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Mar 27th 2012 10:50AM The way I'm reading it is that it is making it optional that is the technological issue. Green fire exists, but the ability to choose to use it is the sticking point.
I don't want green fire on my lock. Never interested me. I'd prefer the change to be optional so I don't have to have it.
Mar 27th 2012 1:50AM Yeah I've never got why people are so set on having green fire. Doesn't interest me in the slightest. I hope that if it is implemented, it is optional like a glyph or the quest they've mentioned, something I can not do so I can keep my current fire spell look.
Mar 24th 2012 1:13AM @Luotian
"I still fail to see why Arthas went the way he did (or why what he did in Strat was a bad thing, but that is neither here nor there)"
I found the culling of stratholme to be hard to understand as a 'bad thing' for along time, and then I was running it once and had a moment of clarity. Unfortunately I can't explain the thinking very well. The killing of the undead was necessary, but he didn't just do that. He walked in and killed everyone. His dialogue at the beginning, when they asked him to save them, and then as he goes into the Town Hall - he intends to kill people irrespective of their status. He struck them down and told them clean death was the best thing he had to offer. The still living of Stratholme were not all infected.
Arthas' dialogue includes lines like "glad I could get to you before the plague". He didn't intend to save those he reached before the plague infected them, he intended to kill them. That is the morally bad part of the Culling of Stratholme. Not that he killed those who were infected, but that he killed those he could have saved. He chose to kill the still living innocents.
There was no good choice really with Stratholme. But he could have made the effort to evacuate and then quarantine those who were not yet infected. He could have made more of an effort make Uther understand the consequences of the plague instead of being a hot headed little 'I'm going to be the king" prat. It was a tipping point decision that set Arthas on a specific path. Killing everyone, that level of ruthlessness would be seen again in his defiance of the orders to return to Lordaeron. He had his boats burned, willing to sacrifice every one of his men to achieve his goal of revenge. Just like he was willing to kill the innocent of Stratholme for the 'greater good' of his belief in what was right.
With Garrosh, I am hoping his storyline is more along the fall of Arthas due to bad decisions and personality flaws, rather than an external 'the old gods made him do it'. I dont' know if redemption will be an option at the end or not, but I think it is far more interesing character development when their fall from grace is driven from within than from without.
Mar 21st 2012 9:25PM I ntoiced that there seems to be no monk equivalent for heal/gheal/flash heal in the information I saw (wowheadnews). The monk list seems to have a lot of smart heals and aoe heals that heal people around the target, but very little in the way of single target healing as it currently stands.
Mar 15th 2012 10:02AM Mor'ladim was a level 35 eliete I think, and you headed to duskwood well before that. I can't remember the number of times he came from nowhere to slaughter us while we were trying to kill ghouls for the Embalmer stuff.
Stitches was great, I was always off the road the second I realised he was coming along, but the fun bit was watching the horde get pwned by him. I was on a pvp server, and even the horde who were riding through, or on their way to grief darkshire would give him a wide berth or get a smack down.
Mar 13th 2012 11:18AM @ pint
For me, a warlock returns life to themselves by taking it from their target. The evoc animation spell is a Cata thing and I'm a vanilla lock :) Warlocks use their life to gain the mana to cast spells, and those spells return life back to the warlock. Then the cycle starts over with the next target. Hellfire trades life for damage, and the new destro resource does damage while you have the embers up. Warlocks trade their life for power and use that power to replenish their life.
It always fun to finish a fight on more health and mana than what you started. To dot up 5 mobs and watch them die at your feet. Well...I find it fun.
My husband and I levelled locks together - we were virtually unstoppable and it was incredibly fun :)
Mar 13th 2012 8:49AM Warlocks have more healing capacity than a mage does though, so I'm not sure what that is part of the lack of appeal?
I adore my warlock, always have, always will and I'm always looking for my life tap button. I have tried every other class, although not every other spec. Warlocks are hands down the most fun. But then I enjoy killing things slowly. Watching a mob run with 3 dots ticking....they aren't going to make it. Having to chase the same mob as melee...meh, who wants that? :)
I played a mage first, and died a lot. I love a warlock's survivability. That said, I generally think I just don't 'get' how to survive on a mage, even my frost mage dies a ton.
Mar 13th 2012 5:43AM I may be misremembering, but the design of holy paladins in Wrath and the introduction of beacon swung the pendulum too far towards paladins being the 'go to' tank healer. I speak as someone who took up disc healing just before the Wrath tweaks that made disc more viable and as someone whose raid group rarely if ever had a holy paladin, and when we did, oddly the paladins didn't want to tank heal and sucked at it.
One paladin could heal two tanks. No other class could do that. They were pretty much mandatory for some heroic modes (Deathbringer Saurfang I think was a 3 holy paladin set up). Blizzard ended up designing ICC around the concept that your tanks would be healed by holy paladins. Valithra (the green dragon you heal) was pretty much a show case of holy paladin strengths, including spiffy ways of glyphing for more throughput. If a holy paladin has no mana issues they can heal bomb with their biggest most expensive heals and beacon transferred that full amount in Wrath. As a disc priest, I was next to useless trying to heal up Val herself :) The design of Infest on the LK fight lent itself to shield spam by disc priests.
In Cata, Blizzard tried to break down the niche roles and gave holy paladins a couple of AoE options they were sorely lacking, but the combination of spell design and raid encounter design is crucial to performance of any given healing class as a whole in each tier. My understanding is that resto shamans have suffered due to this. I still see a lot of raid encounter designs that would be simpler to heal if you had a holy paladin with beacon, but that could be personal bias given our lack of one. The redesign of Holy Radiance in 4.3 plus the design of a lot of the DS encounters lends itself well still to holy paladin healing. Because it isn't a capped target aoe, the stacking up on Ultra for example lends itself very well to holy paladin aoe. As a disc priest, I find the worst fights to aoe heal are the ones where random people take damage, as PoH is group based and is wasted to some extent if only a couple of people in said group need healing.
For all that, as the healing lead, I have had all my healers tank and raid heal at differing points. I don't believe that X class can't heal a tank or can't heal raid. I think some are stronger at one or the other but are capable of doing both. Our resto shaman beats the pants off the holy paladin, so while I understand there are design issues around classes, I know that a bad player can still fail to make the most of the current "top' class and a superb player can make the current 'underpowered' class shine.
Mar 1st 2012 2:26AM I find being where the action is conflicts with No.2, because the dps generally run off and leave the base undefended. So I have two choices, go with them and leave the base empty, or stay and be the incredibly unuseful healer on defense. Generally I can survive long enough for reinforcements to arrive when I get attacked, but it means there's one less healer out helping the attacking group.
I also find it entertianing to be constantly targeted, and I like to count how many dps decided to spent a few minutes killing me, instead of going and being useful. If I'm ocucpying 4 dps in a 10-15man BG for minutes at a time, that's a whole lot of ppl out of action.
Mar 1st 2012 2:19AM yeah I find the people who are doing most of the complaining are doing the least amount of participation. They're too busy whining to actually contribute.