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Drama Mamas: What to do after inappropriate chat between wife and guildie {WoW}

Apr 23rd 2011 8:38AM Agreed. BCF is quite vague about that important detail.

Drama Mamas: What to do after inappropriate chat between wife and guildie {WoW}

Apr 23rd 2011 8:37AM I'm going to pull a DM Robin and note that we don't know the other side of this issue and be a bit skeptical about the OP's account of things. (I'm a bit surprised that this email has no Devil's Advocate approach)

"As of recently I have come to find out that she isn't as happy as I thought and that she has been sending text messages..." -- HOW did BCF "find out" about those texts? What has BCF been up to that undermined the relationship and the trust? How long have they been married, and how has the relationship been around non-WoW issues? If this is the latest in a chain of other issues (there almost always are other issues), maybe they just shouldn't be together.

Drama Mamas: What to do after inappropriate chat between wife and guildie {WoW}

Apr 23rd 2011 8:31AM "Honestly, it's not even an Internet thing, it's a marriage/relationship thing."

Exactly. I'd recommend the OP talk to someone like Dan Savage for this type of situation because it's really more of a relationship issue. Although he's not the most friendly towards gamers, he'd give good advice on re-prioritizing the marriage.

Drama Mamas: Sexist jerk or personality conflict? {WoW}

Apr 15th 2011 8:31PM "PLEASE do not think that you have to disagree to make this column interesting. Devil's advocate is a really cool phrase to use in argument, but the usage hasn't been applied to well this time."

^This. As a former debater, I appreciate that the DMs are trying to look at different angles, but you don't have to advocate an unlikely or unlikable position just to look balanced. That's what left-field commenters are for!

Seconded also on not being crazy with DM Lisa's approach for a second week; there's a little too much callousness for an advice column for my liking.

All the World's a Stage: How to keep your realm's roleplaying alive {WoW}

Mar 14th 2011 11:54AM "This happens because many roleplayer are not actually roleplayers, they are storytellers."

^This. So much of RP I saw was "dueling blocks of text" rather than responsive interactions. Blizzard gave me an awesome avatar who can jump, wave, laugh, gesture, and fight - I WANT TO USE THOSE FEATURES! And I would use everything at my disposal - emotes, gear, spell effects - to contribute to fun interactions with people. But the heavily text-based description and narration took precedence over time, and I lost interest in reading all of that when I could be reading a book or playing the game.

It got to a point where I saw RPers who didn't want to have to /duel in-character to advance the story because that would favor the higher-leveled toon / more PvP skilled player. Instead they meticulously crafted this spectacularly complex system for handling character altercations:

- you start with a set number of "hit points" and a hit chance
- you have attacks that do a certain amount of "damage" to those "hit points"
- you get an armor score
- each round of fighting, you /roll to see if you hit the other person

... essentially, people were setting up a D&D game INSIDE WoW, with their avatars just idling around. Far too meta for me.

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