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Blizzard to break the AVR mod in Patch 3.3.5 {WoW}

May 20th 2010 6:33PM I disagree. DBM does tell you where for some encounters.
The person targeted by malleable goo in the putricide fight will yell it out. AVR does the same thing, only with a circle on the ground.

Text vs. a graphic. It does the same thing.

With fights like Princes, it shows graphically if you are too close to someone instead of seeing a little box with people you are too close to.
Again, they serve the same function, they just portray the data in a different way.

imho, if Blizz thinks that the addon is going too far with it's "drawing" on the game world, fine. That's their decision. But to break it because it helps people to coordinate during boss encounters is silly.

Blizzard to break the AVR mod in Patch 3.3.5 {WoW}

May 20th 2010 5:58PM How is AVR any different than DBM? If Blizz is going to break one, why don't the break the other? They're both crutches for raiding. Please explain to me how they are different.

I'm sad to see it go :(
I had so much fun making silly graffiti all over dalaran.

It was fun while it lasted, I guess. :|

How Blizzard used the dungeon system to change Oculus {WoW}

Nov 14th 2009 3:59PM @Kylenne: I feel the same about ToC and Ulduar. It seems like Blizz did a pretty good job of addressing vehicle issues and implementing them in a way that was (moderately) enjoyable for me. I certainly don't mind the ToC jousting and FL as much as Oculus or Maly p3.

Then again, this could be because they are 2D fights rather than 3D. It's a bit different when you need to control what height you're at in addition to where you are on the x and y.

How Blizzard used the dungeon system to change Oculus {WoW}

Nov 14th 2009 2:28PM Oculus is at its core a gimmick dungeon, and that is the issue.
It's a bit better now that the mounts scale with gear, but it is still generally un-fun and I won't even touch it if it's the daily. I will eventually have to seriously do it for the heroic dungeon achievements, but those are definitely the last on my list and I'll have to rope some reluctant friends to do it -_-;

Also, the fact that it's a gimmick dungeon (and in three dimensions, no less) requires coordination and if you're in a pug full of idiots all the scaling in the world is not going to help you.

Disney's theme parks to get healthier fare {Slashfood}

Nov 21st 2006 8:52AM The sad thing is that Disney has to do this at all. It is the fact that parents are sometimes not responsible enough to feed their children with healthy foods. I know that sometimes this is not possible due to money constraints, but still. Eliminating it is not the answer. Disney is not the parents.
If Disney really wants to help, they'll add some healthy alternatives (but keep the old stuff, too, for parents who KNOW limits) and encourage parents to take the healthy option back to THE HOME, where it will really matter.
Because seriously, if you are already eating unhealthy, and then you go to Disney for a week, is that healthy food really going to help?
Disney needs to encourage ALL AROUND healthy eating if they really want to help combat the obesity problem
(Personally, I feel it is a legal move to prevent lawsuits, but that's just me ;D )