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Oct 7th 2011 7:39PM You missed the simplest and most informative way to look at a tank's cooldown usage. Select a fight and a tank, then find the tab that says "Buffs Gained" and look at the list of buffs. Find Holy Shield and Divine Protection or whatever you want and in the same row of the table on the right click the pound (#) sign. Like magic, you will get a pretty, regular and tight pattern of intermittent green blocks under the graph for good tanks, and bad tanks will be boring or ugly.
Oct 5th 2011 4:09PM What's funny to me is that they just changed Holy Radiance for Paladin's into something that sounds exactly like what you are looking for from Wild Growth. (I hate the change for my Paladin, but could tolerate something similar for my Druid.)
Aug 7th 2011 10:30AM Is it that hard to figure out?
1) Laugh at their cooldowns, since you have Anti-magic Shell.
2) Laugh at Consecrate, because you have Death and Decay.
3) Take a moment in silence for the threat modifier that formerly gave us Icy Slam, then laugh at Inquisition and tab target Rune Strike.
Jun 5th 2011 2:26PM Pandaren are in game the same way that Murlocs have been on the front lines of the Terran forces fighting the Zerg.
Jun 3rd 2011 8:24PM I guess I shouldn't complain since my paladin is already number three on my list of tanking alts--and likely to go down to four if I get around to putting my bear through Cataclysym--but paladins are going to have the one thing I used to hate about warriors, Shield Block: The Cooldown.
30 second cooldowns are simply terrible from a gameplay perspective, at least when they only reduce physical damage taken. In my head I just gave a long and technical explanation for why, but the too long; didn't write is: they suck.
That said, this is a pretty powerful cooldown. Taking more damage baseline is no fun, but this is almost as good as a ~30% physical damage reduction cooldown, assuming Blizzard lets Paladins stay block capped. The caveat is that it doesn't reduce non-melee physical damage, but still.
May 19th 2011 3:16PM "Is it made with real hunters?"
Now I know why gnomes aren't hunters.
May 14th 2011 9:51AM I think raider's having one true spec for each tree is pretty much inevitable. For raiding, there will always be three types of talents: talents that almost always improve performance in your role, utility talents that are useful due to fight specific mechanics, and talents that do nothing. Every spec will take the fight specific talents that they want/need, and then take the basic performance talents in order of decreasing power.
Tanks probably have the most leeway, especially warriors, since for all four specs there are not enough survival talents to absorb all of the points, dps talents can easily be skipped without hurting your raid, and utility talents are not as encounter specific.
May 12th 2011 1:00PM The saddest quest for me is the bouncing bears in Hyjal, but that's because I always forget to target the trampoline when I throw my first bear..
May 9th 2011 8:29PM The cardboard assassin's only hope is that Vanessa accidentally falls off the edge of the boat and resets.
May 4th 2011 12:05PM The other important thing for becoming quickly geared for regular heroics is to level through questing because of the reputation gains. Quest in Hyjal through 82 since Vash'jir has hardly any rep, although I usually quest up to the Earthen Ring rep vendor. Then do all of Deepholm since you have to unlock the Therazane vendor, and then do Uldum until 84--preferably the Ramkahen chain instead of the Harrison Jones chain--again for rep.
Doing this and a mix of dungeons (queue directly for the 85 dungeons, don't do randoms) and Twilight Highlands at 84, my alts had enough gear for heroics as soon as they hit 85.