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Dec 19th 2011 4:53PM Here's a nicely wrapped, brand new comment for you wowi, merry Winter Veil!
Dec 2nd 2011 5:04PM There's a couple sweet spots behind the pillars where ranged can keep dpsing him during the black blood phase. It's probably not advisable to to move around to try and find a spot, but if you're sitting behind the pillar already, you might as well try to fire off a spell and see if you have LOS or not.
Also, EJ is saying with a mix of CoS and Feint+Recoup, rogues can stay on him during black blood.
Nov 28th 2011 7:16PM Note to DKs: Jaina's Pyroblast can be stolen with DS.
Also, note to ranged: On the Baine fight, don't all stand on the platform where he is being tanked (unless the others have already been destroyed, then you have to burn him down quick).
If the tank platform gets destroyed, that's very likely a wipe, as swimming to the next platform with Baine on their ass (getting more and more stacks of +damage) will destroy your tank.
Nov 28th 2011 7:07PM Phase 1 of the Mannoroth fight doesn't seem to be right (maybe I'm misreading it but it sounds contradictory to the video/what I do on the PTR).
You start off with Varothen, as Tyrande deals with the adds fine on her own. By the time Varothen is dead (or close to it if your dps is a little low) you'll get a raid warning that Tyrande has collapsed -- that's when you head over to the spotlight and fight the adds (the red ones will keep coming and most players will just aoe them down, but the two purple Dreadlords at each side of the spotlight are the ones that need to be killed to end that phase). After that, huck the sword at Mannoroth and go from there.
Pro tip: If your group is aware of it ahead of time, the tank can kite Varothen around in a large circle during fel firestorm. Illidans water buff doesn't have that big of a range and there always seems to be someone who forgets to move in/stay close to him. What I do is keep Varo up between the last trash mob and where he stands and when firestorm comes, I kite in a big circle around the healer/casters with melee attacking him from the front for the few seconds.
All in all, the mechanics of that fight are fairly forgiving (unlike the Azshara fight), I three-manned the whole fight (Dk, mage, feral) on the PTR with the 353 ilvl throttle after the RP scene glitch kicked our heals and warrior. If you can handle phase 1 you should be good.
Nov 27th 2011 5:27PM 4.3 is also going to show dig sites on the mini map, which would be really helpful for the long, curved digsites (I'm looking at you Un'goro and the south tip of Blasted Lands!)
Nov 24th 2011 3:03PM My first memory is when I was doing a trial account and brought my level 10ish dwarf into Loch Modan for the first time. It was the first toon I ever rolled, so my only experience in the game world at that point was cold, white Dun Morogh (I couldn't go into Ironforge, my connection was too laggy to get near it). I remember going through the tunnels to LM and getting to the first valley and looking up at the two giant dwarf statues in awe (like the ones in Fellowship of the Ring).
My current favourite moment though is more recent. On the PTR with our healer and one dps dc'd, and a couple minutes before a server restart, my DK, a mage, and a boomkin pulled the last boss for a fun wipe and ended up downing him! (sure the mechanics of the fight make it easier than most bosses to do short handed, but it was an exciting fight, especially since the ptr throttles all gear to 353 ilvl in the heroics). We finished looting the boss with 15 seconds left before the restart (didn't drop anything good though).
Nov 23rd 2011 3:14PM QFTQ:
Is the Raid Finder tuned down enough to not require coordination over vent? (Can you even use vent cross-server??) If not, would the person queuing as Raid Leader be expected to host vent?
Nov 22nd 2011 5:35PM post fail
this is a reply to razion's post above
Nov 22nd 2011 5:33PM all the mobs in the tyrande gauntlet have a "incoming damage reduced by 90% (i believe)" buff when they are not in the moonlight
Nov 22nd 2011 1:53PM Two things:
Jaina's frostbolt volley is interruptable. After she blinks and does the ice blade spell, she will chain cast fbv a couple times, but if you interrupt her, she'll go back to her regular rotation.
If the pats are aggrod by accident while skipping Baine's trash - if you don't attack them, they don't seem to cross the lava to attack anyone who is already on the platforms. They just go after whoever is still between the portal and lava and will reset after. So if the people who didn't make it run to the edge of the lava to die, the healer should be able to rez them no problem.
Pro-tip: During the Baine fight, don't try to help out your tank (or yourself if you're tanking) by casting chains of ice on him after he smashes a platform. It's happened a couple times when I've been in there with other DKs and it just allows Baine to get more stacks of the lava debuff (and thus more bonus damage). You could pull it off by standing at the far edge of your platform and casting it as soon as he gets out of the lava, but it hasn't made much of a difference to me.