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World of Warcraft patch 4.3.3 64-bit client {WoW}

Feb 28th 2012 3:25PM Also don't forget to note this post i made on official forums

http://us.battle.net/wow/en/forum/topic/4079876312#3

this should be fixed possibly later today but meantime, the mac download has to be renamed after unzipping to work correctly with launcher, otherwise launcher will fail to detect it and as such the game preference will be grayed out, and hitting play will always open 32 bit client. You can launch the wrongly named file directly, but that's not recommended as bypassing launcher isn ever good for the usual end user. It's better to rename and fix the issue so the launcher can appropriately recognize and interact with the 64bit client as intended.

Patch 4.3.3 will break the current 64-bit WoW client {WoW}

Feb 27th 2012 10:39AM My other post was eaten i guess?

There is no need to worry, there will be a day one 64 bit client.

Patch process as follows:
1. Delete OLD 64 bit client.
2. patch up using launcher
3. download a new 64 bit client that will be available right away.

PTR has worked this way every build, they provided brand new compiles for each new build number. it will still be this way onlive

Patch 4.3.3 will break the current 64-bit WoW client {WoW}

Feb 27th 2012 10:35AM there will be a new 64 bit client download the dAY patch comes out. trust me. Every new PTR had a new 64 bit build. the ONLY thing you do is delete old 64 bit client, because patcher cannot and will not patch it, just error on it, after deleting it, run launcher, get all updated. THEN download a brand new 64 bit client after patched up. That is all.

Heart of the Aspects video and giveaway {WoW}

Feb 15th 2012 9:25AM indeed

Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 1:57PM oh and just to add to my comment. i've cleared 7/7h firelands on 25 AND 10 man. I also do heroic DS on both 10 and 25. So unlike the average poster who posts from ignorance of the grass on the other side, i speak from personal untainted experience from weekly runs i do in BOTH difficulties. From hard data as a boss mod author even. I've yet to see a 10 man raider crying 25s are easier actually have any legit 25 man heroic experience. they compare 10 heroic to 25 normal, or heck even LFR. or they compare a cata 10 man experience to a wrath 25 man experience (which btw isn't even remotely the same as 25 mans of today)

Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 1:39PM I'd say that's true of normal mode. but on heroic it's actually not true at all, in fact, 25 man is tuned tigher then 10 man in just about every dps check. Ultraxion on 25 man you wouldnt make berserk without 5 healing, with 2 healers dpsing for 3-4 min, tanks pulling 20k dps, and all the dps pulling their weight in early tier. did i mention sitting the feral druids?

10 man, blizzard designs the encounters to be leaniant so they aren't overly punishing for poor comps. But i think they straight overshot that goal in most cases. 10 mans were killing ultraxion the first week with 30 second to spare on berserk. Heck, our 10 man alt run got a 5:42 kill in pretty much LFR gear on 10 heroic without a 8% spell damage debuff in a mostly caster group. Now imagine if you actually did have a stacked comp.

http://www.worldoflogs.com/zones/Dragon_Soul/Ultraxion/10H/
http://www.worldoflogs.com/zones/Dragon_Soul/Ultraxion/25H/

EDIT< apparently i can only enter 3 urls, but compare all the bosses for yourself not just this one, you'll see and you'll get the point.

Now, are some fights harder on 10 vs 25, apsolutely, mechanically hagara is harder (although, she's still an easy fight regardless). In T12 beth'tilac was definitely harder on 10 man. However, i can't think of any other fight that's harder on 10 man in either tier, since they all suffer from same lack of propper dps check tuning. They get to 2 heal and faceroll berserk, or 3 heal and make berserk with ease on healers, 25 man gets to underheal just about everything, so dps and healers stress every single fight.

Also on article the part where same reward for more effort? try LESS reward. With the nerf to tier tokens, we get less tokens per body on 25 man then 10 man. Vanity items such as mounts we get royally shafted on. Heroic rag mount? 1 drops on 10 man and 25 man, how is that even remotely fair? 25 man should take 2.5x longer for same reward as 10 man, for doing a harder version of fight to boot? It's no wonder 25 mans are a dying breed.

The Queue: DMF {WoW}

Jan 28th 2012 12:32PM It went to ulduar, the titan city. Follow it sometime. it goes through dragonblight through crystalsong onto a highway like path that's broken up but clearly a road all the way to ulduar.

The Queue: DMF {WoW}

Jan 28th 2012 12:29PM as someone who was in the F&F wave onf D3,i can tell you, when it comes to beta, 90% of every wave disapates and doesn't paly beyond first few weeks, MoP might have a longer turnout rate cause it's more content then 1 act of D3. but it'll remain the same. people will get beta access, but at some point stop bothering. Blizzard sends out waves when they see the numbers from previous wave fall off, and repeat the cycle. not many are just gonna get an invite and just play til the last day non stop. Those characters don't have perminants so once they look around a bit and test some systems changes that's pretty much it, they aren't gonna grind all the reps to exalted or anything like that, except for the really dedicated who want to practice fastest ways to do things over and over again who are shooting for firsts on live. :)

Raegwyn and friends claim first all-death-knight Firelands {WoW}

Jan 25th 2012 6:53PM agreed, if it was normal firelands i'd be like meh, but they are actually downing heroic modes on level appropriate content. I that isn't broken i don't know what is.

The Light and How to Swing It: What happened to encounters that were interesting to tank? {WoW}

Jan 13th 2012 3:41PM I agree T11 had the most creative encounters, But i wouldn't call T12 or 13 heroic failings by any means. Your patchwerk example you under estimate heroic. the TANK and even the healers have to dps to make the berserk on 25 man. You can literally wipe if the tanks dps is too low in earlier DS gear. granted as gear scales it's less relevent. But Pulling typical tank dps doesn't cut it. You have to balance a little dps gear into tank set, manage survability while doing a perfect damage output rotation, still managing to optimize your CDs and manage other peoples Cds too. Such as a warrior who's job is to safeguard one person per hour of twilight since 5 people need to soak each one and same 5 can't soak more then once per 3, meaning you need at least 15 soakers. With apsense of class stacking some of them need externals (ie where safeguard comes in).

if anything though the normal modes are underwhelming. normal in T11 still had a lot of mechanics, it seems their current model is normal is bland and only slightly less faceroll then LFR. It's a poor middleground since it's much closer to LFR then it is to heroic.

I do miss fights like omnotron heroic though.

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