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Feb 8th 2012 10:46AM The Azshara encounter dropped a red rose bouquet for our group last night as well.
Which is fortunate, as every 4.0 boss could have a chance to drop Ashes and I still wouldn't pug that junk.
Nov 20th 2011 3:28PM QftQ. . .
How are the final heroic 5s tuned on the PTR? We know that Blizzard has realized that the Cata style heroics have not gone over all that well, and that the design is being reverted to a more relaxed Wrath style for MoP, but are they applying that to the 4.3 heroics? Or are they currently still tuned more like the rest of heroics have been in Cata?
Aug 17th 2011 12:43PM My paladins will be wearing T10 til the end of time(cards).
Two bits of information I hope they release soon though.
Do wish they had specified level or ilevel requirements though. The ability to use this feature on heirlooms would possibly be even better than being able to use it on current tier items.
And will it be usable with PvP gear. I would love to raid with my warrior in Brutal Glad, and my rogue would look sweet PvPing in Bloodfang. And everything my druid does would be better done in a moose hat.
Aug 17th 2011 12:27PM "@Amanda if players lost the original piece just to change the look of a replaceable tier item.......geeze I hope they don't do that, some older armors people collected took a great deal of effort to acquire."I don't see why it shouldn't honestly. I can accept some sort of cost for doing it, if needed.
Another consideration before we get too jumpy about the limitations of the system is how they code it to work, which could solve the problem of farming multiple appearance items to replace new current tier items when you get them. If they tag each piece of gear by "what it looks like" compared to "what item is this", then there won't be a problem. I.E. if you have pally T12 shoulders and transmogrify them to look like T2, the shoulders could then have the T2 appearance tag. Then when you get T13, and transmog them with your T12, the T2 tag is applied to the T13, because it was on the T12. So there is a possibility that one original item could allow you to customize unlimited items.
Jun 20th 2011 12:06AM "Paladins are immune to the curse that makes people into worgen. Since the worgen starting area has you playing your character before they become cursed, it would be impossible to play a paladin and become a worgen along the way.
So it's not just about how many classes a race can be, there's an actual in-world reason behind it."
Warlocks can curse me. Raid bosses can curse me. Hell even lowly random mobs can curse me. My healer has to decurse me all the time. Paladins are not just absolutely immune to every curse ever for the history of always. Paladins can be cursed.
The fact is, if Blizzard had felt like allowing worgen to be paladins, nothing in lore would have been an immovable wall preventing that. Realistically, the only additional race/class combo that made sense was human hunter, everything besides that requires a pretty convoluted story behind it, and the explanation for worgen paladins would have been less convoluted than most of the ones that actually made it into the game.
Jun 15th 2011 12:08AM "Even worse, Blood Shield, which helps a death knight absorb a lot of damage and is essentially our roundabout version of the blocking power that paladins and warriors get, won't be coming along until level 80."
It should be noted that warriors and paladins only get 5% block chance before 80, so while we do have shields strapped on, they're really just there for the armor and offensive attacks. As such, DK tanks really aren't at a disadvantage at low levels compared to block tanks.
May 10th 2011 10:04AM "My vote goes to the badass cut-out."