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The Queue: Image is relevant {WoW}

Nov 15th 2011 2:57PM Question - Why has nobody noticed that the MoP talent changes will have to be redone again for the next expansion as you get 1 talent point every 15 levels and it is likely that WoW 6.0 will only introduce another 5 levels?

Breakfast Topic: Who should play your character in the WoW movie? {WoW}

Oct 27th 2011 9:47AM Chris Violette to play my shaman that refuses to die, whether it be reincarnating the second I die or hearthstoning out to avoid the final wipe of the night. I refuse to die and his portrayals in some of the stuff he has been in reflects this well

Patch 4.3: Tier 13 set bonus changes announced {WoW}

Sep 29th 2011 6:08PM All of these changes yet they didn't change Resto Shaman, WTF BLIZZ!

Patch 4.3: Tier 13 set bonuses revealed {WoW}

Sep 25th 2011 2:20AM Once again the resto set bonus' make me sad, we get less mana spent after using tide and some haste after using a cd that very often gets forgotten because its just not that helpful.

Whereas they give paladins less mana spent after using a throughput CD, something they would most likely have spent a lot of mana during so this is a nice change, and then 20% extra healing on a spell that paladins use on CD in some fights and pretty often in most others.

Disc priests get a carbon copy of the paladin 2pc as its on a throughput cd for them too, but holy priests are only going to get use out of their 2pc before the fight starts and when the lightwell is all used, which as players still don't use it enough won't be very often. Priest 4 pc is actually very nice, giving shields a 10% chance to double the effect and reducing the cd on the holy word spells.

And for our resto brothers, they get lower mana costs after they use their mana return ability, exactly they same as ours and for their 4 pc they will get the chance at having a 24sec rejuv and 12sec regrowth, which will increase their dominance as these are spells that are always used.

so holy pala and disc priest's 2pc is going to be a bit of mana saving after they've just spent lots, holy priest's is utterly bullshit and resto druid and resto shaman's get mana saving after they've just got mana back. For 4pc holy pala's get more healing on a spell they use often, holy priests get cd reduction on spells they use often, disc priests get increased absorbs from a spell they use often and resto druids get increased healing on 2 of their most used spells. after all that extra healing we get some extra haste, woo f'ing hoo

Totem Talk: The later history of restoration shaman {WoW}

Aug 30th 2011 11:29PM *is about diversifying the classes

Totem Talk: The later history of restoration shaman {WoW}

Aug 30th 2011 11:28PM Its less of me hating telluric currents, and more that I don't have time to use it enough to warrant it, I raid mainly 10man but occasionally 25man, and in 10 man there just isn't enough time to stop healing and throw out a couple of lightning bolts, 25 allows for more situations as the other healers in the team can generally pick up the slack for a few seconds here and there.

And my idea for chain heal becoming our main heal isnt about diversifying the classes, now that 4/5 healers have a slow cheap heal, a fast expensive heal and a slow massive heal it just seems like theres very little difference between playing each class. Having chain heal more or less replace healing wave would just make us a bit more interesting

Totem Talk: The later history of restoration shaman {WoW}

Aug 30th 2011 7:27PM I'd first of all get rid of telluric currents and replace it with a talent that gave a mana CD that only affected the shaman (maybe 10% mana?), I'm sick of being in mana conservation mode myself only to have tide called for the paladin or the druid. And especially in 10man raids but still in 25mans there really isnt much time to use telluric currents to supplement mana returns.

I would bring back the focus on chain heal, it is the unique spell of the shaman and should be used more, I loved wrath for the machine gunning of chains going out. With this I would also get rid of the consumption of riptide on chain heal, even if this meant getting rid of the 25% bonus to the actual chain.

A glyph would be introduced similar to lightning shield's glyph, removing the constant refreshing on some fights (beth'tilac I'm looking at you), if not putting this to baseline.

I would remove the totem requirement on spirit link and have it either eminate from the caster, or have it be castable on someone else and have it eminate from them. finally I would add a tank CD, 1 that would increase dodge for a time instead of being a clone of another, say 20% extra dodge for 12secs, it wouldnt be game breaking but would cement us as the all rounder

Breakfast Topic: Designing your own spell {WoW}

Jun 26th 2011 12:55PM For Resto Shaman;

Tidal Surge:
A wave eminates from the caster placing a Riptide HoT effect all friendly targets within 10 yards for 10 seconds.

20 second CD

Breakfast Topic: Designing your own spell {WoW}

Jun 26th 2011 12:48PM Haste is only bad for Enhance shamans, resto and ele love it

Raid Rx: Analyzing tier 12 healing set bonuses {WoW}

May 6th 2011 4:00PM That sounds quite nice, but tbh I'd take anything over a 2k overheal that will be what the 4pc currently will be

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