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12 Days of Winter Veil Giveaway: FigurePrint Statue {WoW}

Dec 19th 2011 4:57PM now this is awesome.

5 ways to improve the Raid Finder {WoW}

Dec 16th 2011 11:03AM #3 is just being looked at wrong. Everyone gets an increasing roll bonus per boss kill until they win something. For example, 5 extra points per boss kills. You kill all 8 without a drop, and next week your next roll would add 40. This would keep players from rolling on things they really don't need and evens out the loot distribution. The only reason random rolls exists, is because it is the simplest form of fairness. However the LFR system brings out everything that is wrong with random rolls.

On LFR, and I know others are in the same boat, my dice are broken so bad that I am running less than 1% on wins. Thats calculating 4 toons run on every boss these last 3 weeks. If my toons could use an upgrade in every slot on 5 mans, like they do in LFR, I know my win ratio would be a lot higher. In short, I consider the loot system on LFR broken. I no longer que for fresh LFR, but instead hold out for 3/4 completion. Knocking out 500 VP in under an hour is truly the best value. Let others waste their time clearing the first 3 bosses for extremley poor chance at wins.

Raid Finder items reclassified for intended classes {WoW}

Dec 13th 2011 7:21PM A step in the right direction. But plenty of room for improvement. I would like to see the need option take in consideration current equiped spec as well as if a player is rolling MS or OS on tokens based on if they are currently have in possession that taken that pertains that spec.

Or... Instead of locking down this logic and obviously managing more data each time a new item is introduced in future raids... Go for a simple DKP system. Player gets a bonus to their roll based on the number of bosses they have gone without getting loot. Simple solution. Let the hunter roll on the strength gear if he really wants to lose his built up DKP.

And trust me on this one Blizz. The majority of us don't roll need on an item we don't need because we accidently did so, because game play is to fast. We do so because we want to win something.

The Light and How to Swing It: Blinding Ultraxion with the Holy Light {WoW}

Dec 12th 2011 11:16AM I picked up red and stayed with it. Let the holy priest juggle blue and green. Pulled 46k hps on kill.

Breakfast Topic: Will Raid Finder popularity be sustainable? {WoW}

Dec 6th 2011 10:46AM Blizzard needs to add more functionality to the raid finder. Like option to pass on VP and select which boss you want to start on. When I would que my dps, especially later in the week, I would wait 15+ minutes to get a que for a raid 2/8. I would keep declining que until I would get a fresh 0/8 run. One of my dps toons took 1.5 hours to attain the proper raid.

Its kind of ironic. You wipe once on a boss and you always get at least 5 players that leave. Eventually this snow balls later in the week to a large number of half completed raids, or a larger populace of players looking for that first half of raids.

The Light and How to Swing It: Working with a single school of magic {WoW}

Oct 17th 2011 10:43AM I for one think that aura mastery or bubble should be clickable when this happens. Something seems a little out of whack here. When I get in the arena with a frost mage, my survival rate past the first 30 seconds is less than 50%.

Blizzard announces first round of Firelands raid hotfixes {WoW}

Sep 20th 2011 3:01PM I for one am glad for this. Our raid team has been running straight for almost a year now. We are not elitist and not bad, but somewhere in the middle. After so long together our team has all become good friends. We have been on Rag for 3 weeks now and have somewhere over 80 wipes on him. The most frustrating part of it all is because we have wiped so much we are starting to turn on one another. One person having an off night or another not making it for raid has lead to comments that is shaking the friendship we have created. We consistantly strive to be good raiders, but kicking a teammate for being fail is the last thing on our mind. Furthermore, as RL I have had to turn down guild mates to pug spots in the past simply because we know that we have a higher chance of success with pugging a player who has defeated the boss.

Overall this game is about having fun, and for all those teams out there struggling on w/e boss if it be heroic or normal, I think blizzard timed this right. I had really hoped our team would down Rag last week so that we could say we did before the nerfs. But honestly I don't think I will really care when he goes down this week.

Patch 4.3: Rogue legendary, new raid difficulty, and other details {WoW}

Sep 14th 2011 11:01AM Lolz! The epic better be quested through pvp because that is where I see 95% of rogues!

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