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Sep 26th 2011 10:25AM I would add a few things to the suggestions:
1) Make your trade recruiting messages as specific as possible. Instead of "LF 2 healers for regular raid spots", say " is looking for a Holy Pally and Resto Druid (DPS Offspec preferred) for Firelands progression. Raid times *whenever you want to raid*. Pst *me or other officers* with questions." While the general message may seem to hit a wider audience, you'll inevitably get some tells to the tune of "I have a resto shaman, any room for one of those?" These days, raid comp matters less and less. As long as you have a mage or a shaman for heroism (and that's fairly optional for T12 as it now stands), most groups will have what they need to down bosses.
2) Pre-recruit for PuGs. Instead of getting 8 people together then looking for your tank 10 minutes before the raid starts, begin looking 2-3 hours beforehand. I see messages like "Firelands guild run LF one tank and 2 DPS (1 ranged, 1 melee) for raid starting at 8 server time. Pst for info." Assuming everyone shows up (which is a good indicator of whether they'll show up when they are in your guild), you don't get the one-man-down syndrome where you're looking for one player, and 2 minutes before you find him/her someone else drops group because they're tired of waiting or get a better offer.
3) Make sure you have at least one of the tank spots covered. Nothing turns me off more than the classic "LF2M Tanks for FL Run, then g2g." If needed, reroll so at least one of your tank slots is covered. In my mind, a group that doesn't know at least ONE tank means they've run off any tank they've tried before.
4) Follow up with your PuGs. Someone get a piece of loot? Thank them for their help, congratulate them on their new gear, offer a gem or enchant, and ask them if they'd like to come again. If not, no hard feelings, but leave the door open. Add them to your friend list. Use the in game calendar to invite them on future runs. My server has several established PuG groups (established in the sense that 6-7 people are there 80% of the time). I know who the good players are, and if they're running a PuG and one of my alts isn't needed for a guild run, I'll gladly hop in.
5) PuG yourself. Meet people, befriend them, and behave yourself while you're in their group. I don't advocate fishing in someone else's pond, but it's never improper to ask if they do an alt/PuG run regularly. If so, you might comment that your guild is looking for solid players for a run on Thursday (or whenever) and would they like to come with their friends next week?
6) Last, make sure your guild members are playing nice in trade/LFD groups/PuGs. Nothing will get me to push my kick button faster than hearing about a guild member being abusive in trade, ninja-looting something, or treating another player badly in LFD. People with your guild tag represent you, and more than anything can help/hamper your recruiting.
Sep 22nd 2011 1:15PM Forceful rhetoric. I'm convinced.
Sep 22nd 2011 1:00PM Here's the thing. Even if the next tier's raid is tuned to the same difficulty level as post-nerf FL, the jackoffs will beat most of us to the punch. It's a simple matter of putting in the time.
For the hardcore player, the whole point of raiding is to experience challenging content and learn how to overcome it. They get a kick out of saying "I was the first person in the world to kill an internet dragon." That makes them happy. Other folks get happy when they hit the gold cap, get a rare mount, hit the top of the PvP ladder, or just get to hang out with their buddies, shooting the poo and taking a few swings at a raid boss when they have the time and the group. By taking away the challenge, Blizzard has increased the value of the game to players who do not put in the time (for whatever reason, work, family, school, or just not that interested...I'm not judging) at the cost of decreasing the enjoyment of the hardcore player by taking away some of the mystique of living on the cutting edge of the game. In the end, it is a matter of time invested learning fights, gearing toons, and perfecting raid comps so their group is number one. Not everyone can do that.
I get the feeling that hardcore raiders are disproportionately represented on this and other forums because they do have the time to invest in browsing these sites. To a large degree, the non-hardcore community relies on them to spearhead the charge into new content. I don't have the time or the knowledge to program a min/max application which tells me how to best gem/enchant/reforge my toon. But some pointy-headed dude who plays for 70 hours a week does. Rather than spending time and gold on trial and error, I can go to a reforger site and, with a few mouseclicks, find out how to improve my gear. A quick search on youtube shows me how to do each fight. Ten minutes on a forum can explain the strat to me so I know what to watch for. As much as the casual player decries the hardcore player's access to content, when the casual player shows up in a raid for the first time, he *should* rely on the hardcore's experience by doing homework.
Sep 20th 2011 1:13PM Problem with your analogy is that every cab-driver in NYC has to buy a hack license. It's a cost of doing business. I'm talking about a model where people who play the AH "for a living" pay the fee, whereas the casual player, who I doubt posts more than 50 auctions in a week, doesn't take the hit because they'll never post that much. In the taxi anaolgy, they are the guy who carpools with 3 buddies, each of whom give him 10 bucks a week for gas. If he only spends $25 on gas, he just cleared 5 clams for driving to work, which he would have done anyway.
Having given it some thought, perhaps this punishes some crafters more than others. I sell 20 stacks of potions all day, but the glyph seller can't do that. Who needs 20 glyphs of Whatever? A possible workaround is to limit the number of listings, and pay for the right to list an unlimited number.
Either way, you're focusing on the people who are holding the gold, and combating inflation by increasing the cost of business for one source of the problem.
