Mar 16th 2011 10:25PM @Space Cobra I was in the beta, game was garbage.
Mar 15th 2011 11:43AM She is so ugly, and her voice makes me want to punch something.
Feb 12th 2011 12:48AM I'd pay $300 for a collectors edition preorder.
Sep 4th 2010 2:28PM These boosts do not imbalance the game at all. If you've never played Global Agenda, then I should tell you that getting to level 30 unlocks all of your basic weaponry and skill points, and then from 30-44 you unlock special situational weaponry, also known as conquest gear. After that levels 45-50 are just pretty much unlocking cosmetic armor. The games mechanics are also more of a shooter, so the lower levels have just as much as a chance to beat a higher level player. This isn't like WoW where you gain energy, health, and other stats as you level up, this is more of a shooter like CoD, where when you level up you unlock new cosmetic armors, dyes, and you also unlock new guns and offhands. (Yes, you do unlock skill points also which do make your character more effective, but getting from 1-30 isn't even really that hard anyways)
May 26th 2010 8:44PM Your looking at every single little feature and saying it's not a big deal or how unimpressed you are, but at the same time, what other company is trying to push this bland, stagnant genre forward? Guild Wars 1 distinguished itself from the crowd by being drastically different from it's competitors, and I see this one being the same way, and introducing the genre to new ideas that change the way we think about these games. If they can properly implement the dynamic event system, it's going to be huge. I liked Warhammers public quests, but they got boring because it was the same thing over and over, it didn't feel dynamic. ArenaNet is changing this, by creating these public events that actually change the game world. Personal stories are just another aspect of this.
Photics, I know you loved the original Guild Wars, your site was listed as one of the top fan sites on the Guild Wars website. Your telling me that you enjoyed playing the same storyline in Guild Wars over and over? I enjoyed it the first few times, but after a while it's just not fun anymore. With this system, when I want to make a alt, I can enjoy a completely different story. This system reminds me of games like Dragon Age and Mass effect, both which are very fun and you can experience a different story by playing a different character.
I don't know, you just come off as someone who is butthurt the game, which was promised to have a beta in 2008, is still in development. Well guess what, I'm someone who has been waiting too. I still remember the day they dropped info that they were coming out with Guild Wars 2. I was excited then, but after playing through many MMO's in that time, I'm even more excited for Guild Wars 2 then I was back then. Yes I want it now, but I'd rather wait 3 extra years for a game that is going to be great and polished with very little bugs rather than another Age of Conan, Warhammer, or Aion which see a significant spike in population when the game launches but quickly goes down due to stupid bugs and crappy performance that should of been fixed before release.