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Apr 3rd 2012 12:14AM Binding Heal is back in my Disc priest's spell book as well as renew. I would swear it wasn't there when I first logged my priest into beta - I had empty spaces. I logged in a couple of days later and it was on my bars. This makes me slightly happier about the surge of light and serendipity talents, as the trigger spells for that were skewed towards holy in a major way.
I dislike the fact you have to glyph to get any meaningful benefit from Archangel and Evangelism in a raid situation (due to the miss chance without the glyph). Do other healers have the same situation? Evangelism is a passive ability that is only really useful in a raid if you're going to do damage. I didn't expect under the new design paradigm that our ability to get any meaningful benefit from passive abilities and talents would be glyph dependant. It would be interesting to know if the talents that deal damage and/or heal party members at the same time will rely on you being hit capped to deal damage.
The void tendrils are Old God minion tentacles. They didn't look earthy to me - possibly the image has been changed.
I dislike the changes to disc so much I haven't even tried healing on it yet. There was a blue that stated PW:S was 'flash heal' and spirit shell was 'heal' - with the 6s cooldown it is impossible to properly protect people with PW:S in a tight spot. Disc priests are supposed to be healing via mitigation, but the cast time and 8s length of Spirit Shell and the 6s CD on PW:S makes it difficult to cover even a 5man from a known incoming damage spike.
I'm very disappointed that Blizzard has choosen to push mitigation as the disc way while at the same time making it difficult to use those tools. If they'd halved the CD on Penance, that might have been a decent trade off for the massive CD on PW:S.
Apr 2nd 2012 10:01PM I've been healing raids since Ulduar on my priest, but the character that is my love is, and always will be, my warlock. I don't like to refer to my lock as an 'alt', my priest is the toon I raid on, not my main. I have about 8 max lvl toons, but mostly they're there because I like leveling things and I enjoy learning how to heal on a different class etc. I enjoy healing, I have all the healers, so I'm not doing something I hate by raiding as a healer, but nothing is as fun as my warlock. She gets all the pretty things I can buy without raiding. Now with LFR, she even gets the pretty things from raiding now and then.
My husband hasn't got a main, but he also doens't raid so it isn't definitionally important. There isn't one toon that he will always have, he has a range of toons he plays based on what he's feeling like, and it moves from one expac to the next. We have a couple of others like that in the guild. No one knows what toon they will be on next because they play half a dozen equally and don't express a preference.
For rank purposes, in our guild, people have to 'pick a main'. Only mains raid etc. But for the social members, it is a formality for the system and not something we hold strictly to.
Apr 2nd 2012 9:12AM I spent last night exploring the Jade Forest zone, it is absolutely lovely.
Apr 1st 2012 11:15PM Yeah, having Sentinel Hill forever burning makes me not want to take any more charaters through there. I enjoyed the whole story line, but I was very surprised that there wasn't a final bit that at least doused the flames. That's Westfall now for a very long time - Sentienl Hill in flames.
Apr 1st 2012 11:05PM The thing I find oddest about Malfurion, based on what I"ve been told, is that if Horde players attack Tyrande in Darnassus, he stands there and does nothing. Because they made him a neutral faction leader, he won't attack the Horde who are killing his wife and lover of 10,000 odd years.
That's the Alliance problems in a nutshell for me - our leadership standing by and doing nothing while the Horde destroys stuff.
Mar 31st 2012 8:11AM My beta account on Bnet was marked WoW1, some of my guildies were marked WoW2. One of them said they logged in and there were servers marked WoW1 they couldn't access, but the WoW2 servers they could. When I installed the beta some hours later, there was only 4 servers visible, and we're all on the same server as far as we can tell. But there might be different servers in the background that blizzard are testing for merging purposes.
Mar 28th 2012 8:40PM @Transit - "But werewolves are A-OK!
Undead bad! Werewolves good! Mummys.... Well it will depends on what faction they join."
Actually, the alliance allows deathknights to rejoin the ranks, so it isn't a case of simplistic "undead bad!".
The presence of DKs and the 'return to the fold' scene in SW after you complete the starter area indicates that Wrynn understands not all undead are evil, not all former scourge are untrustworthy. However, the actions of the Forsaken, both prior to Wrath with their ongoing experimentation on people for plague development, the ambush of the Wrathgate and the actions in Gilneas during Cata (plus the plague bombing on hillsbrad by the look) - all of this gives weight to the notion that the Forsaken aren't trustworthy. Quite frankly I think the Horde are insane to retain them as a member, they're out to destroy everyone including their own allies at this point. That the orcs have provided manpower to assist the Forsaken in their actions would imply a level of support from the rest of the Horde for the Forsaken's aims.
Mar 28th 2012 10:35AM from what I've read, the craftsmen factions are aimed at the more cosmetic and 'fun' items, and the elders faction is for helm enchants and the usual toon power stuff we associate with factions at the moment. The charm of fortune for the bonus roll is from elders.
Mar 28th 2012 10:19AM Yup, I can't say challenge modes thrill me either. They strike me as a throw back to vanilla and BC where people would only take certain class combinations to instances. I fully expect to see ppl setting up a run and not wanting to take a specific class, or wanting a specific class for a particularly ability. I hated it at the time, and I dont' want to see it back in the game.
It also seems to me to be something that people will take extremely seriously - which isn't a bad thing but I tend to avoid things that people take extremely seriously in case I screw up and wreck the whole thing for them.
Mar 27th 2012 11:40AM I play a warlock and I honestly don't know where the whole 'we never get anything nice" and "just like always, we get something awesome and they take it from us" type responses are coming from. I mentioned tonight to a guildie that the lock population is starting to sound a whole lot like paladins.....
Statistically locks are one of the least played classes, something that is evident right through the leveling process (the original cynwise blog plus follow up on the lvling numbers is well worth reading). PvE and PvP are both solidly performing, but the class itself is fairly unpopulated.
There are design flaws in my opinion - things like pets being tied specifically to specs. Our destro lock can't provide the int buff from the fel hunter, if we don't have a mage in the raid, without seriously gimping his dps, because inbuilt in the destro talents is a dps boost from the imp. I don't believe hunters have that kind of penalty if they bring a different pet for a specific buff.
However, I doesn't feel like the class as a whole has been promised a wealth of things over the years and Blizzard hasn't delivered. So I'm not quite sure where that response is coming from.
Removing HGWT makes me want to beat my head against a wall, since I know from painful experience that summoning ppl individually is a pita, the failure rate on summons is about 1 in 3 because someone can't help but move, and people are lazy sods that will not make the simple effort to get to where they should be outside a raid on time. Im' still bitter about the guy in vanilla that asked for a summons to an ony raid, then went afk for nearly 5 mins without telling anyone. The RL gave the locks hell for not summoning the guy. Yes, I'm still bitter.