Apr 4th 2012 4:52PM Being able to duplicate celebrities isn't really on my list of reasons why I'd like an MMO. I think the facial customization is great, but I can think of better ways of highlighting it.
Still looking forward to the game!
Apr 4th 2012 3:25PM My MMO bucket list? To play less MMOs, of course.
Apr 4th 2012 3:19PM Teaching relaxation techniques, huh? I guess that's a nice way of putting it. :)
Apr 4th 2012 3:17PM It's too bad it doesn't use the actual BattleTech construction system, but I know they've got to make concessions to balance and ease of use. Still, would be nice if further customization was unlocked later in the game, or if there was a mode that allowed for it. Playing around with the BattleTech mech customization and building rules was a game all on its own.
Apr 4th 2012 12:07PM I just tend to use the same rule in the virtual space that I do in meat space. If it's something I haven't used much in a year, and it doesn't have otherwise real sentimental or significant value, it gets sold, given away or donated.
I'm way worse about it in the virtual world because if I can't see it, I forget about it (my organizational style has to be extremely visual-oriented) so I'm more prone to take the hard line there and sell, give away or delete mass quantities of items.
Apr 2nd 2012 2:15PM UO was a great game. The only thing that ruined it was, like so many sandboxes, were the bad apple players that spoiled the whole barrel.
EQ was fine, when it was all we had, but there are newer games that meet my needs in much better ways.
I never could get into AC, so I don't have much of an opinion on it.
I'm glad people still like these old games, but I do wish they'd realize that just as they're not fans of WoW and other modern MMOs, a lot of people aren't fans of those old MMOs.
My ideal MMO would have the sandboxy features of UO wrapped around a themepark experience like WoW. I think it's doable, but there's just not as much demand for those themepark features as we like to think there is.
Most folks want to get their dungeon crawl on and then call it a night.
Mar 29th 2012 10:07AM @jmerriex The SRD has been free since the launch of D&D 3e and the creation of the SRD and the d20 system, which Pathfinder uses. I love Pathfinder and subscribe to almost all their lines, but I just wanted to set the record straight on that.
Pathfinder just supports d20/SRD whereas D&D went off into 4e purgatory, so if you want new 3.5ish content, you go Pathfinder.
I'm really less and less certain about this Pathfinder MMO with the wilder these ideas get, simply because it feels more and more pie in the sky. I sure hope they can pull it off, but as of yet all we have is a lot of wishful thinking.
Mar 27th 2012 1:49PM The fact that WoW is constantly brought up as having some horrendous community that is so bad you'd avoid playing it makes me really wonder how WoW is any worse than the Internet itself. Is it really the community, or is it that you just don't enjoy the game?
EVE is a game that I kind of enjoy, but definitely not enough to deal with the community that exists because it's really all part of the playstyle and the environment that CCP itself wants to promote. But if I just really couldn't get enough of EVE, I'd play it in light of the bad apples (bushels of them though there may be) because if I was really having that good a time with the game, I'd not let someone else's bad attitude control my behavior.
The thing is, EVE is -all about- the other players, and the game that exists if you try to curtail your social involvement is pretty bare. WoW, on the other hand, is more solo friendly than ever, and by that I mean you can hop into group content with minimum effort, much like Rift also tries to bridge the gap between solo and group play.
I can't think of a single group activity I've taken part of, online or off, that's been free of jerks, but I know that if the activity in question is entertaining enough, I won't let a few jerks run me off. However, if the activity itself involves nothing but interacting with people I don't like, I'll simply find something else to do.
Mar 21st 2012 12:19PM That picture just screams 'caption me'.
'And here you go, my friend. If you ever wanted to know how to wile away hours, days, months, years! of your life, have I got the game for you.'
And I say this as a confirmed MMO addict.
My first MMO was UO, though I had played a few MUDs before that, which helped me ease into EQ later, as my training for UO came from all my previous Ultima games.
I then tried a few others until WoW came out, and then I proceeded, like a drug dealer or some weaponized virus, to infect as many friends and family as possible.
Mar 20th 2012 12:14PM This seems like a very niche complaint, and also a player problem rather than a game problem. There's nothing about any modern MMO that requires you to use voice chat, and even most of them don't require grouping or guilding.
There are groups and guilds that specifically prohibit voice chat, small number of them though there might be, so you clearly want to group with those people. The technical issues with voice chat are nowhere near as big a deal as you make them out to be.