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The WoW Insider Show's Weekly News Update {WoW}

Jun 14th 2011 5:51PM Mat McCurley, I too love WoW, I think the game is incredibly well designed and polished. However, I do think that from time to time the developers make mistakes. While that does not mean that the sky is falling it is important to maintain a detached viewpoint when you cover WoW related news. I've listened to you reading the news on the Friday show for the past month or so and with each week that passes I am more and more convinced that Blizzard is somehow paying you directly out of some secret Swedish bank account. With almost every news item you mention profusely how much "we" love this or "we" are looking forward to this new implementation. It may be true that you're looking forward to new content, but you need to understand that the developers truly do listen to the player base, and your program is one of the most visible independent sources of information on our game.
I'm not saying that you have to be critical of anything that Blizzard does, I just have a problem when you are actively trying to convince us that everything is going to be grand when there are legitimate contrary viewpoints. Please take the time to read the following article written by one of your colleagues: This is an example of criticsm done right.
While you're not running an editorial podcast, I think a little dose of objectiveness would go a long way.

Shifting Perspectives: Why the tank Q&A sucked {WoW}

Jun 14th 2011 5:32PM "No one needs answers to questions that didn't need to be asked, and if you don't intend to answer a selected question, then please answer something else. I understand that highly-voted questions are the most likely to be selected, but that does prejudice question choice in favor of whichever questions are asked the earliest because most players don't have the time to trawl through dozens of later pages."

Tremendous post, I agree that Blizzard is a great company that makes some great decisions, but lately I have seen them being lazy, and the vast majority of the WoW Blogs and podcasts seem to continually tow the company line. However, this article is an exception to that. You clearly convey where Blizzard is messing up our game without screaming that the sky is falling. Great Work.

Enhancement shaman itemization and the end boss effect {WoW}

Jun 10th 2011 9:49AM This article misses the mark, although Rossi does hint at some larger issues. There is absolutely no discussion of the main hand agility weapon Claws of Torment, that drops from trash in normal mode... it literally has the exact same stats as Crul'korak, the Lightning's Arc. Admittedly though relying on a trash drop is just as frustrating as putting the weapon on the final boss. It's made even worse when you consider that both of the best weapons in normal mode are trash drops, in an instance that has a minimal amount of trash in the first place.

As mentioned earlier in this article the true problem lies in heroic mode, where we can't rely on trash drops. Itemization is a huge problem across all of WoW, but enhancement feels it the worst because we are the minority when it comes to mail armor, and slow one handed weapons (behind hunters and warriors/rogues respectively).

I've always felt that it would be incredibly easy for Blizzard to fix this through the crafting professions, by bringing back weaponsmiths. Axemasters could be given the ability to change a sword to an axe for example, without changing any stats. Blizz could just use the standard tier axe artwork for the newly crafted axe, which would require minimal work on their end.

Additionally, I've always felt that reforging was poorly implemented as well. It should entirely replace one secondary stat, and again it should be done through the player crafting professions.

I really feel that these two changes would solve the vast majority of itemization issues for all the classes, not just enhancement.

Totem Talk: State of the enhance shaman address, page 2 {WoW}

Jun 4th 2011 4:55PM It's true our class has come a long way, and this article makes some valid points. However, that doesn't excuse the current shortcomings. The two main problems I have are with stat itemization (who doesn't have a problem with this?) and the mainhand Windfurry enchant. It's just beyond me that our offhand should hit harder than our main hand. While there is a lot I will not miss from BC, I do miss the glory days of Windfurry Weapon.

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