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Mists of Pandaria: Siege of Orgrimmar {WoW}

Mar 21st 2012 4:43PM Right, my brain is telling me it's either a troll or otherwise not worth replying, but the subject piques my interest, so I'll go on anyway, in an attempt to bring civilized arguments up.

As for why it seems Blizzard favors the Alliance, to my understanding, in vanilla they outnumbered the Horde players by quite a lot, and tended to be more scrubby and casual in general, resulting in getting their butts kicked 90% of the time in BGs and pretty much anything that required organization. So it's not really that the Alliance was all that much worse off, it's that their complaints were more numerous than the Horde's, and the winning side's commentary was just shot down with a game of majority rule.

The zone balance thing, I can somewhat agree with Blizzard, on the part that Horde really didn't have all that many good quest hubs anywhere in the Eastern Kingdoms once you go south of the Arathi Highlands, with Alliance having a fair deal of stuff going on all over Kalimdor. Yet, let me ask you this: since Cata, or really, since Warcraft 2, has the Alliance actually scored any single big, canon win against the Horde in ANYTHING? All they've had is a win that's never mentioned again for breakfast, a serving of whoop-ass for lunch and an uncertain truce ended by Horde agression for dinner every day for some time now, as far as I can recall.

Also, if they really favored the Alliance so much, would you really think they'd off Theramore, almost like a fourth Alliance capital (honestly, screw the Exodar, that's not a city, it's just proof of poor driving skill on the draenei's part), as they did (or rather, will)? And you say it's a "fact" that if they said an Alliance leader became a raid boss it would be the end? How do you know it's a fact? Have there been any Alliance leaders that became raid bosses? No? Then how exactly can you be so sure? Yes? Well, it was a small apocalypse for people to not give a dime. Please don't spew random stuff your brain crunches out and call them facts, doesn't make a penny's worth of sense and only incites pointless fighting over the internet.

Mists of Pandaria: Siege of Orgrimmar {WoW}

Mar 21st 2012 3:55PM Righto, neat to see something like this happen, promises a ton of real lore involving existing characters in the expansion. Kinda odd they announced it already, just makes the players eye Garrosh as a loot piƱata for an expansion. They said he's doing some really bad stuff in the basement, makes me wonder exactly how bad we're talking, like Forsaken blight bad or a human concentration camp bad or just your average torture chamber bad.
Also, seeing as whatever it is that's going to happen, if it's bad enough to make (going on a limb here) Thrall not only try to kill Garrosh, but also to lay a frikking siege on the city HE built for HIS people, it's more than likely that Hellscream junior isn't going to see an overabundance of volunteers on the defending side. If Azeroth's green little messiah says that Garrosh crossed the line, the trolls and goblins are going to race to see who's the first to make a working siege engine outside Orgrimmar.
So, bottom line, Garrosh is going to need allies, allies that don't mind him and his basement project, allies that are numerous and powerful enough to make OG worth raiding even after one or both of the main factions lay siege to it, and still need to call in the heroes to tilt the scales. Naturally, we don't know what's going to be happening in Pandaria, and what local factions over there are going to play a part, but at least I could very well imagine the Grimtotem being in of this. Would wrap up the whole Magatha ordeal that was left open in the Thousand Needles, at least.

Which matters more, graphics or gameplay? {WoW}

Jan 11th 2012 9:52AM @Arturis
Sure, that might work with ogres and their mooks, but I'm not sure the system would work with some more challenging opponents. I mean, say you kill Deathwing, then what? Is Deathwing 2.0 going to come at us next, and where did he come from, and why haven't we heard of him? Did the Old Gods get a new one by mail order since the first one broke?
Part of Warcraft's charm is the ability to tackle those guys, the buildup until you actually get to stab them. If Cataclysm was just brought along by some unnamed, replaceable dragon rather than DW, you're not gonna get the same feeling of accomplishment from killing some unnamed, replaceable dragon, no matter how strong he is. And if it's brought along by DW, you either have to be there that one and only one time he's killable or live with the regret of not having participated in that epic moment (hello, Gates of Ahn'Qiraj), or Blizzard will have to kill him off without the players getting to help. Either way the playerbase, either those who weren't there to down the Destroyer or everyone who did but could just watch and munch popcorn as Thrall blasted a hole through him would not feel all that great, I reckon.

Two Bosses Enter: Yorg Stormheart vs. Archmage Aethas Sunreaver {WoW}

Dec 20th 2011 3:24AM Avatar + Stormbolt = Dead Aethas
Really, I'm with Yorg, if only because I really loved Muradin and his ass kickin' back in WCIII.

