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Jul 29th 2011 2:59PM I would have to say my "Belbi's Eyesight Enhancing Romance Goggles," because it turns every intimidating boss fight into a moment of hilarity. No matter how powerful they are or how hard the fight is, no boss is intimidating when transformed into a gnome in a speedo. Unfortunately, I can only use this on older content because I lose all the stats from my helmet when I put them on. If only Blizz would let them go OVER my helmet...
Jul 29th 2011 2:47PM Still hate Garrosh. He's just a really annoying guy, with few redeeming qualities beyond "I can hit things gud." The difference is that now that I've read the Shattering, I can finally hate an Alliance leader with just as much fury. Not Varian (still on the fence about him). It's Moira. Moira ticked me off the minute she was put into the book.
Jul 15th 2011 5:24AM @moonfaxx
I'm Alliance, and I think Thrall is probably a better character than any we have on our side. The reason being that he is probably one of the only major characters on the Horde side (and one of only a handful on either side) who is not doing his absolute best to bring about pointless war.
Garrosh is a bloodthirsty meathead. Varian is a racist (perhaps rightly so, considering what he's been though) with a vendetta. But all Thrall really seems to want is peace between the sides. It's probably a GOOD thing he's Horde, because he makes a fantastic representative for a group of races who would otherwise perhaps be taken as monsters, especially considering the bloody past some of them have. He is able to represent the Horde and, if people would listen, would be able to represent them well and cast them in a good light.
Jul 2nd 2011 5:57AM I only create male characters, because I am male. I've never tried playing a female character, because I honestly have no interest in playing one and feel like it would be difficult for me to connect with the character. If people want to play the opposite of their gender, fine by me. It's just not something I would be able to get used to.
However, I will say this: it is possible to work around the "ugliness" of certain male character models. For example, I've always loved the male draenei model as is (can't understand how anyone doesn't!). And it's possible to fix the human lip issue by giving him a mustache. Presto, one normal looking human male!
Jul 2nd 2011 5:34AM Absolutely amazing video, good enough to inspire me to go and look at the other "Faces of Cataclysm" videos he's done (also fantastic, but I'm a bit confused as to where he is going with the series).
The one thing that bothered me, though, was the way the mouths moved in the video. Something about it just threw me off. But that's not the machinimists fault. That's the fault of the models, for having wierd mouths.
Jun 19th 2011 3:42AM Ok, Daniel. Was that an intentional Doctor Who referrence? Because if so, win.
Jun 7th 2011 11:42PM Let's see here...what would I want for my characters...
For my main (draenei enhance shaman), I'd probably want one of his totems placed in the Exodar, up where Nobundo is. It would be colorless, but you could interact with it, opening a window that reads something to the effect of "This shaman, hero to many and friend to most, has joined the elements. May his spirit watch over you and guide you in your darkest times." Then you could choose to activate the totem,and it would flare to life in a random elemental color. In addition a random, tiny elemental that corresponds to the color the totem flashed (or maybe my characters spirit. Can't decide) would follow you around for a while.
For my draenei DK, some sort of blade, stowed away in the back of the Ebon Hold, planted firmly in the ground. Mousing over it would reveal it to be the "Blade of the Blood Knight," and you could click on it to recieve a buff that turned your weapon into an identical copy. If you happen to be dual wielding, then it's just two, smaller copies.
Draenei Paladin (yes I have alot of draenei): Probably a statue of some form, preferrably at Light's Hope Chapel. It would be in the classic paladin pose: Arm lifted, holding a hammer, one foot forward, looking at the sky.
My gnome mage would get a little vendor somewhere in some gnomish camp or town, maybe even Tinker Town. He would sell most engineering items, but the best item he would sell would be the "G.R.C." It would be only usable by gnomes, and would fire a large ball of fire ala Pyroblast at a target. Flavor text at the bottom would read "Gnomish Revenge Cannon. For all the times that gnomes have been punted."
Finally, my Worgen rogue would get a pair of fist weapons dedicated to him named Fury and Rage. Both would be shaped like long claws, and would be epic items. Flavor text at the bottom would read "The fury of the original owner empowers you." and "The rage of the original owner passes into you." respectively. Fury would give a stacking enrage buff that increases critical strike rating, and Rage would have a similar stacking buff that increases attack power. Finally, if you have both, you gain access to an on use ability that consumes both buffs to add a crapload of extra shadow damage to each strike (enough to overcompensate for the lost dps from losing those two buffs), with a duration that is equal to whichever buff had the longest remaining time.
So, that's what I would want.
May 29th 2011 2:29PM Q for the Q:
Every so often, my worgen will be in worgen form and, for no apparant reason, change from worgen voice to regular Gilnean voice. This seems to happen most frequently immediately after dismounting. So my question would be, is there any way I can fix this? Or do I have to wait for Blizzard to deal with it?
May 20th 2011 12:41AM On a similar note, the Puzzle Box of Yogg-Saron really creeped me out. When it gave me the line "It is behind you. Don't move. Don't breathe." I actually froze for a minute before checking behind me.
Going a little further along those lines, I got a little creeped out by the description you get upon completeing the Blessing Of the Old God artifact. It's just three lines of identical gibberish. I don't know why I found that creepy, but I did.
May 16th 2011 5:16PM Here's the way I look at it: A legendary item should be rare. Incredibly rare. After all, that's what makes it legendary. But while I like the idea of having it essentially available to the entire player base (solo, guilded, or what have you), there is an inherant flaw in that plan. If a legendary were to be offered in a such a way that it does NOT require raiding, then it would be almost a million times harder to get. Raiding gates the availablity of the weapon, so that it can stay sparse. But to make the weapon available to everyone, you have to take away raiding and find a new gate to keep the item rare. And the new gate would have to be so difficult that only the really determined people could get trough it. So raiding is actually th EASIER way to get legendaires. It's not so much restricting access to the legendaries as it is that solo players just have an inherant and unavoidable disadvantage: They don't have help.
All that being said, I would still welcome the idea of a legendary being available to EVERYONE. But to keep it legendary without raiding, getting it will just be that much harder.
Sorry for kind of spewing all my thoughts out in such a confusing and tangled mess. xP