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Totem Talk: Mists of Pandaria resto talent calculator update {WoW}

Feb 21st 2012 3:12PM Ok, bear with me if I'm looking at this wrong, but if Purify spirits now removes "all magic and curse effects" we're gaining an advantage against DoT based classes without dispel protection, while also kinda screwing us against warlocks.

Lets say an enemy moonkin throws up faerie fire, insect swarm and moonfire onto a friendly target. I can now remove all 3 of them with 1 cast? Seems little overpowered, but not outrageous, essentially negating 3 of his GCDs with 1 of mine.

But lets now look at fighting a heavy dot based team like LSD2 (Moonkin, spriest, resto shammy). Now if they're focus dotting one of my teammates, i can simply riptide, unleash elements, lesser healing wave (filler moves to keep my teammate's health up) until i see enough DoTs to warrant 1 purity spirits, which will then reset them back to square 1.

Broken? not really. But at the same time, it will change viable comps. I'm just curious if this is an intended result, or if they were looking at it as a nice thing for dispelling in pve.

Onto warlocks though. Currently Unstable Afflication is a wonderful warlock tool, essentially making me decide if i should chance dispelling my teammate when UA is up on him along with a curse and multiple DoTs.

As I see it now, dispelling targets with UA is a risk and reward type mechanic. You are chancing that you won't touch the UA with the magic dispel, and therefore will not wind up silenced.

With the new purifying waters mechanic, I would have to expect the silence (from dispelling the UA) and try and time my dispel to a situation where being silenced for a few seconds won't absolutely ruin my team. Not a massive game changer, but still a specific situation where I feel that instead of having a chance to be choosy about taking a chance when dispelling, we're now told, "you're gonna be silenced, no matter what if you dispel.'

I understand if Blizzard is essentially telling me that I need to be choosier about when i dispel I'm ok with that, but I do see this change essentially neutering heavy DoT based comps that lack a warlock.

Personally, i would still like to see the purifying waters version of our dispel be glyphable, so that you could take the version you wanted based on personal preference.

Encrypted Text: A rogue's guide to patch 4.2 {WoW}

Jun 23rd 2011 2:59AM ok, I believe that we needed a survivability nerf, I just don't believe it was handled properly.

As a pvp sub rogue, we are currently getting a lot from recoup: 12 energy per tick, 4% of our max hp per tick, and 6% dmg reduction when spec'd into improved recoup and energetic recovery.

Personally I would have liked to see improved recoup be changed slightly instead of the CoS and CR sharing a CD. The extra 1% max hp per recoup tick should be removed and instead we should have been compensated with an additional dmg reduction when recoup is currently up (it's 6% now... so how about 8%, as 10% might be a bit OP).

At least with that change, it would reduce our effective self healing (pretty much reactive dmg mitigation), but still give us a flat dmg reduction benefit.

I do agree with you Jatt, there were more effective ways to "nerf" combat readiness. I like the idea they used for warriors (deadly calm and recklessness can't be up at the same time), or even just nerf the amount of dmg that it mitigates to 30% and increase the CD, or make combat readiness only mitigate physical damage.

My biggest worry has to deal with neilyo(rhythmic), reckful and woundman all getting worried over the change. Normally, when a big nerf comes in, it's the lower rated arena players that are freaking out about the change, and meanwhile the glad lvl players are all on the ptr adapting to the change.

Rhythmic's (aka neilyo's) interpretation of CoS and CR change.
http://us.battle.net/wow/en/forum/topic/2592852639?page=1
ps. I wouldn't recommend reading past the first post made by rhythmic, the thread got hijacked/trolled a lot .

The Queue: I heart whale sharks {WoW}

May 28th 2011 8:51PM For my druid (herb / alch), I did the specialization quest that has you go into the Black Morass (I believe that's what it's called). I Soloed it as a resto druid (specd balance, but ICC10man resto gear) at lvl 80. Takes about 10-15 mins.

After that, you can just pay to swap what specialization you want (iirc it's 150g to drop your specialization, then just go talk to the other specialization quest giver).

http://www.wowhead.com/quest=10902

@85, you should pretty much 1 shot anything that's not a boss.

The Queue: My hands are full {WoW}

May 26th 2011 1:36PM The spell in question is Typhoon (http://www.wowhead.com/spell=50516#comments).

It's a balance druid spell.

For PvE... most balance druids use the Glyph of Typhoon (http://www.wowhead.com/spell=62135) which removes the knockback... but every now and again you'll run into some retard who leaves it unglyphed.

Blood Sport: How to make a new character for PvP, part 3 {WoW}

May 11th 2011 1:59PM If you grab a bar addon like bartender, you can adjust your bars from 12 button all in 1 row, to 3 rows of 4 columns. Do this twice and stack them next to one another and you have a visual aid of (ignore the dots... they are there for formatting):

[NoMod].....[Mod:Shift]
Q W E R......Q W E R
A S D F......A S D F
Z X C V......Z X C V

I included WASD, so that if your eyes get lost while referencing the bars, it's easier to find the appropriate button location.

Oh... and slowly add buttons to your layout.
For example, you have a frost mage... try adding tab as blink, q as ice lance and e as frost bolt and just slowly build up from there. You'll find that after a while it will become more muscle memory than anything else, and you won't be actively searching for the ability.