Arcane Brilliance: Blinking into the Mists of Pandaria talent calculator, the epic conclusion {WoW}

Dec 10th 2011 4:29PM If I'm reading the tooltip correctly, Fingers of Frost is going to proc when a freezing effect fails on a target due to immunity, instead of a spell with a chill effect like currently. The MoP trees appear to have exactly Frost Nova and lvl 45 tier talents (and maybe pet Freeze, but let's not take that one for granted just yet). So to benefit from FoF you're more or less forced to take either Ice Ward or Frostjaw, since both have 20 sec cooldown, over Ring of Frost's 2 minutes. Oh, and to get stacks from Nova, you have to be at practically melee range. So, Frost being steered towards an infighting spec mayhaps? At least for myself, the idea of melee mages is kinda hilarious and frightening at the same time, given our paper-thin armor and somewhat situational survivability tricks.

The Queue: Hogwarts this ain't {WoW}

Dec 8th 2011 1:21PM Well, by the time little Go'el junior or whatever they name it goes around adventuring, I'm sure Anduin will have saved the Humans who survived the Fifth War from the Orcish internment camps, brought the Light back to his people after they abandoned it for the neat perks the Shadow Paladins brought and become the World Priest. Oh, and he sounds mysteriously a lot like a certain Orc Shaman, along with half of those on Azeroth that have been considered important enougth to have their own non-"good day to you"- voice by the Makers.
I'm pretty sure that story was original.

Arcane Brilliance: Blinking into the Mists of Pandaria talent calculator, part 1 {WoW}

Nov 27th 2011 4:55PM Seems like AM "now" (again) benefits from AB stacks, so we're supposed to balance the rotation to throw as many missiles as possible and refresh AB occasionally, while keeping Living Bomb up and resetting stacks with ABarr, and evocating the mana back or something. Since right now Missiles doesn't have a mana cost nor mention of proccing, it's hard to tell what's the intended deal with this, but I hope this resurrects the Arcane's mana game. Right now I just can't feel the challenge in it. Then again I haven't been Arcane long enought to really master it, so it may just be me.

And barring any drastic changes to Fire, I'd wager it's gonna be our new Arcane, with the rotation seemingly unchanged and no new tricks in sight, people will likely be crying over the simplicity of it. Hope they'll implement some secondary resource for it, perhaps something that fixes the lack of forced burst. Personally I'd like to see a runic power-ish bar that fills as we do damage, but unlike runic power we'd hit a button to power up our spells in exchange for higher mana costs or something to discourage reckless use, and either let it all be spent or hit the button again to "close the steam valves" and let the bar fill again.

As for Frost... I suppose if the control and survivability that forced Blizzard to keep the damage lower are now baseline options, the it's gonna boil down to the playstyle of Frost to make it viable. Like Fire, it's proc reliant, but unlike Fire, it has abilities to force some procs in, meaning burst. I'm guessing FoF is merely missing from the list right now and not going away entirely, and that Living Bomb more or less fills in the gap of Deep Freeze in the dps rotation. As far as my experiences with Frost go, juggling the procs can be surprisingly difficult when your Orb's giving you additional procs like mad, and trying not to waste any may take alot of concentration, so I feel Frost might not be in need of an overhaul like Fire.

TL;DR: IMO Arcane might be fun again, Fire needs something new, Frost is good.

Two Bosses Enter: Brann Bronzebeard vs. Vereesa Windrunner {WoW}

Nov 22nd 2011 3:37AM @Cygnus
Just a hunch, but I'd wager Nathanos Marris aka Nathanos Blightcaller, the only human to obtain the rank of a ranger lord, and appointed by Sylvanas herself (back when they were both still alive).

Arcane Brilliance: The Class Balance Q&A -- more Q's than A's for mages {WoW}

Nov 13th 2011 1:47AM I hope the intellect mana change isn't going to hit us caster dps too hard while Blizzard 'balances the healing stat values' or whatever they call it. For what I understand, we're going to be running around with manapools comparable with a retridin or an enhancement shammy, and with current regen systems and spell costs, that could make AoE heavy fights hell for specs that currently try to make their mana last as long as possible without gaining all that much along the fight, like frost mages. I suppose fire might also be in trouble if their main passive source of mana remains Master of Elements and happen to get a long critless streak.

Two Bosses Enter: Announcing the exhibition season {WoW}

Nov 8th 2011 5:25AM First I was like: Right, Brann's gonna be "brammin" through the contestants like no tomorrow, but when I saw Muradin in there, the opinion changed. After all, since his brother is a renowned explorer, and the other brother being the (now stoned) king o' the dwarves, if Muradin didn't kick so much ass, he'd feel a tad awkward.

Well, I believe if the brothers Bronzebeard are going to have a match, it'll likely be a drinking competition anyway. It's a much more reliable way of determining superiority between dwarves than a brawl ever could be.

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