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Mar 20th 2012 1:02PM @Puntable, thats not true. We knew about Northrend way before Wrath, we knew about the lost isles and the Zandalari island before Cata. AFAIK, Pandaria is the first place on Azeroth that we didn't know existed or at least had hints that it existed.
Mar 20th 2012 11:47AM Q4tQ:
I know I am getting ahead of myself since Mists isn't even out yet, but does anyone else feel like Mists is setting us up for the final expansion where all the races come together to fight the ultimate evil (probably sargeras) that Velen foretold in his prophecy?
When you think about it, we'll have explored all of Azeroth by the end of Mists (unless there is another island hidden by mist somewhere). We are fighting The Sha, who are physical forms of evil. The Horde and Alliance are going to be working together to take down Garrosh at the end of the expansion, which suggests that by the end of Mists they will have realized that their war is not worth all of the death and destruction they caused (which was hinted at in one of the interviews). Even if they aren't directly working together to take down Garrosh, they will still see that war isn't worth it. And, it only makes sense that the Horde and Alliance have one last giant conflict before they realize the errors of their ways and join forces to fight Sargeras.
I'm picturing The Horde and Alliance forces standing in Orgrimmar after having just defeated Garrosh, with Varian and Thrall standing over Garrosh's body. Just when Varian and the Alliance are about to leave Orgrimmar, reports start coming in from all over Azeroth of portals opening and the Burning Legion demon's pouring out of them. So, Thrall and Varian put aside their differences and form a truce.
It might be a little far-fetched but it could happen.
Mar 7th 2012 6:36PM Or they could do what Guild Wars 2 is doing, everyone gets a free set of PvP gear and you must wear it during PvP. That solves many of their problems, PvE gear in PvP, people using PvP gear to boost their ilvl, balance issues etc...
Mar 6th 2012 4:29PM While it may be an opinion, I can back up all of my arguments with very good examples. Season 5 and 9 DKs, Season 8 Spellcleaves, Season 6 or 7 Beastcleave, Lock/Shaman in Cata, Rogues right now.
If you have a discussion with any person that PvPs competitively, they will say very similar things.
Mar 6th 2012 4:24PM @EagleEye
Oh how I wish more people thought like you, especially the people at Blizzard. I remember thinking the same thing when they finally changed Colossus Smash, many abilities already act different in PvP, so why not make a few more and really balance out PvP. Heck, maybe more people would enjoy it if it was actually balanced.
Mar 6th 2012 3:30PM I would just like to add that the extra Intellect, Agility, or Strength that Ruthless Season 11 and Cata pvp gear has, makes it just as good, if not better for most classes than any piece of gear they can get outside of the new heroics or raids/RF. So, while many people do abuse the PvP gears ilvl to get in heroics, not everyone does, and it doesn't automatically make them a bad player.
Mar 6th 2012 3:20PM Why is this down voted? Everything I said was true. Its kind of sad that I get down voted just because I said something bad about Blizzard, god forbid someone says something bad about Blizzard.
Mar 6th 2012 3:05PM I'm not trying to sound mean, but have you ever played high levels of PvP? I mean 2200 or higher, the game is very VERY unbalanced. Have you noticed how the majority of the teams contain Lock/Shaman/X or a Rogue, or all three. What about the fact the triple DPS teams can rush in, blow all their cooldowns and beat teams with ease while taking hardly any coordination. I could go on and on about how it is unbalanced (resto druids and warriors anyone).
I don't hate CC, I agree completely that it separates good players from bad players, but when classes have multiple CCs on different DRs, it becomes a little much. Look at a mage for example, they have a 5 sec stun, 4 sec silence or 7 sec interrupt, an 8 sec spammable polymorph, Ring of Frost, 2 Frost Novas and a Imp Cone of Cold that doesn't DR with Frost Nova. Then you have Rogues, Stuns, Gouge, Garrote, Interrupt, Blind, Sap, all on short Cooldowns or no Cooldown at all (except Blind).
It has gotten to the point where there is so much CC, teams can overlap CC and make tons of mistakes, yet they can still beat you with ease.
Mar 6th 2012 2:55PM Doesn't that sound so simple, but yet Blizzard refuses to do it. I don't have a link to the blue post but I remember reading that they think it would be too confusing to do that, even though many spells already work that way.
There are many things that Blizzard could do to balance PvP, some of them wouldn't even affect PvE but the bottom line is Blizzard does not think it is worth the time and resources to balance PvP so they don't. The only way they would ever truly balance it is if it became cost effective to do it, but PvP is too small compared to PvE that its just not worth it.
Mar 6th 2012 2:10PM Agree with everything you are saying. I would also like to make a point that you hinted at, the change to the PvP gear isn't going to do anything about making it easier for PvE'ers to jump into PvP. The base resilience isn't going to do much against a fully geared PvPer with tons of Power and Defense.
Also, Blizzard is only adding more CC to the game and not taking any CC out of it, so while the Power an Defense might (and I say might) stop PvE gear from ruining PvP, all the CC in the game will still ruin PvP.
And lets not forget that Blizzard does a terrible job of balancing classes for PvP.