Mar 29th 2012 2:46PM No.
Mar 29th 2012 2:19PM @(Unverified) Great reply.
TERA has horrible implementation in questing, the story does -not- read in a western voice, cutscenes interrupt your gameplay at inobvious times without seeming to add any hook to the story.
It's also not as 'open world' as the website claims. The world is full of invisible walls and none of the level design so far has done anything to 'wow' me. Certainly the spaghetti-trail flight pathing is nothing to write home about.
I'm certainly wary of TERA. I'm not a 'fanboi'. I'm a cynical asshole. In my arrogant opinion there isn't a single game that's 'got it right', but the combat element is a surprising twist to a stale genre, and one that I think other studios should look at.
But on the topic of Wildstar, what trips my bullshit meter is the disconnect between the Pixar-quality cinematics and the 'WoW-in-space' look of the actual game. It looks better than SWTOR, that's apparent, but that's also not saying much.
Mar 28th 2012 9:46PM Tab-target button-masher.
TERA has girlies with bunny ears too, without the same tired combat mechanics.
Mar 28th 2012 8:20PM Bull.
Graphics is the last and most nitpicky thing that I look for. Oh, I value graphics, but gameplay and interface make the game -- the graphics are merely eye candy and are most dispensable.
Some of the worst video games in history were made by putting too much emphasis on graphics and media to the detriment of gameplay. Outpost, anyone?
Are we to appraise games "No matter how they look"? Of course! Over 25 million Minecraft players put LEGO Universe out of business, proving that point.
Mar 28th 2012 1:52PM @Calfis Excellent point.
A game where players suffer the consequences of the actions of others is a game that incentivates people to band together socially.
Social behavior won't develop where there is no need for it. Solo-friendly games undermine the value of -giving- respect to others.
Of course it's never absolute. We build governing structures amongst ourselves so that we don't have to keep reinventing the wheel when it isn't necessary (Although you always want to be ready to reinvent the wheel at any time).
The behavior of the players in Eve doesn't turn me away. Unrestricted capitalism doesn't bother me (Given the choice between fascism and communism, I choose liberty). My problems with the game stem from the interface and gameplay. I don't want to play another disconnected cooldown-mashing quasi-MUD.
If Eve played more like Vendetta, I'd be playing Eve instead of Vendetta.
Mar 28th 2012 1:32PM @Mr Blunt Excuse me.
In the real world we all act like thugs, working against each other, bullying and stealing? You really think that?
Mar 28th 2012 1:31PM I don't play Eve because Eve is a spreadsheet and I want action.
Mar 27th 2012 9:17PM @Deliverator Very well said.
Frankly, I'd love to log in for an hour or two per night to work on my moisture farm. Uncle Owen -was- a hero.
We need non-combat systems with teeth.
Mar 27th 2012 9:09PM Ugh. This is muckraking.
Mar 27th 2012 9:05PM @Resurge I follow what you're saying, but Dome City chat doesn't bother me so much. For me, it's almost a throwback parody to 'the old days'. Most of the people in Dome City are trolling for fun, not for grief.
You're correct, though. If you want civil, adult behavior in chat, Global Agenda won't appeal.
The same applies to TERA, at least in beta, but I find it amusing rather than off-putting. There is a certain vibrancy when people get excited enough about a game to act like fools. The chat filter testing in TERA was hilarious.