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Apr 3rd 2012 6:27PM Is there any news on a monk column/columnist for WoW Insider? I know it's VERY early days as far as the Beta is concerned, and that monks are fairly far from being finished atm, but I imagine I speak for others who intend to reroll monk from the word go in MoP that getting intelligent discussion started about the class ASAP would be a good thing.
Dec 24th 2011 2:11PM Merry Christmas from the predictably wet and wind Devon, United Kingdom :)
Nov 12th 2011 2:26PM Not a strictly WoW related question, but is there any chance of a Blizzcon Europe? I know we had the WWI a couple years back, but it would be nice to have an event we could attend that isn't such a critical hit to the bank account.
Oct 25th 2011 12:15AM To everyone saying that WoW's target demographic might change... I love how you all immediately think that the "Kung-Fu" pandas will be daft and clumsy like Po in the Disney franchise.
Martial Arts traditionally are anything but light-hearted. Yes, certain comedy films have martial arts in them, but the comedy there relied on the dialogue, the actual fighting was as serious as it could be.
I think people need to forget Disney for a while, and look at some of Samwise Didier's art; (the initial concept behind this expansion,) more specifically http://sonsofthestorm.com/viewer.php?artist=samwise&cat=warcraft&art=26
Clearly the way Sammy, and Blizzard as a whole pictured the Pandaren is a darker, more dangerous version than the bumbling, cuddly version than that which Jack Black portrayed. This is probably why Metzen was so irritated when asked if Jack Black could do a voice-over. They want to move Pandaren, (as that is what they should be called; no-one calls Tauren cows, because they are a distinctly individual race with visual characteristics shared) away from this farcical image Disney have portrayed into something much more savage and animalistic. This is backed up by Metzen saying in the Q&A that Pandaren will be "pretty damn badass."
Yes there will be a few daft jokes, there always are with Blizzard. But in all, i think people are jumping to conclusions based on what they have seen in a completely unrelated franchise. It's akin to someone writing off a new Vampire movie as aimed at 8 year-olds, simply because Mona the Vampire was.
Because IRL, sneezing panda aside, Pandas are pretty vicious. They are bears at the end of the day and act as such. The fact that they look so chilled and are having so much fun at the same time is an added bonus.
Oct 22nd 2011 12:28PM I understand your point. However, I don't think we can yet say that it's gonna suck cos it's just a bunch of pandas. We have seen no lore, no announcements about raid bosses, and no concrete evidence over how the Alliance vs Horde thing will happen in terms of PvE.
Because there will be a big bad somewhere along the line. Maybe not on the world annhiliation level of Lich King or Deathwing or Algalon (who laughably gets overlooked despite being the single biggest threat we have faced to date.)
Yes we will fight the Mantid and Mogu in dungeons in the dungeons and possibly early raids. But I have a feeling they won't really be that big a threat in the grand scheme of things. Much like the arrakoa weren't in TBC. And the Vrykul weren't in wrath. And the Tol'vir in Vortex pinnacle weren't in Cata.
In essence, there's no point in jumping on the WoW is dead bandwagon just yet. Wait to see how the storylines develop in the lore before MoP lands and the early experience. I completely expect Blizzard to pull an awesome narrative out of the bag, a great experience building on what was an infrastructure expansion in cata.
Oct 22nd 2011 11:58AM You mean like WoW died when Rift, AoC, WAR... all these so called WoW killers came out?
Ok so you don't like Pandas. Doesn't mean everyone else dislikes them too. TBH, I'm getting pretty sick of the constant negativity of WoW players in general. The concepts and ideas are fantastic for MoP, the art work and level design they have produced so far is stunning. I really don't see how Pandas are any different to talking cows or Spacegoats?
TL;DR, if you don't like it, go play something else, and stop commenting so the people who are actually excited about this don't get drawn down in the wave of negativity.
Oct 8th 2011 11:31AM I think the most irritating part here is that other healers (shamans in particular) think that we are crying because Wild Growth is getting nerfed. And they are using their own bad time in 4.2 to, in their eyes, make our claims seem invalid.
Nowhere, in any resto druid related article for as long as I can remember has anyone ever said that Resto Shamans are in a good place right now and that they don't need to be buffed. They do, and everyone recognises this. We've also never said that our much higher throughput is desired by anyone other than healers seeking an e-peen boost from healing meters.
