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Apr 3rd 2012 3:31PM Thank you! I appreciate your help and advice a lot.
Apr 3rd 2012 2:21PM I'm starting to level a Bear for MoP, and I as a new druid/new tank, I was wondering what resources you could recommend. Blogs, forums, all that kind of fun stuff.
On a similar note, is it worth leveling as a tank to learn the role? I'm torn, as I think it makes sense, but given the abilities you lack right at the start and the faceroll nature of most of the 1-60 dungeons, I wasn't sure if I'd actually get much out of it.
Oct 24th 2011 5:01PM I don't know. Some aspects I can kinda get behind, but I'm not really stoked for a 90-level slog (including 20 levels which'll feel even more out of step with current content) for all my new characters, ANOTHER major talent revamp, and a few systems that I personally am not particularly interested in (looking at you non-combat pet combat).
Not slamming Blizz here, I can see what they're up to and if they make it work, that's just great, but I'm not in love yet with what they've announced. I'll keep my fingers crossed and stay tuned for word from the beta though.
Oct 21st 2011 8:48PM Man, this just seems like a terrible idea. Simplified yes, but really, it's going to result in single effective specs and more homogenization within classes.
I play discipline priest; I just like the style I like, and I feel like the result of this idea is going to be a single healer spec which will probably tend towards holy more. Or for rogues, a single dominant dps spec which removes the flavor of individual specs in favor of more easy balancing.
I know, I haven't played it and it's not final, so I'm trying not to complain. I just need to make sure I haven't taken crazy pills or something. I mean, these specs have ONE LOOK.
Oct 21st 2011 6:59AM Ducktales!
Sep 23rd 2011 1:50PM You, sir, have just made my day.
Sep 20th 2011 7:52PM @Utakata
+1 for using "Balderdash." Excellent vocabulary, sir.
Sep 20th 2011 7:39AM @thawedtheorc
You'd be right, except your prices are set by what others are willing and able to pay for them. Sure, you might be able to pass on the costs in the short term, but eventually the system would grind down gold levels and you'd need to lower prices to make a sale.
Think of it like the Great Depression - things were cheaper because the majority of people had no money to buy it.
And micromanaging a relatively small and simple economy is doable. It's the big ugly ones you see in RL that can't be managed like that.
Sep 13th 2011 5:51PM @(Unverified)
Orrrr after reading comments I lost track of what the article said. Well played, me.
I don't think you can undo the dice-behind-the-scene system. I mean, even sports games use it now because it works so effectively without bogging the user down in what could be a lot of boring math. But I think that combat can and should be made more engaging than simple button pushing, and including ways to (provided you take your opponent completely by surprise) end a fight quickly and decisively would be positive.