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Arcane Brilliance: 5 ways to increase your mage's DPS right now {WoW}

Jan 14th 2012 8:08PM Cool now tell me something someone who doesn't click their abilities needs to know.

Just once I'd like to see some really niche or specific tips or tricks type stuff in an article like this instead of the same, old, tired, boring rhetoric of "Basically don't be a bad. Do common sense things that logically increase your performance".

5 ways to keep your tank happy in 5-man heroics {WoW}

Jan 13th 2012 10:45AM "Don't take the tanking gear"

Wrong wrong wrong wrong, wrong wrong wrong wrong, wrong wrong wrong wrong, wrong wrong wrong wrong. You're wrong. You're wrong. (Thank you Dr. Cox from Scrubs)

If you can need, need. Get over it. Get over yourselves.

Tanks like me really only care about two things:

1) Shut up and do your job(s)
2) Don't do less DPS than me in AoE trash packs or on single target boss fights.

The Light and How to Swing It: The new tanking gear of patch 4.3 {WoW}

Dec 10th 2011 11:15AM "Mastery is still king,"

While mastery provides the most CTC, it's hardly king anymore.
Paladins have been block capping by gemming straight mastery, using mastery trinkets, eating mastery food, and using mastery elixirs, since the end of Tier11 and earlier Firelands.

Let me explain it like this.

It takes X mastery to block cap assuming your combine parry/dodge is Y.

Assuming you can block cap at any point...

As Y increases, X decreases.

Because the numbers are getting bigger, and X is decreasing as Y increases, which happens naturally as item levels rise, the "Demand" or "Need" for gear to have mastery diminishes.

So saying "Mastery is still king" is misleading. You can pretty much make all decisions based on what gear has the highest total mitigation stats, with no stat weights.

"Generally, the rule of thumb to follow when trying to decide what pieces are best is that mastery/avoidance pieces provide the most combat table coverage (and thus the most survivability), followed by mastery/threat pieces (with the threat stat reforged to avoidance), followed by avoidance/avoidance pieces, followed by avoidance/threat pieces. If a piece doesn't have mastery and you're seeking the One Stat to Rule Them All, reforge the higher number to mastery -- even if it's dodge or parry."

This is really outdated advice, I genuinely don't feel like going forward into this tier anyone is going to have trouble block capping if they have a brain and remotely current gear.

"As always, I recommend using my CTC calculator spreadsheet (I really can't pimp that enough) to properly evaluate each piece in relation to your current load-out and to confirm that an upgrade is most certainly an upgrade."

I also recommend ReforgeLite - It's current iteration is doing a fantastic job of perfectly balancing my dodge/parry and hitting precisely at 102.4%

"and threat stats are still to be avoided."

I have mixed feelings on this.

Expertise softcapped with some anecdotal hit on some gear by the end of the last tier when fights were sorta just facerolled, I'd pull impressive prot DPS.

If your healers aren't having trouble keeping you up, you can be a valuable asset with expertise softcap, and it costs you very little compared to trying to hit cap.

Drama Mamas: How to rein in a rules lawyer {WoW}

Aug 9th 2011 12:01AM What they HAVE is a MORON who is an ASS and BAD at the game and a CRAPPY FRIEND to boot.

Rules Lawyer?

Sounds like they're more often than not WRONG.

Rules Lawyers are fine because rules are rules for a reason especially when it comes to gear, guild policy, etc.

This has nothing to do with rules, this is a crappy player, a crappy friend, and a crappy person.

The need for a snazzy heading should not supersede common sense.

The Light and How to Swing It: 4 tips for upping your combat table coverage {WoW}

Jul 16th 2011 1:18PM 102.49 baby.

Total CTC.

Despite what Fierss said, Stam is NOT a viable or acceptable option.

You flat out take massively more damage, you take way more mana to heal, it's the worst option out there, unless we come across a fight where you simply have to soak massive unavoidable damage... Stam is a terrible choice.

For those asking "should I"

This is what it looks like:

The Light and How to Swing It: The tankadin valor point pick order {WoW}

Jul 8th 2011 9:49PM Also as the only real order to take is Hands > Legs|Body.

Getting Tier head from an old raid boss is more realistic if you want to wear your upgrades immediately than anything else.

2 set bonus is beast. Taking non-set bonus items first is just plain silly.

The Light and How to Swing It: The tankadin valor point pick order {WoW}

Jul 8th 2011 9:47PM Irregardless is not a word. I don't know if I can read the article now.

Encrypted Text: Blade Flurry is broken {WoW}

Jun 29th 2011 4:28PM Bringing formal debate and logical fallacies into casual commentary doesn't make you right, it just makes you look like a giant tool.

Blizzard has chosen the homogenization route to fix almost all discrepancies across classes. Expecting them to do something different just because users ask them to is delusional. Most people are content to just play the spec that's raid-viable. An extremely small community outcry from a vocal minority isn't going to get their best brains on some kind of non-homogenizational solution.

Encrypted Text: Blade Flurry is broken {WoW}

Jun 29th 2011 4:13PM @Chase Christian

Not everyone has viable PVP specs (hunters?) not everyone has great arena representation, or does that great in BGs, or does that great in PVE. Asking for equality across classes is nice, but I don't think it's ever been promised.

All this homogenization stuff is just going to lead to a old arcade sidescroller setup.

Weak/fast attack. Middle attack, slow/strong attack, and super attack.

I like that some specs and classes get to be better or worse than others on things.

Encrypted Text: Blade Flurry is broken {WoW}

Jun 29th 2011 4:01PM Actually, for all intents and purposes BM is supposed to be the pet survivability spec, solo spec, and MM is more viable because of an old outdated set of tier gear that heals based off damage done.

It should be removed, and BM should actually be made useful.

The only people who play BM collect pets.

Once the pet is collected, they're never seen on the spec.

(Unless they're supremely stupid)

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