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Mar 16th 2012 6:19PM Yeah, I actually did this for the same reason last year... ended up getting bored during the summer and duly finishing The Oceanographer so I was glad I did.
Mar 16th 2012 7:34AM From Ghostcrawler's comments about the Abyssal Maw raid that they decided to shelve because it wasn't that good - I got the impression that it might have been the filler raid if they'd felt they needed one. It was described as a three-boss raid in Nespirah without any new boss models; I imagine they could polish it up and bring it out if they actually thought we were in danger of an ICC-length stay in Dragon Soul. The fact that they aren't probably demonstrates they're fairly confident of a summer release of MoP.
Mar 10th 2012 8:32AM We still use Suicide Kings in our 10-man. Yes, in many cases it's not necessary because there's only one person after an item, but it's an ideal way of balancing out luck when you have a few people after similar items. We've never been a fan of loot councils simply because of our officers' general dislike for the pressure of it - we already have difficulty being diplomatic when it comes to benching people.
Feb 16th 2012 11:32AM Yeah, I end up having a macro where hitting it normally gives me one of my nice pimp drakes, and hitting it with shift gives me a different flying mount that actually fits through the door...
Feb 4th 2012 8:32AM I think you win the prize for "Strangely appropriate but wholly unnecessary metaphor", there.
Jan 6th 2012 8:42AM Yeah, Asira is a great example of this. I don't believe I've ever had a group wipe on her, as she really isn't very difficult at all - but what she is is *very, very annoying*. It really is a set of mechanics that could work well if highly tuned with an enrage timer for a raid boss, but in a 5-man random pug situation it just makes it irritating for everyone.
Dec 23rd 2011 12:17PM Dwarves naturally die face-down, but in many cases the beer belly makes them then roll over.
Dec 20th 2011 2:14PM Zon'ozz in particular tends to give people an unpleasant surprise on Normal. He's not unduly complicated, but he's a genuine gear check and you'll find him difficult if you're dragging some under-par DPS and healers. Nowhere near the level of Ultraxion, but there's an awful lot of damage going out during the dark phases, and his enrage timer is reasonably tight.
It's also worth noting that Hagara's ice walls move significantly faster on Normal. They're still easily outrun, but sometimes people are too used to the speed on LFR and get caught nonetheless.
Dec 15th 2011 5:15PM To answer the last question, I found an addon called, aptly enough, Target Health Percent, was perfect. I'm personally happy with the default frames and never really got on with complicated replacements - Target Health Percent simply makes a little borderless rectangle, which you can scale to the size of your choice and put anywhere, that simply displays the health percentage of your target. I tend to pop it over the target frame next to the threat number. You can also make the little window turn from black to red at specific health percentages, if you have an ability that makes it relevant.
Dec 9th 2011 7:23AM Yeah - the resulting gear is not soulbound. The suggestion in the article is that you buy the gear off the AH. I'd say that's unlikely to be a good idea at this stage in the patch - that stuff is hellishly expensive right now - but the article basically says as much. But it's an option.