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Jun 15th 2011 2:15PM I used to work in Chicago, at a convenience store.
I used to work in Chicago. I did but I don't anymore.
A lady walked in with some porcelain skin and I asked her what she came in for.
"Liquor," she said, and lick her I did, and I don't work there anymore.
Jun 15th 2011 2:10PM You can and do die to those mobs if you are a clothie and the respawn rate jumps up. There's a big difference when trying to do the D Block dailies on my mage as fire and as frost, for example. And if it wasn't for mirror image, I'd have a hard time soloing the elites as well (it's still not possible on my shadow priest).
Jun 10th 2011 12:55PM DK and Mage, in a tossup. I have a high level druid, priest, and warrior, but there's something about being able to freeze your enemies in place and then destroy them that just makes me happy. I think my priest is my favorite raiding character, but I haven't been raiding.
Jun 8th 2011 2:45PM "FWIW" you're wrong about them being OP or even the "most" OP class or spec. They're good against casters like priests, mages, and warlocks (by design) and against rogues and cats. Pallies, Warriors, Shamans other DKs and hunters (if they can kite) all do well against them. So if you're running a RMP or a spell cleave you don't want to see a frost or unholy DK, but if you're running a cleave team you don't care as much. No news there.
Jun 6th 2011 6:40PM Except the Twilight's hammer have always been a joke. They're just this crazy characters running around trying to make the world end but don't have a plan and are basically pawns for whatever big baddy can use them. They're like the Underpants Gnomes of the Apocalypse.
Jun 3rd 2011 5:29PM 1) Moral condemnation (followed by action) has worked many times to regulate a field. Either directly, through things like boycotts or protests (see racial integration in the 60s) or strikes and labor organizations that led to better working conditions, or indirectly through getting enough people angry to pass laws that regulate misconduct (see the FDA, the EPA, the USDA inspectors, and a myriad of financial regulators). I will agree that feel good articles that people ignore as soon as they're done reading it don't do much, but then again this article is talking about things that are less important than the examples I mentioned.
2) Prohibition is not the same as consumer action or advocacy. I think even if we were to legalize and tax/regulate drug sales, there would still be a need for people to look at where the product was coming from, how they treat their workers, and whether the products were shoddy products that are being pawned off on people.
I agree that Blizzard can't stop gold sellers from existing directly, but that doesn't mean that knowing more about why they are bad for players and bad for the game won't discourage some people from using them. And as people have already mentioned, there are a number of reasons why Blizzard can't sell gold themselves without causing alot of problems with server economies.
Jun 3rd 2011 5:05PM "not to sound unsympathetic" [but I'm going to make a callously stupid statement that is completely unsympathetic]
Again, the only reason you seem to be saying it's okay to do this is because they are prisoners, but 1) According to the standards of US morals and justice, it wouldn't be okay for us to do this to our own prisoners, and 2) People are put into prison in China for unjust reasons and they are treated very poorly there. Debating whether one form of poor treatment is "less bad" than the other is callously unsympathetic and asinine. The point is that having them breaking rocks sucks, but at least I'm not actively supporting their poor treatment like I might be if I bought gold (which I don't)
Jun 3rd 2011 4:55PM 1) Your point about the mats is misguided. If they made mats more available (by artificially increasing the supply), then the prices would go down, at first, but then people would simply stop mining (for example) as it was less profitable than doing dailies. What would then happen is that the price would again creep up until farming for an hour was more profitable than doing dailies for an hour.
2) They've already gone a long way towards reducing craftable BoE items as you have much longer cooldowns and the mats to make them are BoP. The main exception to that being DMC, which are a pain to make anyways and the few world/raid dungeon drops that aren't that big a portion of the economy since they are rare and often kept by the guild or the person who picked it up.
They could go back to how it was in BC where some of the best crafted gear was BoP, but then you would have a situation where players are forced to have certain professions on their high level toons in order to be competitive. And they still had gold selling back in BC, so it's hard to imagine that eliminating all epic BoE drops would fix this.
Jun 3rd 2011 4:38PM And they're so cute! Especially the one that hangs out in IF with the guy with the fishing dailies.
Jun 3rd 2011 4:22PM This might fix the gold problem, but the game would be less fun, the customers would be ticked off with the company and they might leave for a different game.
If people wanted to play a commie fantasy MMO, there's nothing to stop someone from programming it, but they don't.