GL HF

Blood Sport: How to start a new character for PvP, part 2 {WoW}

May 5th 2011 5:35AM I'm inclined to agree with etherlithium, and I'm going to continue with the example of a hunter for a new PvP player.

I see it as a problem of information overload. Especially when people first start PvPing, it will feel like everything happens very quickly. In situations in which someone else is setting the tempo of combat, it becomes even more difficult to assess what is an appropriate defensive counter-measure to deploy as a class that is dependent upon kiting.

Lets take for example, the hunter vs a warrior.

The hunter has traps, disengage, deterrence, scatter shot, and a pet ability in his arsenal in order to "control" / "protect himself from" the warrior. Each of these abilities has its own cooldown, and situations in which they will be effective.

The problem I see is that once the warrior closes the gap on the hunter, many new players will panic. It's very easy to plan ahead of time "ok, first i'm gonna trap, then disengage, then deterrence, then scatter shot into a trap," but once that melee gets on you and you see your health bar dropping in chunks your mind shifts to "oh god, get him off me, get him off me" and instead of beginning to deploy your defensive abilities to escape, you find yourself in slowed in melee range and dead in a matter of global cooldowns.

Personally, I would recommend a blood death knight to a player who is interested in beginning to PvP. The first thing (imo) that a new player needs to do is become comfortable with being in combat. As a heavy plate class that has high survivability through self healing and distinct defensive cooldowns, making a mistake is not as fatal as it is with a more "finesse" based class like a frost mage or a hunter.

Know Your Lore: The struggle for Southern Barrens {WoW}

May 2nd 2011 1:33PM gah, responded in the wrong window... wtb edit / delete button

Know Your Lore: The struggle for Southern Barrens {WoW}

May 2nd 2011 1:23PM @ amaxe

I think the fundamental reason for our disagreement comes down to how we personally view the factions internal structure.

I am coming to the understanding that you feel that the factions are truly controlled by their rulers, and every ruler of each race marches to the faction leader's drum. (Please correct me if I'm wrong, this is an over generalization, but I think it's why we both keep thinking the other person is missing the point)

This is why whenever you talk about actions on different military fronts, you assume everything was done as an "action / reaction" to former military engagements in other zones and other continents. You are taking in all the individual incidents of fighting as if it were all war boarded out in either Garrosh Hold or Stormwind.

However, despite the best efforts on each side, the factions are starting to splinter as certain races are losing faith in the faction leaders ability to lead (becoming especially apparent post Cataclysm). Pre Cataclysm, I would agree that the "orders came from the top," mentality worked very well, there were clear battle lines, established territory, and for the most part, the power struggle was focused away from vanilla content.

In this post Cataclysm world, it is becoming harder to believe that any ruler has absolute control anymore, and therefore, it becomes impossible to believe that firm discipline can be handed out when the atrocities were perpetrated by an entire race (lookin at you forsaken), or internal conspiracies will be squashed before trouble occurs (lookin at you dwarves).

Overall, I'm not disagreeing about the whole "ends justifying evil means" thing. I do agree with this, and I'm not going to say the Forsaken are justified in any way shape or form (I mean.. damn... they unleashed the most hellish biological warfare). I just feel that people are oversimplifying the political implications regarding how the factions are being held together.

Know Your Lore: The struggle for Southern Barrens {WoW}

May 2nd 2011 1:20PM @ amaxe

I think the fundamental reason for our disagreement comes down to how we personally view the factions internal structure.

I am coming to the understanding that you feel that the factions are truly controlled by their rulers, and every ruler of each race marches to the faction leader's drum. (Please correct me if I'm wrong, this is an over generalization, but I think it's why we both keep thinking the other person is missing the point)

This is why whenever you talk about actions on different military fronts, you assume everything was done as an "action / reaction" to former military engagements in other zones and other continents. You are taking in all the individual incidents of fighting as if it were all war boarded out in either Garrosh Hold or Stormwind.

However, despite the best efforts on each side, the factions are starting to splinter as certain races are losing faith in the faction leaders ability to lead (becoming especially apparent post Cataclysm). Pre Cataclysm, I would agree that the "orders came from the top," mentality worked very well, there were clear battle lines, established territory, and for the most part, the power struggle was focused away from vanilla content.

In this post Cataclysm world, it is becoming harder to believe that any ruler has absolute control anymore, and therefore, it becomes impossible to believe that firm discipline can be handed out when the atrocities were perpetrated by an entire race (lookin at you forsaken), or internal conspiracies will be squashed before trouble occurs (lookin at you dwarves).

Overall, I'm not disagreeing about the whole "ends justifying evil means" thing, I do agree with this, and I'm not going to say the Forsaken are justified in any way shape or form (I mean.. damn... they unleashed the most hellish biological warfare). I just feel that people are oversimplifying the political implications regarding how the factions are being held together.

Know Your Lore: The struggle for Southern Barrens {WoW}

May 2nd 2011 4:59AM apology to Matthew Rossi, I accidentally wrote Mark for some dumb reason in the first part of my previous post.

lol, note to self... start drinking coffee before posting

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