Apr 4th 2012 6:30PM @Space Cobra I agree that the newbie zone mobs need to be slow and telegraph their attacks, but the first group instance is recommended for five people in the quest log when it is clearly not tuned to need anything more than one player. That's a bit flawed to me.
Apr 4th 2012 4:00PM @mattaui It's a social simulator. Complaining that people hook up in Second Life is like complaining that people hook up in bars.
That said, there's a lot more to it than that. It can be fun to just log in and chat with real people, listening to a 'real' DJ or singer, and pretending to dance in the bright lights. That seems to be most of what's going on when I log in.
Apr 4th 2012 2:53PM Logged in to SL a couple of days ago. It's still there. All kinds of 'live' shows and coffee bars and friendly people, no pressure and an insane number of polygons. I had to leave the jazz club when the singer started belting out Brian Adams, though. I have my limits.
The study is kind of a no-brainer, I think. Allow a person to dress up as their ideal persona and put them in a normalized environment without a bunch of blind competition and expectation, and hey... they're actually more relaxed!
Apr 2nd 2012 2:45PM @(Unverified) EverQuest didn't make the best raiders. It -made- raids, raiding and raiders. All of 'em, good or bad. It's hard to make a point for other games being the influence for raiding, because raiding as we know it developed in EQ.
I think that EQ had far more social depth than UO (Corp por!), because it didn't pay homage to kill-or-be-killed PVP at any point in its development.
I never played AC.
Mar 30th 2012 2:07PM Just to point out, simplicity and complexity aren't defining aspects of fitness. The natural environment around us favors complexity, for example.
Look for bias in the system that -wants- to favor simplicity. From the financiers and marketers down to the engineers, game producers are working trying to simplify down a method of generating profit.
KISS is just a maxim. Sure, games can become bloated and overburdened with past structures. We reiterate and adapt. But if we start seeking 'simplicity' as our buzzword key to success, we risk blinding ourselves to emergent phenomena in our quest to refine the past.
Mar 29th 2012 4:02PM @dudemanjac
"Except that I'll be social with the ppl who are not undesirables, therefor not anti-social."
Which is an anti-social response to anti-social behavior, compounding the problem.
Ugh. Classists chap my ass.
Mar 29th 2012 3:57PM @Celtar I was a minor part of The Rathe Travel Agency back in the EQ days. We were a self-policing server that required less GM intervention than any other server in the game. Our system was voluntary and self-enforced and it worked, providing the players on our server with fair shots and content while blacklisting and outcasting those who didn't play nice.
Sony came along and tried to copy what we were doing. They made a premium server and it flopped. Because the players were paying a premium they had an expectation that social rules would be enforced by Sony instead of cooperatively by the players.
I don't think you can have what you think you want by charging a premium for the service, and having some vested authority do so isn't conducive to social behavior.
Mar 29th 2012 3:51PM It is, however, anti-social to pay a premium to keep out the undesirables.
I'm not saying that YOU should not have the choice to do so. I'm not saying that game companies do not have the right to create such a server, because they do and I respect that right.
But the question was, would I pay to play on such a server, and I gave my answer and my opinion as to why.
Mar 29th 2012 3:36PM @dudemanjac Which is why I would never pay an additional fee for a 'filtered' (i.e. censored by prior restraint) community.
I may not like the 'nonsense' that is spouted, but I appreciate the Hell out of the system that allows us the liberty to act according to our natures.
Joining a filtered community is just as anti-social as the ranting thugs in my opinion. Disabling chat filters is the second thing I do after creating my first character in any MMO.
Mar 29th 2012 3:20PM Such a shame. Is the Warhammer brand cursed or something? Blood Bowl was the last game in that setting that I enjoyed.