Oct 22nd 2008 7:50PM if i remember correctly, this must be blizzard attempting to simulate the spreading of an epidemic after the success of the last unintentional outbreak of corrupted blood back in sep 2005 (i think!) - awesome!
Oct 13th 2008 5:51AM Your mentioning of bringing your A game to a BG got me thinking. If stats were properly tracked and, more importantly, properly rewarded I think people would have more incentive to play their best and to play intelligently. All too often I've found myself in a WSG or an AV which has dragged on for ages because everyone suddenly decided to farm HK's in the middle. Anyone with a little common sense can see that that is so much less productive than going for key objectives and defending our assets. Nevertheless this mentality still plagues BG's but I think it might be solved if support roles such as defending and supporting flag carriers were better rewarded. Take for example a stat-heavy game like Battlefield 2, some of the best ways to earn ranks and respect is through points earned from support roles. Sure killing people is always great but sometimes it's counterproductive. In the same way that the new achievements system is giving a breath of fresh air to older and less played game content, a revamped stats and rewards system would make BG's more focused and ultimately more fun and satisfying to play!
Oct 13th 2008 2:42AM you're right of course, and the removal of mace stun in Wrath shows that RNG in arenas is bad and Blizz is moving away from that to even the playing field.
Oct 12th 2008 5:53PM after reading some first hand accounts of Orgrimmar arnea, it sounds pretty silly to have the teams starting so near each other, apparently it screws a lot of classes over. and no one seems to like the fire because it's too damaging and there seems to be a concensus that nothing should deal damage to you apart from the opposite team.
Oct 12th 2008 5:46PM oops you mentioned Tenacity in your other article!
Anyhow to add a little to my point about arenas, Circle of Blood is a really tricky and interesting map because it really streched the concept of line of sight and I think people have a bigger love/hate relationship with it than the other two maps because fights are so dynamic on it. I think Blizz wants to and should continue in the same vein because Arena is about being on the ball and so if you do get owned by one of the traps in Sewers or Orgrimmar then it's really your own fault because they're easy to predict. Something that really didn't work was the tornadoes they used to have - too random and too OP.
Oct 12th 2008 5:34PM I agree with everything you've said except for the new 'gimmicky' arenas. I find that the three maps we have currently, Nagrand, BE and Lordaeron are quite obviously distinct and so Blizzard has to push the envelope a bit and produce some truly novel combat environments. If arena maps were just a simple square or boxing ring format I think that would be boring as hell - a lot of the skill in professional arena is being aware of your surroundings and exploiting LoS to your advantage. I also disagree that the new fire, spikes and pillar traps have any degree of RNG because it isn't random at all, these are events that have regular intervals and even have some triggering animations which will alert players that they're about to be fried or impaled or have their heal interrupted by LoS.
That aside, as you've so rightly said Strand of the Ancients is an interesting concept but just doesn't feel right. I personally am a battlegrounds person and I'd love to see some PvP gear awards system (maybe even the reintroduction of the old PvP ranks but with less emphasis on farming honor and more on skill) with thorough stat tracking for BG's.
I noticed you didn't mention the Tenacity buff which'll appear in Wintergrasp and scale appriopriately to the number of players on each team, giving the underdogs more power and incentive to play. I really think this ought to be extended to other BG's; some battlegroups suffer from chronic outnumbering at the beginnings of matches. Anyhow props to Blizz for the idea, lets just hope it's well tuned.
Oct 12th 2008 2:08PM Thanks for that summary, I think it puts things into perspective so that people understand that expectations are always very high for a Blizzcon and why some people might've been disappointed. I mean when you think about the names of these conventions you'd think that big announcements like D3 should have been kept for Blizzcon and WWI should remain a high stakes Blizzard gaming tourney showcasing their games in an eSport environment. But anyhow that's just nitpicking - 2008 is a really big year for Blizzard and we have so many fantastic things to look forward to that I'm just grateful.
Oct 12th 2008 9:40AM So I live in London and didn't have the opportunity to go across the pond for Blizzcon but did get to the WWI. Although Blizzcon didn't have any huge announcements it had some really awesome things:
- An SC2 tournament
- The DVD Prod. Panel (total respect to these guys, I really really love their work, especially the Angrathar cinematic).
- Playable D3
- Some really really wicked loot (QQ nub tissues, pala bubble beach ball, a copy of Ashbringer comic!, not to mention an SC2 beta key and polar bear mount!)
- Much more polished machinima and costume contests.
- An appearance from the Guild
- Didn't have annoying presenters who translated everything into french ^^"
On the other hand the WWI had some pretty huge exclusives:
- The jaw-dropping D3 announcement in the opening ceremony.
- First time playable SC2 and Northrend and Deathknights, although the latter two were pretty buggy
- Annoucements for PvP and PvE that were actually news to us like the new dungeons and arenas.
- The Wrath beta key, dwarfed the vanity pet in its awesomeness.
All in all just be thankful Blizz could pull together a Blizzcon at all as they must be extremely busy and stressed with Wrath! Just my two cents
Oct 11th 2008 9:28AM Hahaha! Nice one Dodsferd and Itsnoteasy ;D