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The Care and Feeding of Warriors: Fury in Mists of Pandaria {WoW}

Apr 1st 2012 2:17AM I really don't get why people say it's bland now. And I've been finding several people saying that now too.

I like the way fury's rotation is right now. It feels tight and fast paced like I imagine a dual-wielding berserk would be like...when one has ample rage. The only reason it may feel slow at times is not the moves themselves, but the way rage generation has changed in Cata. If it was closer to how rage was generated in wrath, I imagine there would be much less downtime. I hate those auto attack missing streaks one gets that makes you wait 5 seconds before being able to hit anything due to lack of rage. That's the only thing I see it being lacking at the moment.

And yeah, giving Wrath version of rage generation back may again arise the gear scaling issue. But I thought that one of the reasons for removing the talents would let them fine tune our damage better, so that point would be moot. I think they should do that rather than redoing rage....again....

Not only that, but from the sound of how it is now in the MoP beta, those streaks of downtime might be even more frequent. Even though I will reserve some judgement till I try it for myself at level 90, I am not looking forward to how much they have changed Fury. From Mr. Rossi's description, they're trying to make it feel like the waltz-tempo-ed arms, whether intentionally or not. I like that Fury felt unique compared to arms and am a little sad that it is being changed so drastically.

Last Week in WoW: All the panda ladies edition {WoW}

Mar 13th 2012 8:14AM May I have my female panda sans the hair chopsticks plz? A little too stereotypical for me thx.

Breakfast Topic: What's the least loved class in WoW? {WoW}

Mar 13th 2012 8:10AM What's wrong with Warlocks?

Shard mechanic, primarily dot damage depending on spec, doesn't hit hard at low level even with heirlooms compared to other classes (rogue, hunter, paladins being overly OP sub level 25), ramp-up time to do decent damage, it having a pet is more of a plus rather than a con... But overall it takes a certain type of dedication to really play one all the way thru and competently.

I for one don't.

The Queue: Everything is better with a ukulele {WoW}

Mar 6th 2012 4:50PM "I'm expecting a new tab. That's all. The primary one will be Character achievements, and the new one will be Account achievements. They will appear identical to eachother, the only difference is that the account one will read all your character's achievements..."

I agree with (cutaia), if that does happen it will be very disappointing.

The Queue: Everything is better with a ukulele {WoW}

Mar 6th 2012 11:14AM I haven't seen this asked before so I'll go ahead with my Q:
It probably hasn't been directly stated but with achievements, mounts, and possibly titles being account bound now, does that mean I won't ever have to do reputation leveling on more than one character ever again? At least rep tied to an achievement that is. Cause I would love only having to do another Therazane-like rep grind *once* and every other toon on that account thereafter being able to just go straight to the quartermaster to purchase exalted stuffs, like say enchants. Hell, then they wouldn't have to mess with head enchants having to be account bound items, and shoulder enchants would be cake to get for alts.

I've also been wondering if that affects several things. Like if that means getting the highest speed mount training to all my toons since I've completed the holidays meta achievement on one already. If it would mess up phasing for alts since some achievements are from completing a zone, would the alt see the completed zone if the achievement to complete it is already acquired?

I'm sure there are other things it could imply but knowing what exactly will and won't be changed/affected with this account-wide achievement implementation would be nice instead of driving me sleepless speculating the many outcomes, lol.

Breakfast Topic: What is your class theme song? {WoW}

Feb 14th 2012 3:54PM You are not playing a Paladin right if you don't have this song playing in the background:

Around Azeroth: The devil you know {WoW}

Nov 22nd 2011 12:37PM Anthrax rules.

Class Balance Q&A: Warrior {WoW}

Nov 10th 2011 12:36AM As a Single Minded Fury warrior, I think I'd rather have Landsoul's change to rage than Watcher's playstyle. We will already change our rotations slightly due to moves being locked out to certain specs (slam for arms) or talents changing/not existing anymore. Adding an extra/s move to generate rage makes it feel completely different than before, to the point where the spec playstyle isn't recognizable. Also, depends I guess if they add in the rage generator move from scratch or turn an existing move into the rage generator.

Can't say it will be a bad thing since we have yet to test it out in practice but I must say that I am a bit weary of what the Pandamon expansion brings.

That said, still excited about the talent tree we saw at BlizzCon for warriors. It looks to be fun. =D

Lichborne: Closing the unholy gap in patch 4.3 {WoW}

Oct 11th 2011 2:51PM "...i love the sheer berserker quality of DW frost with tons of haste(i really should make an addon that plays tasmanian devil sound effects during combat...)"

Funny how you just described a Fury warrior with Flurry. :D

Joking aside, it is kinda interesting how Frost is to play, coming from the perspective of a long time Fury warrior. Simple rotation that can be done with 4 fingers, fast swinging, visceral feel of the rotation, and huge damage payout. Oh how fun it is to smash face.

With a Frost dk in our raid, we always compete with each other, our furious one-handers a-swingin. And if he ever tops me in damage, I always blame his frost majiks gave him the unfair edge. ;)

And poor Unholy. At least your not alone. You and Arms can still hang out.

Accessible content, valor points and the alt {WoW}

Oct 10th 2011 10:05PM Lol, I have 4 warriors at 85 too.

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