouldn't have all the fun.)

Since it appears the entire slot is being removed from all classes, unfortunately, I don't think this is going to happen.

BlizzCon 2011: Goodbye, ranged slot {WoW}

Oct 22nd 2011 9:58AM First the casting animations thing is an aside and has been a pet peeve of mine for five years. We bust our backsides to get uber-glowy gear, only to stash it when battle comes. I always found it a bit insulting.

Secondly, not to be too flippant, but who cares about logic? I want fun and engaging gameplay, and removing options from the game doesn't contribute to that. And yes-- removing options DOES affect gameplay by virtue of limiting choices.

It's the same thing with professions back in the day. One time, Wow had specializations in professions. Had they continued to develop that, they would have a system today that would be the toast of the mmo world. Instead, they decided 'progress' was to regress into a ridiculously cookie cutter approach because they didn't want to do the work to take a step forward, and every lw, bs, etc. looked exactly the same. What could have been had they continued to flesh out those early ideas, instead of taking the cowardly way out?

Slowly stripping options away because choices might have required a little more work from the developers to further refine is NOT how you move a 6-year old game forward. This game is the greatest video game cash register of all time. We should see more content, more choices, not less.

Lastly, we need to get off just looking at this from a hunter perspective. This regression is much bigger than just one class.

BlizzCon 2011: Goodbye, ranged slot {WoW}

Oct 22nd 2011 2:06AM I wish hunters would see past their nose for two seconds and realize yet another piece of flexibility was removed from the game. "Superfluous Stat Sticks?" "No visual effects?" Okay, then lose the rings, necklaces, and trinkets while we're at it. Why not? They fall into the same criteria.

Or Blizz could have stepped up. Could've integrated visuals into the mix. (And could have allowed me to finally hold onto my weapons while I'm casting for crying out loud!) In short, they could have elevated the game into a new level of modification and choice. Instead, they took the easy way out and stripped more choice out of the game.

Regression is a good thing? Really?!

BlizzCon 2011: Blizzard reveals new talent system {WoW}

Oct 22nd 2011 1:54AM socialcockroach-- yes as Warcraft veterans (not just wow) we all knew about pandarens, and always laughed at the joke along with blizzard. Now? Let's just say gnomercy is NOT alone. The game just isn't the same.

Over-glorified dress-up isn't getting me back, and today's news isn't getting me back either. It was a great 5-year run, but this past summer seems to be the end of my time in azeroth.

SWTOR launch day questions answered {Massively}

Sep 25th 2011 9:29AM @Ixliam

And if that is your opinion, and I don't think anybody can dispute you too hard on it. I was sick of wow, but I still couldn't get myself to try rift. Why quit wow to play wow? Now, I personally feel there is enough difference in swtor to keep me in for my pre-order, so I'll forge ahead, but there definitely may be too much similarity to wow for some people out there.

SWTOR launch day questions answered {Massively}

Sep 25th 2011 9:23AM @Anticrawl

Just like I have known plenty of people who 'work on wall street' that I wouldn't trust to manage my dog's money? In short-- forgive us for not bowing down to your 'credentials.'

City of Heroes invites you to invite a friend {Massively}

Sep 25th 2011 9:20AM So does the free account allow you to change the keybinds and get rid of the inverted mouse yet? I finally got around to demo'ing the game for the first time this past summer, and these were considered 'premium' features at the time. Needless to say, I uninstalled after all of ten minutes of gameplay. I could adapt to the keys, but not being able to change the mouse was a deal breaker.