Sep 20th 2011 11:22AM Gold sinks wont work for a couple of reasons. First and foremost, Blizzard won't make something that's expensive enough to regulate inflation. If you make something that's only accessible to the top 1% of the economy, the average player will be up in arms because they are unable to purchase it. Even casual players can grind out enough gold to buy a 20k mount, if they mind their spending and put in enough time to gather/craft the necessary funds. Second, it's a one time expenditure. Making a mount cost 40k is a band-aid. If I'm gold capped on one toon, and buy 10 40k mounts for each toon on a server, I've still got 80% of my gold in the guild bank/my bags. That's not even counting the value of whatever inventory I've got sitting there waiting to be sold. What gold capper needs 10 expensive mounts? They don't make money by buying that kind of crap for their toons. They sit om their cash and use it to buy mats, then turn around and resell it.
I've seen the screenshots of some of the gold-earners in my guild. Their banks are literally full of herbs, gems, enchanting mats and ore, just waiting to be resold or crafted into more overpriced crap to put onthe AH.
If you want to hammer the people making money without draining the average player's account, then charge gold for the ability to make money. Sell an in-game "trader's license." Change the rules so the average player can list 50 auctions per account, per week. Sell a trader's license for some exorbitant amount (I'm talking like 250k) that allows you to post unlimited auctions on one toon for some time period (call it a month). Make the license character bound. Now you're removing 250k from the rich player's pocket every month. That kind of gold (12.5% of your cap, assuming a full GB and bags) will start making a small dent in the inflation problem.
You could make the argument that this wil drive up prices as high-volume sellers will simply increase their prices to cover the new cost. The nice thing about the WoW economy is that there are plenty of little guys who show up to undercut and keep prices reasonable. There are enough "small business people" who are willing to take less profit because their goal in playing the AH is to sustain their bad habits, rather than the big-time "corporate" player who exists to maximize profits. The small-cap trader, collectively, is a decent check on those who try to corner markets. I love when someone tries to corner the potion market on my server. I happily post away at a slightly lower price than normal, wait for them to buy up half my stock and repost it, then as soon as they spring into action posting potions for unreasonable prices, dump the rest of my stock at a normal price. Could I make more money by following their trend? Sure. But then I miss out on the pleasure of screwing over a capitalist pig.
Sep 19th 2011 2:07PM Innuendo is one thing, hitting on a spouse is something else entirely. Maybe I'm a prude, but I never joke about sleeping with someone else's wife, to their face or behind their back. The dramatist here is invading at least one spouse's boundaries on what's proper. While the hubby may or may not care, if he wants to stay married to the author, he'd better at least act like he cares.
In the end, the married factor doesn't even play into it. The author was offended by what was said, she brought it to leadership's attention, and when she didn't find satisfaction in their response, she removed herself from the situation. How is that wrong? Rather than setting up some hurricane of ultimatums and drama, she walked away. And for walking away, she gets harassed. The new guild will figure her out on their own.
Also, rogue legendary. That will solve every problem in the game.
Sep 15th 2011 4:40PM There are guilds that "raid blind" without encounter addons or even reading up on reports from the PTR. They go into each encounter without having a clue what each boss does, what abilities need to be interrupted, and what will happen as the boss phases. I've never done it, but I get the idea that it's a special breed.
I fear that many of the folks that will join the raid finder will do this, but quite unintentionally. The Dungeon Journal will be of some assistance, but only for those folks who have the wherewithall to actually read it.
It's possible to raid without addons, but for a new player, they can be extremely helpful.
Sep 15th 2011 9:54AM +1 to Chris.
If you don't like holiday achievements/activities, I wrote this new addon called "Don't Friggin do Them." Hope to have it up on Curse by the end of the week.
Sep 15th 2011 9:42AM I see what you're saying. I tend to play with my camera scrolled way out and with a top-down view, so I haven't noticed that as much. On fights like that, it's generally safe to follow the hunter pets. I think they follow directly behind the boss at or near the edge of the hitbox. If you don't run with a hunter, idk what to tell you. I don't know enough about warriors to know whether they have a DoT effect or debuff that they're constantly refreshing with regular hits/crits. As a rogue, I know to look for a problem if my Deadly Poison stack gets much below half without being refreshed. But, if you guys do have something like that, you can use an addon like ForteXcorcist (think that's what it's called) to track the debuff. Alternatively, you could use something like SexyCooldown, which will also track debufs.
Or you can get this mod called Glasses for Your Eyes. There's an older version out there called Monocle, but it only works about half as well. ;P (Yes, lame guild joke we spout off to every new raider when they fail to something obvious)
Sep 15th 2011 1:47AM @adam:
There's this addon we make all the raiders in my guild run. It's called "Your Eyes." If you see numbers popping off the boss, you're in the hitbox. Just make sure your combat text is turned on.
I kid. Not aware of any that will let you know whether you're out of the parry zone, but you'll get a feel for where each boss's "front" and "back" are after a few runs. Personally, I like to DPS from the side so I catch AoE heals off the tank. Some bosses are so large that you won't get a bounce from chain heal or efflorvescence (sp? Druid green circle of healing goodness thingy) if you're 180 degrees from your tank. Just make sure you don't get cleaved when the boss moves.