No Profile Found
Oct 28th 2011 6:42AM My favourite addon: Power Auras!
This extremely-customizable work of art has made my life so much easier. As a rogue, I have it set up so that my combo points slowly form a circle around myself and glow a different colour when capped out. As a dk, if I'm forgetting to refresh one or all of my diseases it glares at me until I get them refreshed. I can watch so many things so simply without having to stare at various corners of the screen, letting me focus on what's most important: fight mechanics.
The fact that you have to enter in your own auras yourself makes it completely customizable, only showing you exactly what you want, how you want it, and when you want it.
Aug 9th 2011 4:10PM Thank you for a non-gear article!
Aug 2nd 2011 5:02PM As a frequent reader of these columns (especially since my main is a DK tank), I'm rather disappointed to see another "gear guide" this week. After reading the first one, it seems pretty obvious to me how you want to push the gear - and great, it has helped me make informed decisions about gearing up with valor pieces, and what to replace with drops, what is worth dropping cash for in BoE epics, etc.
My problem with this is that I knew all of this after I had read the first one. We get it. DK tanks want mastery above all else. We want to time our Death Strikes to take advantage of this. We want to actually hit with Death Strike. Too much avoidance hurts the pro-mastery build, but keeping a healthy balance is OK. DPS DKs like Haste (with Strength and hitting certain soft caps taking priority). They like Haste after Haste, followed by more Haste. Mastery can come too. Crit rating itemization makes all DKs cry.
I understand that maybe pointing out the absolute best pieces per tier is good, it saves us the trouble of perusing wowhead/the dungeon journal/etc for the data ourselves. But this comes at a loss in terms of actual content for performing as a DK tank, such as specific strategies for certain bosses, etc. There are plenty of topics to talk about, besides gear. For example, did you know Frost DPS DKs can solo certain FL trash? Granted, it takes quite a few minutes to take down some mobs, but it can be done. Sometimes, that is a lot faster than actually waiting for a trash group to form! So if you have a raid lockout, you can make a raid group with another person and keep coming back to farm for rep/BoEs (regardless of whether or not that person comes).
As another topic, are there any raid bosses out there that we have to be sure to keep our runes available to time a specific death strike to gain a massive shield/heal?
There are also the tanking misconceptions for DKs, especially in PuGs. Like, for example "Ooooooo, a Death of Decay? That means you must have INFINITE AGGRO ON ALL MOBS IN THE AREA LETS IGNORE KILL ORDER!!!!!!!!1111eleventyone!". That gets annoying after a while. >.<
So, please. While the first set of gear guides has definitely been informative and helpful, the third has become rather redundant. Is it possible to move on to something else?