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Breakfast Topic: What makes players pick their class? {WoW}

Feb 19th 2012 3:02PM My first toon was a Drood, because as a new player, it seemed the most helpful. Indeed, she was my main through the end of LK. I loved being the utility player, not needing to top out the dps charts every fight. I was the maxed out cook/alchemist that kept my guild buffed and matched up with the boomkin mentality of 'I can lay down the pain, but bring healz, buffs, rezzes, give a notch of threat to the tank with thorns, etc.' Loved it. Once Cata dropped and I wasn't digging the whole Hastekin changes, I tried a Huntard just for soloing purposes. The day I solo'd Kara was the day I started referring to my hunter as my main. I've run up different characters - my Ret Pally tops charts in LFR, my SPriest is the coolest looking toon on the block - but my Hunter is my dog. Literally. He's a Worgen, he's really canine.

12 Days of Winter Veil Giveaway: FigurePrint Statue {WoW}

Dec 19th 2011 9:12PM /roll on floor

The Queue: Adorable baby giraffe, take 2 {WoW}

Dec 19th 2011 1:26PM But you've made my point.
iLevel means that anyone pops 85, equips crafted pvp, and runs Twilight, does the five quests, and boom! DS raid finder with completely inadequate gear. Just for kicks, I did that. My shadow priest has witnessed the fall of Deathwing without stepping foot in a Cata or ZA/ZG, without seeing any previous Cata raids. I only had to use three pvp pieces to get her there.
I'm not saying it's cool to be mean, and Sin, I agree with you completely on the lack of etiquette. What I'm saying is two things:
A) iLevel is confusing and not easy-peezy. It doesn't take anything into account. GS, like iLevel, gives a number. It's just that it's number is a lot more indicative of gearing than iLevel. Whether comparing 353 to 378 or 9.6k to 10.2k, it's the same system, only less efficient in iLevel's case. I am just curious on why people actually want something that has less meaning. Regardless of which system, the issues you pointed out persist. PUGs now are plastering "min iLevel, know fights, link achieve" just like they did in Wrath. They are farming content. Or they are pugging people more qualified than they are to get carried. That's who they want in their raid, not someone to have fun downing bosses. Hence the achieve and high iLevel requirements. But you are right, they don't need to be rude about it.
B) The big problem is the pvp and off spec stuff mentioned here. If you are a raider, altoholic, or lore fiend and have several 85s with maxed professions, no big, get those 359s and 365s on that new 85, you've seen Grim Batol. But if the whole point of the changes are to get people to see more content as it is intended, Blizz is killing itself. There are players who buy the 377, that may not understand the number crunching, think they just geared themselves to raid ready for a couple k gold, and like you said, become the troll that doesn't know how to not stand in fire. It's really not their fault that they don't know to leave up three tentacles on Spine, or that there's a chat box with "helpful" raid members informing them. They skipped any previous content, and through a faulty iLevel system, were awarded credentials they probably shouldn't have. The first day or two of LFR was faceroll. Why? No one had bought all the 377 gear. It was people who had ZA/ZG and some raiding under their belt as base equip. In other words, PvE players who had seen content.

I understand the shortening of experience for Northrend, the dungeon quest givers, the LFR ideas. But there is quite a bit of short cutting being done that brings people quickly to end game content and gearing without the experience necessary to be successful. Which takes away from the enjoyment for everyone. And for the new player that maxed levels quickly and PvP'd their way to Deathwing's demise in two or three months, what then? Everything else is 'old' content. The iLevel gating is a proper idea - players must be of a certain equiment level to get into certain instances and events - but it's lack of specificity and the end arounds allow people to 'finish' WoW quickly without ever getting the feelings of accomplishment that made the long time players just that.

The Queue: Adorable baby giraffe, take 2 {WoW}

Dec 19th 2011 11:42AM QfortheQ: Follow up to today's iLevel question is, why do people completely blow off the use of gear score? iLevel only takes into account the overall potency of the item, not spec or resilience. GS/PS factors in spec, gemming, etc. I realize at the end of LK Blizz was upset that it didn't necessarily indicate skill and WoW seemed to want to get away from GS as a PvE ratings system, but isn't it worse now with iLevels? If LFR is to open up raid content, hopefully with people moving onto Norm and Heroic, hasn't the iLevel actually made things harder for the pug or partial guild team raid leader? The Q I guess is, why do people follow Blizz on the iLevel lead and abandon a superior ratings system?

The Queue: Are we still having this conversation? {WoW}

Dec 2nd 2011 12:07PM I'm secretly hoping it's so Survival can dismiss their pet for a melee attack (and MMs for a haste buff). But sniper rogues would be cool, if only when tooling around the capital...

The Queue: 11 days 'til BlizzCon {WoW}

Oct 10th 2011 6:57PM If a Gold Cap were a Tin Foil Hat Q4tQ: The new BoE vanity pet translates easily into buying gold through Blizz. So, let's say they have a rush for buying multiple pets that go straight to AH. This would flood the markets, drive down the value of the pets, and through the following fluctuations, discourage the casual AH guy from spending cash on gold. Unless of course, Blizz is planning on more cash to gold conversions. So the Q: Is this their sounding line for Diablo's paypal economy and a hint that they may move this to WoW as well? If this pet sells faster than apple treats at a grand gala, wouldn't they be foolish not to consider selling more tradeable goods? And if so, where'd the line be? Would they too be shilling soda for experience points codes?

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