Feb 19th 2012 4:55PM The majority of wow players are male. Full stop. So, you can assume that most hunters are male.
However, the stereotype is that the few females who do play WoW, play hunters. Probably because of the pets.
Feb 19th 2012 4:49PM I picked mage as my first class because I like magic, but game mechanics killed that dream quick. I would gladly trade some of the power and control for more survivability. Which is just another way of saying, "I died. A lot."
I rolled a Paladin purely because they wore plate, but found that the complete lack of range hurt just as bad. I ended up rolling a Shaman for the mix of a ranged attack and better armor-and because I had purchased the Battle Chest. I thought I might as well take advantage of it.
I might be worth mentioning that I came to WoW with zero experience with MMOs or WoW in general, and only chose this game because it would work on my old laptop. As such, I seem to have much less attachment to the in-game lore than a lot of players. I think the story can be interesting, but I resent having to choose between the flavor I like (Alliance) and playing with my friends (who all play Horde).
Feb 17th 2012 7:07PM @Devin
Actually, I think that "being concerned about progression" as a decent definition of hardcore. I see the distinction as being one of attitude and commitment not of skill.
On Illidan US, you can buy your way through Heroic Dragon Soul. On my server, the post progressed guild is only 6/8 H. Which one is more "hardcore" to you: the person with the bought and paid for gear, but with 8/8 H or the ones who spend night after night wiping on bosses?
Feb 17th 2012 6:47PM I tend to think that you cease being "casual" when you start scheduling your playtime. It's not really the scheduling per say, it's when you start throwing around terms like "mandatory attendance" and "DKP" I tend to waver.
To use baseball as an example, I would consider a group of friends getting together to play a game "casual." Once you join a team, though, you cease to be casual, although you're not necessarily "hardcore" either. A lot of people still play organized sports for fun, you've demonstrated a commitment to the game above other activities.
"Hardcores" though. That's the point where you decide to make the game your life. In baseball, that would be the people in the major leagues and the people who are devoted to playing in the majors.
In WoW, those would be the people who compete to be the realm first or the world first. This isn't "just a game" to them anymore.
Feb 1st 2012 6:56PM I take the exact opposite view. Insults are insults. The intent is more important than the specific word you use. Saying that "bitch" or "gay" or "retard" is worse than "asshole" is just political bullshit.
Feb 1st 2012 6:46PM @Michael
In school, I was taught to use "African-American," but they never told us what to do when the person in question isn't AMERICAN. Recently, though, I had someone tell me that both "black" and "African-American" are offensive, and I should use the term "person of African decent."
In a few years, that'll be pejorative too.
There's a difference between someone trying and failing to keep up with the Euphemism treadmill and someone being deliberately insulting.
People who call you a "Fucking moron" don't care that "moron" used be a neutral term for a person with mild mental retardation. They're just spewing insults.
Jan 31st 2012 4:03PM I would make the argument, that at this point the WoW economy is DEPENDENT on the botters. Almost every crafting profession is reliant on herbs or ore to some extent (especially the consumables market), but there's only so much people are willing to spend for small dps increases.
Jan 20th 2012 8:12PM @Angus
Except it wouldn't work that way. Instead of capping hit, tanks would simply push the responsibility onto the DPS-just like they did with threat in early Cataclysm. A tank could run with zero hit and zero expertise, but if they lost aggro it as always the DPS's fault.
We started out with a "trinity" system. Tanks held threat, healers kept everyone alive, and damage dealers killed things. Now, tanks keep themselves alive (yes, they still need healers, but their primary objective is survivability) while doing twice as much damage as an entry level DPS, and threat is handed to them on a silver platter. The whole system's broken.
From what I've read, it worked in Vanilla because tanks actually had to work to hold threat off the healer. Now, healers sit at the bottom of the meters. The only way to make tanks care about threat is to drastically boost healing threat first.
Jan 18th 2012 6:47PM I've been in a few "casual" guilds, but none of them have stayed casual. I'm not willing to commit to a full-time raiding schedule, and unfortunately, on my server, Cataclysm all but killed the PuG.
Raid finder's pretty much my only option. I only wish they'd included Firelands. Looks like I'll probably never get to see it.