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Scattered Shots: Musings on hunter haste design {WoW}

Mar 31st 2011 11:54AM I don't see how it would complicate things. More haste = more shot rotations per minute. Easy peasy. There wouldn't be any plateaus.

Scattered Shots: Musings on hunter haste design {WoW}

Mar 31st 2011 11:47AM Maybe it's just because I play solely as BM, but the only time I ever have to worry about focus is when I'm about to cap. In that case, an increase to focus regen would simply mean more focus dumps, and probably wouldn't be a huge benefit.

Scattered Shots: Musings on hunter haste design {WoW}

Mar 31st 2011 9:16AM It's an interesting concept, and I agree that it would make haste more intuitive. Of course, you're bound to have those hunters who scream about dumbing down the game up in arms. I can't really think of any downsides, but I'm sure your beloved commenters will be quick to point them out :P

Scattered Shots: Grandpappy Frostheim on pet happiness {WoW}

Mar 18th 2011 5:16AM I remember when sporebats didn't hit bosses with their man-parts for one billion damage, and when they didn't make rogues bleed from their anus.

It's one change I think we all can agree was a long time coming.

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