Our issues are, that this yo-yo nerf buff pattern we seem to be in with Wild Growth and Rejuvenation seem to be a temporary fix, but never actually fix the core issues in our class, as in that aside of the reliance on overpowered Wild Growth, and the huge cooldown that we have in Tranqulity, we don't have a lot of other substance.
Yes Rejuvenation is great atm, but how long is it going to take before we become over-reliant on that and it goes the way of Wild Growth?
Because of the way lifebloom is tied to our mana regen, we have to make sure to keep it up on a tank, even when we are assigned to heal the raid. This is no bad thing, because any extra healing on the tank always helps. Until it becomes overheal, which our Lifebloom often causes, either in ourself, or the designated tank healer(s).
Nourish, to me, is in a strange place at the moment. To get the biggest heal from it, you need to have a HoT already on the target. Now, if with this HoT on the target, Nourish now heals the target to full, or near full, then the HoT is overheal, and wasted. So then it seems that Nourish is solely for keeping Lifebloom and Harmony active, due it's low cost.
Healing Touch can heal for a decent amount, but the cast time is way too long to ever save someone from a big hit. Combined with Nature's Swiftness it can be effective, but having one of our staple heals effective once every three minutes is a bit odd.
I think what is possibly causing the animosity from other healers here is that it sounds like we are complaining that our class is broken. It's not, Firelands parses prove that.
Our main issue here, is that we have the potential to be broken, depending on how severe these nerfs turn out to be after testing. Yes, if they do gimp us too much, the numbers can be boosted again. Until another selection of fights plays to our strengths, and cries of OP are heard again, and the cycle repeats.
The issue seems to be, that this constant pattern just papers over the cracks, and is a temporary fix. A lot of the components of the way we heal seems to be contradictory to Blizzard's statements for how they want healing to be, and indeed to other aspects of our class.
I don't think anyone is asking for the Wild Growth nerfs to be reversed. The healing it did was too much, no-one contests that. And the Glyph is fine, provided we get some new glyphs to play about with, instead of having to run with an empty slot or a DPS increase.
The issue is we want our class to be thought out in a way that doesn't need this constant cycle of buffs and nerfs. I appreciate that sometimes numbers need to be adjusted, but the same thing happening every major patch wears thin. I also appreciate we aren't the only spec that this happens to, but that doesn't really excuse it.
The thing is, Blizzard have had us in this cycle for the best part of three expansions now, but nothing in our healing model has ever really changed. Since BC, when we were overpowered, we've never really felt just right, and doesn't that tell you that this constant cycle might not be working?
As I said, other classes and specs might be in the same situation, I'm not sure. We aren't saying we want to be the standout healers in meters. All we want is to feel that our class doesn't have to rely on one or two spells, and be completely redundant on fights with no raid damage.
Oct 4th 2011 6:37PM I think a well written, thought out response to this is what has been needed. Every debate I've tried to have with the rest of my healing team on this has been met with derision due to the fact that the perception is I am QQing.
The fact of the matter is, our big numbers are papering over the cracks, and outsiders see a spec that is overpowered. When you really get down to it though, we have a toolbox which is severly lacking, as exemplified by Baleroc.
A lot of our spells are cumbersome at best. Lifebloom on tank swaps is awkward, and wastes a lot of global cooldowns before we can really get any healing done there. Tree of Life form, seems to need to be something you think about before a high damage phase in order to get LB up and running on multiple targets, its only other real use is Regrowth spam, which is going to OOM you ridiculously fast.
Overall, we need a significant rebuild to make the class work in a logical manner.
Sep 20th 2011 12:40PM I never get this whole "waa I can't do this dungeon cos it's only herioc." Unless you have some specific and fairly rare reason for not being able to physically manage heroics, then I really can't see the big deal.
The whole "I'm too casual to get any sort of decent gear past twilight highlands quests" doens't really wash here, cos if you really were that casual about the game, you probably won't be particularly bothered about not being able to do this stuff.
I get people complaining about lore stuff happening in raids, because they really aren't available to everyone. But heroics aren't even heroic anymore, certainly not like the BC ones were.
Sep 13th 2011 8:06PM Am I the only one thinking, given the seemingly haphazard planning of this legendary, that it is an attempt to boost the popularity of the rogue class, and nothing more?
Still seems daft, a legendary weapon only useable by one of the least played classes in PvE at present.