Sep 4th 2007 3:01PM "It really is a shame. fist weapons are seriously awesome. After doing side by side comparisons using recap to grab damage over time, I showed that a Demonblood Eviscerator (blue item) out damaged the epic Vindicator's Brand despite having 10 less listed dps on the item.
All of this is simply due to fist spec's 5% extra crit being worth more at the end of the day than the extra attack chance from swords."
Actually sword spec is better than fist spec, I don't know how you came to this conclusion. Fist will give you a flat 5% chance to do double damage on an attack, while sword is 5% chance to get another swing, which can crit to add even more damage, plus offhand procs give you mainhand swings.
There's a hybrid spec that utilizes a fist mainhand for the extra crit, and a sword offhand to proc extra mainhand swings. It works pretty well, it keeps up with sword spec and in theory scales better. The only thing holding it back is *drumroll* lack of fist itemization after The Eye!
Aug 28th 2007 1:26PM "Less focus on required crowd-control for trash, especially in five-mans and heroics. Requiring certain classes JUST to get their specific brand of CC is annoying as hell, especially when you have another class that is just as good or better waiting in the wings, but you can't afford to take them because they lack the requisite crowd-control."
Aug 10th 2007 4:07PM Here's one I did a while ago
Aug 10th 2007 8:53AM Shamans are like tequila shots, they go down easy but then they come right back up.
Aug 4th 2007 5:58PM @5: I'm really not sure how PVP could get any more casual friendly. As it is, anyone can just play and save up points to get the blue set and the purple off-set, and that's enough to be competitive in BGs. In arena, there's almost no time invested, it just takes skill. What exactly do you expect to change?
Jul 27th 2007 11:21AM @16: The price of my subscription is the same whether I play 10 minutes or 10 days every month, so money is no justification for a heavy emphasis on grinding.
Jul 17th 2007 11:50AM So because other classes have problems too, rogues should just deal with theirs? Since when is this all about making my class better than your class? The reagent has absolutely zero to do with balance.
I don't really understand your comment that "running out is part of [my] role." Do you often run out of candles on your priest, or arcane powder on your mage? If so, you just didn't bring enough, and that's your fault, not the game's. It's expected that you should have "enough" with you at all times. The reagent doesn't exist so you can run out, it exists to apply a small cost to those group buffs, for some game design reason that is a mystery to me. The untalented cooldown on blind is 3 minutes. I should never run out of a reagent for an ability that is on a 3-minute cooldown. Even if you want to bring lore into it, how could I possibly run out of sand or dirt to throw at an enemy? It is literally everywhere.
None of the other mage abilities you mentioned have any bearing here, as they don't have reagents, nor does mana compare to a reagent in any way, so I'm not sure what your point is there.
As for other rogue abilities, if you're talking about incapacitation (abilities that break on damage), there's only sap, blind, and gouge. If you want to bring stuns into it too, there's kidney shot and cheap shot. Blind is just as important as the rest of those, but you make it sound like we can just choose any of them whenever we please. Sorry, no.
The only comparison I can make that you'd understand is if one of your vital 3 minute cooldowns had an expensive reagent that you couldn't simply buy from a vendor. Presence of Mind maybe? Just imagine that, and that's where we're coming from.
Wrote more than I wanted to, but you really just aren't getting it.
Jul 17th 2007 10:41AM Every AV match I play (admittedly not many, I hate the place) I take a screenshot of the bottom part of the scoreboard. When I have enough screenshots, I'm going to compile a list of all the AFKers (zero healing/damage done) and their guilds, and post it on the battlegroup forum. At the very least, it should cause some amusing drama, but I'm hoping that guilds won't like seeing their members giving them a bad name through AFKing, and will do something about it. Maybe getting gkicked will teach these people a lesson.
Jul 17th 2007 10:15AM @30 I really don't understand your problem with removing the reagent. If you really need to have some kind of "lore" behind the use of blind, you can just assume rogues have little bags of sand that they throw in your eyes. There's really no reason for an actual reagent that has to reside in my bag and be farmed. This has nothing to do with the power of blind, it's simply a huge annoyance to have to farm something to use a core CC ability. All the other reagent-using abilities I can think of are very rarely used, have a non-reagent version as well (single buff vs party buff), or are not used in combat (so running out is less important). We already have to create poisons, cut us some slack. Even making the reagent purchasable at a vendor would be nice.
Jul 17th 2007 8:05AM @25 How about sand or dirt that is all over the ground?