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Arcane Brilliance: Mage's guide to patch 4.2 {WoW}

Jun 18th 2011 10:20PM though I understand the scaling argument, it makes a lot of sense, and I accept that if thats the only difference and still win single target.

Arcane Brilliance: Mage's guide to patch 4.2 {WoW}

Jun 18th 2011 10:20PM ""
Arcane Blast is being nerfed. But it's okay. As we discussed last week, arcane's damage is eclipsing fire's right now, in current gear. Fast forward a couple of weeks, when top arcane mages will all be suiting up in shiny new tier 12 gear -- without a nerf, the disparity would be much larger. Arcane scales so incredibly well with intellect that this nerf, which is a 5% damage reduction to our major nuke, is really just a minor balance tweak to keep our top two PVE specs competitive with each other as our gear improves. It'll be alright. I promise.
""
I STILL don't understand how making Arcane worse at single target balances things. Mages are switching, and while some are being pushed because their guild sees it as the flavor of the month (which isn't the smartest decision if the mage isn't comfortable), I think the most switches are coming from people that didn't WANT to be FORCED to play fire. But all that aside, there is still the main issue: If you want them competitive, give arcane something.

You want them to be competitive on single target damage, fine, but thats arcanes specialty. So you end up with this:

Mobility: Fire
Survivability: Fire
AoE: Fire
Single Target: Tie

How is that equal? I don't want Fire nerfed, far from it, I don't want everyone to play arcane, I love it and I'm fine being the only one. All I'm saying is this is unnecessary, I would love this nerf if it came with some other advantageous buff to arcanes lacking areas, but otherwise your just focusing on one of 4 categories. I want a difference so I'm fine if either one only wins 2 (and there are other areas but I feel those are the 4 that matter). I say, give Arcane an AoE (that doesn't throw mages into melee range of creatures that when they hit ONCE with a melee attack can cause an effect that wipes the raid ala Magmaw and Cho Gal), or give it mobility, or give it survivability. Not all three, I'm not asking to be the all powerful mage. I LOVE the competition, and I LOVE a good choice, but having an empty choice, or an entire guild that doesn't know mages but can tell you which spec to choose is not what we should have.

Arcane Brilliance: Mage's guide to patch 4.2 {WoW}

Jun 18th 2011 10:07PM Yea... your post doesn't make sense. If you said "I'm being pushed to play arcane for single target damage" ok, that makes sense, even though fire is still pretty solid. Saying "I'm being pushed to play arcane because it blows fire out of the water and mobility is so good" thats the opposite of what is happening.

Arcane beats fire in single target damage. Fire ROCKS arcane in AoE, and mobility, as well as survivability. Tell your guild that fire has its raid advantages still and its variable on which you want to play. Playing main Fire is still really good and on fights like chim maybe you can switch. Honestly, tell your guild that they don't know mages.

Patch 4.2 class balance explained {WoW}

Jun 16th 2011 11:49PM I love Arcane, I have played arcane since beta. I enjoy frost and sometimes I play it for fun, pvp or cc. I can't stand fire for some wierd reason, but I'm still pushed to run fire OS in raids because of the AoE. I don't think its 100% the players choosing the technically better dps spec, I think its the pressure of the raid (I'm saying this all relative to mages, but thats because I'm a mage, it works for everything) making players change. Before arcane was balanced (and I see we are unbalancing it a little, I want to run the numbers, but a lot of players switching doesn't seem to be a problem to me as 90% of raid mages ran fire, and a good amount didn't want to, you gave them the option to go something else, so they did) if you do badly with a good spec, you messed up, oh no, get em next time, improve played. But if you do badly as a "bad" spec, you will get kicked, yelled at, etc. because its seen as you making a choice to simply be a worse player for the raid.

I think the real answer is to balance them in a whole new way, make them all good at different things. I don't mind playing the cc and AoE specs because it gives me something new to do and learn, I get to try something new. Thats what it should be, all specs shouldn't be all good at the same thing (though if the content pushes the one role maybe they should all be somewhat good at it), one should be good at one thing, the other at another, then you can vary them. Maybe we still will choose the same main spec and then vary the OS but at least it gets more interesting. If I play arcane, I don't want to be forced to change permanently, if I play arcane I don't want a scorch like spell (something for movement is nice, but not the same thing). We shouldn't be focusing on each spec is good at the same stuff, because what are we doing? We are just changing the colors of the spells.

Arcane Brilliance: The state of the arcane mage {WoW}

Jun 13th 2011 5:32PM That all is well and good, but they aren't in the spec. I personally use Ice lance if I want a proc or I'm just on the move with nothing better to do (CDs and etc.). I used to use fire blast because it does more damage but it consumes MUCH more mana and that causes such a drop in dps its not worth it.

Arcane Brilliance: The state of the arcane mage {WoW}

Jun 13th 2011 5:16PM Arcane volley is awesome, flavorful and works well, I DEMAND IT!

Arcane Brilliance: Do mages need to be hit-capped? {WoW}

May 29th 2011 12:49PM I have only one problem with the current system: The lack of cloth hit gear. I have no issues with balancing around it, but a few more pieces would be nice and much more dynamic. I love having to balance my gear out and make real decisions (kind of like how talents SOMETIMES are NOW, but used to be earlier), and its made much easier with sites like MrRobot to get exactly capped. But the fact that we have like 2 items with hit at a time when the stat (until capped) is one of the top priorities is a real bad idea. I think this is helping make it so there isn't just ONE option to go to get better gear which really individualizes the situation, two people with different gear can have similar stats or similar dps.

The Queue: Two bed, two bath {WoW}

May 20th 2011 1:17PM The original reason I went Arcane, and its stuck ever since. So relieved thats over.

Arcane Brilliance: Assorted patch 4.1 thoughts {WoW}

May 8th 2011 5:19PM Agree with 1-3, leveling is fine as is, some classes its easier, but if it was harder no one would make an alt, its boring as hell most of the time and even with this relative ease its a pain.

Raiding is meh, I think certain bosses are more well designed.

The hybrid/pure thing pisses me off because classes that can tank and heal as well as wear far better armor can out dps me with less gear... WTF is the point then? Why should I be worse at the only thing I can do while wearing worse gear?

Arcane Brilliance: Assorted patch 4.1 thoughts {WoW}

May 3rd 2011 5:22PM 5 AB, AM, then Insta-AB, and AM if it procs, and 5 AB repeat is what I generally use with PoM macro'd on my AB, unless I'm pure burn or pure conservation and then of course whatever I'm doing with AP and Gems and shit.

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