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Nov 2nd 2011 5:06PM Oof sorry meant that as reply to Boobah.
Nov 2nd 2011 5:06PM Buggy quest is buggy. I had one wipe where adds were spawning 2 at a time for the entire boss fight. :/ I'm fairly certain the adds are supposed to despawn though (or maybe I just lucked out, hah!)...
Nov 2nd 2011 2:34PM "It doesn't appear that she can die, but she can get wounded to the point that she Ice Blocks"
There are various "save points" through the dungeon that you can come back to. I believe there is one at the dragon discs and one at the final boss itself. Tarecgosa *can* die, which will reset the dungeon. As will you dying. Or logging off. Or taking too long between attempts. Or just being unlucky (the quest is buggy and stuff can despawn - I ended up stuff on one of the surfing discs while all the other ones dropped away into the aether). Try not to cry when it all resets on you. :(
Regarding the boss fight itself, I found that a prismatic elixir and haste elixir gave me more oomph than a draconic mind, as a lot of the damage is magical and dots are godly with that haste. Switching to those buffs after about 15 wipes resulted in my next attempt being a kill. :D
Don't forget to go crazy with the damage when Tarecgosa gives you her buff - around 25% she gives you a little bloodlust-ish buff which lasts for about 10-15 seconds. You can burn down the boss at this point with that buff, fearing adds if they are up. They will despawn once the boss dies.
Also, if you are having trouble juggling the adds and boss (I kept getting adds during breath phase), consider including psychic horror and silence in your build. You can interrupt the bosses casts to force him to melee (way less damage) with the silence, and the horror provides an extra CC CD for adds so you don't get overwhelmed.
Definitely the most engaging and challenging quest I've done in WoW!
Oct 28th 2011 8:48PM As a MMO player who started in MUDs, I find it a bit funny that the "future" of MMOs is basically the past - graphical games are getting to the point, technologically, where they can begin to offer the kind of options which have been around, as text, in MUDs for decades. I'm excited to see what the future holds. :)
Oct 28th 2011 4:19PM Regarding the Cataclysm levelling experience - this is probably my biggest frustration with the expansion. I -loved- the zones the first time around. Bringing up an alt for the second time through was ok - I got through it quickly because I knew what to do. Grinding a third through the same zones...was not so fun. I dread having to bring more toons through there again and will probably use mostly BGs and LFD to bypass the content...which is something I fortunately CAN do now with several patches under our belt.
In 4.0, however, you had no choice about doing the 80-85 zones if you wanted to gear as Blizzard intended. Reputation vendors were piecemeal and scattered through each zone and you had to extensively quest into the area to even unlock tabards to get that reputation up sans questing. Thankfully we have more options now, but, even this late into the expansion, you need to still grind through the same stuff to unlock basic essentials, like shoulder enchants (Therazane, I'm looking at you - wait, no, strike that. Bikini...).
Oct 27th 2011 3:19PM Bear in mind that the devs put out the caveat that many of the current talents which are in those trees are going to be going under massive revision. I wouldn't make assumptions about what those are going to function like, based on what they currently function like.
Oct 26th 2011 7:19PM While I love the new 1-60 content for my alts and think many of the quests are simply amazing (the quest giver one, for example, at the entry to Hillsbrad is GREAT, as is the simple mini-game of turning the statues in Badlands), the design makes it very hard to do one of the great things which initially got me hooked in WoW... You can't play with others. Not as a newbie, at least, unless all you do is run dungeons and battlegrounds in a group.
The way progression and phasing is now set-up, the game is basically a solo game until you reach higher levels, and I think that really kills part of what makes the game so magic for a new player. Being able to run around with a friend and discover a new world with a friend and become a hero with a friend is one of the defining features of a multiplayer game...and with the new design, this is very hard to do.
Yes, those cross-continent quests sucked sometimes, but they also hold the best memories for me - venturing into foreign lands and enemy territory with three other mid-20s on a long quest chain so I could unlock x "powerful" ability (I think it was portals; it's been years and I can't even recall) truly felt like an epic experience. Even being able to work together with someone to kill those 50 billion boars or ruthlessly take candles from kobolds made the experience more fun.
Nowadays, you really cannot quest with someone unless you only quest with them and shelf the toon until you are both playing at the same time, as the streamlining and changed experience removes sidequests or makes it so you aren't even REALLY in the same zone unless you are on the same stage of quests.
Oct 26th 2011 2:34PM Am I the only one who has toons on both factions? It's really silly to hear these claims of "x age/gender/maturity" plays this faction, or to be in BGs and hear "Horde/Alliance always sucks at this WSG/AB/AV/etc" as I know if I switch to my other toons on the other faction, I'll hear the EXACT. SAME. THING.
The bottom line is that both sides have the exact same problem: they both think the grass is greener.
Oct 24th 2011 11:33PM Well this is kinda awkward, since Den is my GM. We are both in a social guild. Our guild's raiding started out as just being about doing an activity as a guild, with friends, and when that shifted to a more demanding, stressful and drama-filled progression focus, I left the raid group but remained in the guild. The fallout from that has me reading this article with sympathy, as raid-related things can color all the other reasons you might stay in the guild and can affect non-raid interactions in a negative way.
Oct 24th 2011 8:21PM @horde: "My name is Jaina Proudmore. You made me kill my father. Prepare to die."