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Mar 22nd 2012 10:32PM The best way to get people out of the cities is to have something for them to do. In Wrath, they had 3 different zones with interesting dailies and a few spots in the zones with tough elite mobs that you could try and take on after your gear was better. In BC, they had some places with long quest lines that gave you a blue at the end and a few areas where you had to grind mobs if you wanted to hit exalted. Vanilla was very close to the same as BC, but with more elites and even more grinding.
In Cata, they had a few far flung daily hubs that were nearly elite free, phased and instanced quest chains, some of which were cool, but all of which involved travelling along the theme park quest line, and tabards that made hitting dungeons the best way to reach exalted. None of this has anything to do with HGWT. What they needed was one really hard zone with some cool rewards, and more (optional) side quests in their existing zones. They could also consider dropping the rep tabard idea for 1-2 factions and having adding a different way to get exalted than dungeoneering. But that idea was rejected as being too grindy.
Jun 21st 2011 1:36PM If you are measuring it as a successful adaptation of the books, I would agree that the movie was terrible, but if you are viewing it as a fascinating experiment in weird art/set designs, special effects, and campy sci-fi acting, it's groundbreaking. Think about how many terrible sci-fi movie ideas were shelved because they didn't want it to "turn out like Dune".
An epic failure is worth a hundred mediocre successes.
Jun 20th 2011 5:21PM My biggest beef with Alliance questing on Kalimdor is there aren't any trainers at all once you get past Lor'Danel at least not until you get to Gadgetzan. They used to have mining and LW trainers in Feralas and they got rid of those which means you take a 10+ min flight just to talk to a trainer so you can go back and get skillups off of ore. The class trainers kind of make sense, but not really, but they had profession trainers which seem to have all disappeared in the Cataclysm.
Jun 20th 2011 2:00PM I don't miss the old auberdine that much, though I had some affection for the NPCs there, even Gwennyth Bly'Leggonde for some reason. But I'm having alot more fun on Alliance side in Kalimdor than I had pre-Cata. Ashenvale is about the same or maybe slightly better. Stonetalon is much better. I skilled Desolace (as I level to quickly with heirlooms), but Feralas was very cool and Thousand Needles was better than it was previously though not as good as Feralas. About to hit Felwood even though I'm leveling too quickly for that almost.
I think if they had one or two more level 85 questing zones with an additional dungeon or two, no one would be complaining about Cata. There is so much to do on an alt though. I've barely touched Eastern Kingdoms and I hear the undead questing zones are fun.
To answer the original question though, I think I miss a few of the little things that they took out. Like the Sully Balloo letter you could find, or the cave at the edge of EPL with the long quest chain that takes you to Hearthglen. Also, did they really have to take out the wand that lets you turn into a furbolg?? But Kalimdor on alliance side was always an after though once you hit Ashenvale. Felwood was ok, but it really was missing alot of good questing.
Jun 17th 2011 2:13PM "Sorry, he sucks at his job. If he were good, the classes would be balanced."
I don't think you understand the scope of the problem developers face as far as balancing goes. Each class probably has 1M people playing it and trying to find out a way to get an edge in encounters. There are around 4600 employees in the entire company at Blizzard, and not that many of them are doing class balance. Eventually, a few of the 1M or so people are going to come up with a way to cheese something in a way that the people who did the programming didn't expect, which leads to rebalances so that it stays in line with what the developers want.
If we didn't have this, then we'd be in a situation where a relatively small group of classes is permanently ahead of the pack and that could have effects on who wins in pvp or who gets to raid and who doesn't. Instead of being roughly egalitarian based on skill, it'd be based on which group has the arbitrary game mechanic that gives them an edge.
Jun 15th 2011 3:23PM I think you're giving the BC dungeons a little short-shrift. The major problem with them was that the really good dungeons (SV, Arc, Shattered Halls, and ugh SLabs) were so much harder (especially on heroic) than the normal ones that no one wanted to group up for them. Of course, before BC there were no heroics so they had more re-playability even if they had fewer cool discovery stuff than Vanilla. If you wanted badges you did slave pens, mech, or ubog until you were sick of it. If you wanted a challenge, you did the end dungeons like SV or Shattered Halls. If you wanted a masochistic nightmare, you did SLabs or Crypts.
Jun 15th 2011 3:16PM It's still 2nd to BRD in my mind, which tells you something about me maybe. But then I got to run it regularly in Vanilla and didn't run BRS or DM.
Jun 15th 2011 2:57PM That's a good suggestion, and even if you don't have the rep (or whatever) to get the entire set, the just the helm with a meta gem can be a big upgrade.
Jun 15th 2011 2:53PM Threat is an issue for all tanks in the first few outland dungeons as many DPS players are used to soloing and are in the process of replacing almost every piece of gear from vanilla which means (unless they leveled exclusively in dungeons) they are finally seeing their character with a full set of high level gear. It's better since they revamped the quests, but not enough to make things EZ Mode.
The main thing is try not too pull too many as there's always better than even chance some DPS will pull an extra pack, and also watch the mobs that are going for your healer. You and the healer can clear an entire trash pull by yourself as long as the healer has mana even if every DPS is dead.
Jun 15th 2011 2:47PM Doing enough questing in hellfire to get the tanking trinket from Cruel's Intentions/Overlord, for example, would be helpful. I think the DK starter gear is better than anything you would see from LBRS or other old world instances and there is maybe 1 piece per dungeon in the outland leveling dungeons worth grabbing.