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Apr 3rd 2012 3:29PM No, you won't be forced to use atonement. It's a glyph, you can take the glyph or not, and you can change between having it on a fight-by-fight basis. Also since it's a glyph you can use Atonement as Holy.
You should totally try Atonement if you haven't, it's takes a bit of getting used to but I found it really fun. If you haven't tried it then fair enough.
Apr 2nd 2012 8:40PM I'm really pleased that Atonement will be something I can switch in
and out of quickly. Madness is so much more fun as Atonement than
SoS, but I feel I need to play SoS for other fights, and I don't have the time midraid to switch and hold everyone up.
Mar 30th 2012 12:01PM I approve of these changes, but I think the buff change doesn't go far enough.
It tells me which buffs I have, but as madmerick/Shepherd57 say it would be good if it can tell me which raid buffs I can get with the current group composition.
Also as well as telling you that you don't have the Stamina buff, so you can yell at your friendly priest, the UI should tell the priest that you don't have the buff so they can do it without you needing to tell them. It's really easy to have a situation where all but 1 or 2 people have all the raid buffs e.g. someone was slow in running back whilst everyone was buffing or someone died during the last boss fight but it wasn't a wipe, so people forgot to rebuff.
Mar 30th 2012 11:47AM "Am I wrong for being bothered Blizzard officially giving buffs the checklist treatment?"
Yes. It's already a checklist, adding this feature just means that it's easier to track that checklist. It's somewhat annoying having to remind people that they need to buff the raid. I'm really glad they've added this quality of life improvement.
Remembering to click the buff has got nothing to do with being "minimally competant", it's about having corspe-run back a minute quicker than the slowest raider, cast your buff then not noticing the slow-coach doesn't have your buff.
Having to choose between a raid-wide buff for stamina or AP would just cause unneccessary conflict between healers/tanks and dps. Having to make choices like that on an individual level is good e.g. choosing between Inner Fire/Will, cause you can change the buff as you need it and it adds depth to the class. But I don't see the benefit of making that choice on a raid wide level.
Mar 28th 2012 11:17AM Those are like all the things I'm looking forward to.
This is a serious question, and meant with no disrespect: What do you do with your wow time at max level if you don't raid or PvP? Quest and level new toons?
Mar 22nd 2012 4:21AM I'm pretty sure that having the priviledge of looking like you're in shadow form is a buff, and not a debuff :-).
Mar 22nd 2012 3:30AM Wait! Are you saying you have or haven't downed HC Yor'sahj and Zon'ozz?
I think they (used) to be easiest after Morchok. Ultraxion, like other Patchwerk fights is the fight that is hit hardest by nerfs/getting more gear. So I can believe you'd get that down before Yorsahj, or Zon'ozz, but you're not trying Spine before those 2 are you?
As a disc healer (who's dropped atonement) I don't find Spine fun or easy. It seems that that's a fight designed to destroy my ego, I can be really vital in keeping people alive with my shields, but there's v. little chance my numbers will look healthy. Yes, numbers don't matter if the boss goes down, but it's *nice* to have big numbers to help you feel you were contributing something.
Mar 21st 2012 6:04AM n00b question: Is it possible to resize the box Event Horizon gives you? I find the default size much too small to be helpful.
Mar 17th 2012 12:52PM It's not so much resistance as a whole which is uninteresting, more than having lots of different types of resistance is (currently) uninteresting. The fights where you had to grind a ton of fire resist gear which you would use for that specific fight, and no other fight sounds so much like a chore and not fun or interesting.
I really hope that they do something like change resistance into % magic damage reduction.
Mar 13th 2012 11:10AM @ Pyro
"There has to be some numerical way to see which class is performing better, otherwise why stack holy paladins?"
I am not a hardcore raider, my progression is just 2/8 HC. But my understanding is that it really isn't about hps. Druids also do insane hps - but they get sat too.
Druids and holy priests don't bring much utility. Paladins bring utility - i.e. raidwide defensive CDs (holy priests don't have one of those), and tank cooldowns (druids don't have one of those). Disc Priests bring barrier, but stacking disc priests is stupid because of of weakened soul.
Hps or healing done is a somewhat useful metric, but it's much much less important for comparing healers than dps is for comparing dpsers. Most of the time the hardest bit of a fight for healers is handling the big damage spikes - throwing more healers or hps at a big damage spike is much less effective than using a single PW:B, or chaining Aura Masteries/Spirit Link Totems.
Hps may now record absorbs but it doesn't measure damage prevented through CDs.