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Breakfast Topic: Are you satisfied or disappointed with minor glyphs? {WoW}

May 24th 2011 8:36AM ALL the priest glyphs are pretty boring. For shadow, there is no choice in prime glyphs at all, with the exception of possibly wanting the disperse glyph for pvp.

But at least the prime glyphs are useful, whereas the only useful minor glyph imo is the levitate glyph...and as someone else said, reagents should just go away completely. The cosmetic glyphs that were originally suggested should replace those boring glyphs. Can't say what kind of cosmetic changes I would enjoy as far as the priest goes though.

The Queue: I win either way {WoW}

May 2nd 2011 11:31AM I use holy nova to knock out stealthies in PvP, or at least keep them at bay. It's pretty expensive to spam though. Part of me would like to see the spell gone, but then...stealthies! Those feral druids pack a punch these days! The spell could definitely use a re-evaluation.

Breakfast Topic: Do you wear WoW in public? {WoW}

May 1st 2011 11:44AM I wear my priest shirt. The people who don't play WoW don't know what my shirt is other than a pretty design, and the people who do- well, they can't be snobby because they played or play now. And I'm out in public, enjoying the day with my 20 month old son, so obviously I have a life outside of WoW.

I guess some people act like WoW is some kind of horrible hobby, that it eats up your life. But it's just something I enjoy along with all the other things I do. What do my friends do? Spend several hours a night watching TV, most of them.

Breakfast Topic: Do your kids play WoW with you? {WoW}

Apr 23rd 2011 10:19AM My son is only a year and a half, so not quite there yet :) He's good at dismounting me off my flying mounts while I'm afk though ._.

I got my dad playing a few years ago though, and now my adopted brother (who is 9) has his own account. My dad has his things monitored pretty tightly, but it's amazing how someone so young plays (when his attention is focused anyway.) He healed for my old guild in ICC.

How lag forced me to play a little differently {WoW}

Apr 21st 2011 10:48AM I'm pretty sure this is what is happening to me. The last several weeks, I've been getting very regular lag spikes. I don't know enough about traceroute, but my connection is definitely encountering issues when it hit AT&T. Losing quite a few packets.

I've talked to a GM, who was very helpful as far as he was able to help, but it seems like the problem is not only directly out of his/her hands, but out of my ISPs as well, because they refuse (or can't) do anything about it.

I'm really hoping that this is fixed one way or another, because it really puts a damper on not only my WoW experience, but my guilds as well. I don't want to pvp anymore, and healing raids has gotten quite stressful if the latency is particularly high.

Shifting Perspectives: Tanks, bribes, and player behavior, part 2 {WoW}

Apr 20th 2011 12:34PM I have mixed feelings about the whole thing; but since it's likely going to happen either way, all I have to say is this:

1- I've learned to tank, and I like it okay enough, but it's far too stressful for me to do for anyone but my guild, and none of these perks are going to drive me to do so. I'm already working pretty heavily on heroic modes on my main, and we get food/flasks through the GB, so my supplies and stress are already covered. I'll heal pugs, but there's no way in hell I'll go solo and tank for pugs. No thanks.

2- Blizzard put in a guild system that is far more intuitive and rewarding than going through other people for things such as professions. If there are still so many people pugging, instead of bribing tanks, why don't they do something along the lines of guild perks to encourage people to do guild runs instead? (or even encourage server groups.) I rarely need to pug to get my dailies, and I can't understand why other people don't think it's great.

Raid Rx: Throughput, regeneration and secondary stats {WoW}

Apr 15th 2011 4:54PM We're too short for 25 mans, and have 2 10s running. We don't have quite the same issue you are asking about, as in 2 of a particular class, but we tailor our specs to fill gaps. Right now we have a holy pally, finally a shammy back (boy was I missing mana tide) and myself in a holy raid healing spec.

Our pally focuses on spirit and haste, shammy on spirit mastery, and I have spirit and a few pieces of mastery or haste that I switch in, depending on the fight (I like mastery except for H. Chimaeron- in most cases it's not really necessary to get everyone topped up asap, so mastery lets me take it easy)

I am primarily the raid healer, and I do have issues with mana if I go all out the whole fight. I generally take it easy on the low damage times and just use my most efficient heals. Our pally will primarily cover the tanks, and our shaman will cover the accidental emergencies up until big raid damage (feud, maloriak's red phase, nef electrocute, etc) then I go all out with all the throughput I can. Works well for us.

The Queue: In which Jeff Kaplan is a troll and makes Ensidia cry {WoW}

Apr 12th 2011 6:26PM @Grovinofdarkour

Thanks for the info; I'll give that link a read. It's funny that you mention AT&T, because that is exactly where my signal starts to have problems on the trace route...

The Queue: In which Jeff Kaplan is a troll and makes Ensidia cry {WoW}

Apr 12th 2011 4:53PM Q for the Q

I've been experiencing high latency (both world and home) all the sudden for the past 3-4 weeks. Though the readings are often steady in the 300s, I usually experience just a very frequent lag spike where no spell will cast for about 4 seconds, then things continue normally. Chat and movement almost always seem fine. I've restarted my modem/router, called my ISP numerous times (I'm getting the speed I pay for, so they could care less about doing anything else for me, regardless of the fact that I tell them that there's an obvious difference in service), cleared my cache, wtf, interface folders, cleared my internet cache, turned off all extra get the picture. I spoke to a GM who had me run a tracer route, which he confirmed looks like there is a definite latency issue; however, when I called my ISP about it, they were either too incompetent, didn't care, or just wouldn't help me, claiming it was out of their hands. I've exhausted all my known options to deal with this. It's really causing a damper on our heroic modes, and makes the rest of the game a whole lot less fun. So my question: Is there anything else I can try to resolve my latency issue? Thanks.

Ghostcrawler chats about interrupts at the Dev Watercooler {WoW}

Mar 30th 2011 12:59PM A big issue also is a lot of people DON'T kick. How often has anyone been in a pug and for me, healing (and have no interrupts on my own), I just want to /facepalm while we sit on a healing caster for 3x as long as we should because no one wants to kick the heal.

Great players can get good at kicking, as well as juking...but it's not something I encounter much on my server/battlegroup.

Either way, no doubt they have become a very strong point for the people who do use their interrupt abilities.

What if (probably have to be with a next tier of content, to not cause balance issues in raiding) you successfully kick, the CD goes up to 30 seconds. If you fail, then it has your normal 6s, 12s, w/e. That would put more emphasis on kicking the right thing; if you miss, they stop casting, or someone else kicks it before you, then you still have your kick for a future cast. I don't know how difficult that would be to code, and it's probably not perfectly balanced, but it would help alleviate some of the issues as far as eating a wind shear every 6 seconds in PvP. In arena at least, you could have some sense of relief as a caster. We rely pretty heavily on our enhancement shaman to get a good portion of the kicks on fights like Halfus (I'm not even sure how often that goes off anymore), so it's hard to say how this would balance things in future raids. They could also go the route that they have with Warriors, and while lengthening the CD on the kicks, give them some kind of boost to go along with it. Run speed? Damage boost? Immobilize the target? Give them freedom from roots? Hard to say what would be balanced or not. It would probably vary depending on the class and where their weak points are. Or, a likely easier fix would just to make all interrupts in PvP a set CD different from PvE, similar to how CC works.

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