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Totem Talk: Cataclysm raiding as a restoration shaman, part 2 {WoW}

May 10th 2011 8:36PM Shouldn't you have been writing this like 5 months ago? Writing a 'beginners guide to starter bosses' at the end of the tier seems pointless..

Totem Talk: Restoration raiding glyphs and patch 4.1 changes {WoW}

Apr 21st 2011 7:03PM Pretty much every healing addons does buff watching... Take your pick.

Aside from that if you're one of those default UI types, shields up is decent and popular. I do recommend Power Auras though, basically since we have to CD watch now it's invaluable and no resto shaman should be without it. And it can track ES if desired.

Totem Talk: Restoration's raiding talent specs {WoW}

Apr 13th 2011 6:25PM Nope, I'm not missing it at all. You're missing the damage reduction of AR. Lets try some math. I'll pick a dispel friendly fight, chogal, and lets even say you're the token dispeller.

I picked a random fight from WOL. 10 dispels, most of which came from the shaman, for sake of argument, lets say he does all 10. 10 dispels = ~30k healing from his parse. and 13120 mana saved.

In this parse, he also took 800k damage. 10% reduction on that from AR = 80000 damage not taken. Since he is not always casting, now this is where it gets tricky, since we don't know how much of that is from casting. But even assuming 75%, which is reasonable as you should be casting 75% of the time, you have 60000 damage not taken.

That means the tradeoff is 13120 mana gained vs 30000 damage taken. Using HW that 30k damage would = about 3 heals, which means his total mana saving for the fight is at 7177.

Now for chogal, for this, what is prob the most dispel friendly fight in the game using the most dispel friendly setup for imp cleanse, a shaman on perma dispel duty casting 75% of the time has a net benefit of 7k mana for the course of the fight.... 7k mana.... Take a bit more damage, or cast more efficiently, or dispel a bit less, and the net benefit can easily be 0...

Now compare this to the other, what, 11 fights in the game where imp cleanse is a non factor...... where the benefit of it is 0... so why exactly are you taking this talent again? It has use on 1 fight, where 2 talent point can net you 7k mana is you perma dispel, and lose you thousands of mana on every other fight from increased healing required...

Totem Talk: Restoration's raiding talent specs {WoW}

Apr 13th 2011 5:53PM I don't base my raiding spec around how to kill a glorified trash mob. Imp cleanse currently is the most likely place to lose it from, since there is exactly 2 bosses where dispelling would be considered useful. chogal and sinestra. And both of these are better served by having priest do it. If need be, drop a point in acuity and voila, you're able to dispel as the token dispel healer. But even then, you still don't need imp cleanse. i'll go into that on your next point.

Totem Talk: Restoration's raiding talent specs {WoW}

Apr 12th 2011 10:57PM imp cleanse. As is, we don't need to cleanse on anything. Which is why I'm completely baffled to see CW as part of his recommended spec.. But yes, imp cleanse will be what we drop in favor of SLT. Unless you run TC, then it will have to come from Acuity.

Totem Talk: Restoration's raiding talent specs {WoW}

Apr 12th 2011 10:55PM AR > CW

Considering there is... like what, two fights where you cleanse where the heal would do anything, and 13 fights where you take damage, I'm completely baffled as to how CW can honestly be considered part of any serious raiders core spec... The hp saved from AR will just about always be more than the healing done from CW...

Totem Talk: Restoration shaman pre-raid gems, enchants and stats {WoW}

Apr 8th 2011 11:35PM I'll just leave it as this.

If you are having mana problems:
Spirit and crit are your top 2 stats

If you are able to finish a fight not oom:
Crit is your WORST stat by far.

This is really what it comes down to. Math aside, this is the meat. And even your math is slightly flawed, as I stated before, 2k mastery == 4k crit for hps. If you have 4k worth of stats to play with, dump 2k into mastery, 2k into spirit, and you have the same hps as 4k crit and over 2x the mana regen.

But it really comes down to if you can finish a fight or not with your raid. And what level of gear that happens at is individual. For me, with half epics I was able to heal every normal and be somewhat comfortable in HM attempts. Thats without TC. For others, it may be different. But the main point stands. The less mana becomes a concern, the worse crit is. And it does not take much gear for mana to not be a concern...

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