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Mar 11th 2012 7:04AM Arthas? I'm surprised we're not seeing a Pandaren. I mean, Pandaria is a key part of Warcraft lore and instantly recognizable by m-...
Oh. Right. It's just some tat they've dredged up from Samwise's sketchbooks to keep the MMO on life support.
Feb 13th 2012 6:34PM It depends on your interpretation, really. You can argue that "DotA" is a vague term for a type of game, like RPG or FPS... only the typical "DotA style game" is already classified as a MMOBA by many.
At that point, you look at the typical acronyms (MMORPG, FPS, etc.) and see very generic terminology... whereas DotA translates to a very specific "Defense of the Ancients" which does not exactly describe what type of game it is in plain english. Those "in the know" know what a DotA is, sure, but it is more esoteric than, say, "First-Person Shooter."
It should be interesting to see where this goes. Blizzard sticking up for the community's use of DotA smacks of the Blizzard of Olde, when they were less corporate-greedy... but they may have an ulterior motive.
Feb 7th 2012 7:26PM Is this guy the "Blizzard Historian" that was on the lore panel at the last BlizzCon? Because if he is, I want a different forum rep. That "historian" was an obnoxious nitwit, who looked and sounded more like he belonged in Call of Duty and not World of Warcraft.
Feb 4th 2012 10:00AM What this says to me is: "We're really short on originality for these item names, so we'd better crib from... poetry!"
I don't see this as being clever, nor charming, and neither should you. References to famous poetry are no different than references to pop culture, especially after they've done it ten billion times already. I'm sick of the *wink-wink nudge-nudge* popping up in NPC names, quest titles, quest text, dialogue, names of places, names of items... egads.
What's next? A bow that shoots Arrows of Outrageous Fortune? Come on.
Good referential humor: Terry Pratchett. Bad: Blizzard. The difference? The former uses it sparingly and tends to blend with some truly original witticisms, and the latter does not.
Jan 23rd 2012 12:00AM New Deadmines: Acceptable. As some others have said, it felt something like a continuation of the story. Still, I wish they had updated the terrain *somewhat.*
New SFK: I loved classic SFK. I did not enjoy the "revamp." The Forsaken storyline in Tirisfal and Silverpine was great, but Godfrey's escape to SFK felt tacked on and merely an excuse to re-use the dungeon.
New ZA and ZG: I enjoyed the STV quests leading up to ZG, but not much of the new ZG itself. It was "acceptable." ZA was a shameless attempt at filler content, with 99% of it being exactly as it was in TBC -- very disappointing.
I don't have high hopes for Scarlet Monastery. At most we'll get a Deadmines level of quality, which is "eh." At worst we'll get ZA, which is the Same Old but with level 90s instead of 30s. Blizzard needs to realize that nostalgia is good... but if they're going to revisit these places, we need to see some new areas within them. Open up some of those previously closed doors, bring us some cave-ins or new tunnels... don't re-use the same old layout. Show the passage of time.
Jan 17th 2012 6:59PM SWTOR did innovate by providing a class-specific narrative throughout the entire game, driven by a very high amount of voice acting. Light Side/Dark Side choices are also fairly innovative, whether some detractors will admit or not, in that they do present a choice -- you can turn a quest chain on its head and complete it differently, which is something rarely seen in the MMO space and sorely lacking from The Other Huge MMO Out There right now.
Is it perfect? Nope. The Other Huge MMO Out There isn't perfect either -- and look at that, it's still got 10 million subscribers, 7 years after launch.
Jan 14th 2012 1:27PM For the reasons Anne listed -- server transfers, renaming, LFD and LFR -- server communities have become marginalized, and bad eggs operate with near-impunity. It's a shame that what is otherwise great inter-connectivity has in fact made the game feel smaller, or less social, in some ways.
Dec 23rd 2011 6:03PM Naturally, licensing IP is going to cut into your profits. I would say Bioware made a mistake if and only if the IP wasn't particularly powerful... but Star Wars? It is a powerhouse. Let us also remember that Bioware has been responsible for making two very popular Star Wars adventure/RPG games, strengthening their hold on the genre and their capabilities with the IP. If Lucasarts went it alone, sans Bioware, I doubt they would have anywhere near the same success... perhaps initially, but long-term?
Of course, we'll have to see if even this Bioware-backed MMO will have long-term success. I can say this... I'm savoring it, and enjoying it immensely. It's just what I needed to break a 7 year stint of WoW. I like that there are story elements crafted for my experience alone, but also multiplayer options a-plenty for when I want to partner with fellow players.
Dec 16th 2011 2:11AM "Now, all can see... this is the hour of the FORSAKEN."
Wrathgate, easily. I love the ending of it, too -- Bolvar dies, the Reds torch the area... the music that plays during this. Bam. That's how you do it, Blizz.
Dec 5th 2011 3:47AM There's also the matter of these secondary characters having history with the antagonists, where Thrall's link to Deathwing has been entirely concocted during the events of this expansion alone. Tirion at least was a paladin and a former member of the Silver Hand, and the Argent Dawn had always stood against the Scourge. Maiev and Illidan go way back. Way back.
The one character who would have best as this expansion's Tirion or Maiev is Alexstrasza, but they opted for our "heroes" to help Thrall instead.