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Feb 21st 2012 6:52PM if LFR was meant to have any impact on what happened to heroic raiding, then the exact same argument could and should have arisen when they introduced the normal/heroic split; and yet we still had content being nerfed. Expecting LFR to impact on whether nerfs happened or not and to what flies in the face of precedent. Given that it was never intended to, it can't really be used as a mark against blizzard. If you want to put a mark against them simply for nerfing the content, then that's fine, but it has nothing to do with LFR.
Feb 20th 2012 8:05PM If you want to bother them the least, another thing you can do is log onto an alt of your own, invite them, make them leader, log back onto the character you want to take through an older raid, get them to invite you, and make you the raid lead. Then they can leave group and you'll still have a raid (so long as you don't DC for too long).
Feb 20th 2012 8:00PM If this test between you and the other rogue was only once, or even over one week, and the margin is sufficiently slim, then no, it wasn't a fair test, or rather it was an irrelevant one. There's are a few reasons why people are told not to take their dps on dummies as a good indicator of dps - one of which is that there isn't nearly enough testing time in it to get a good sample (i'm not talking about the fact that they often aren't relevant to actual raid dps, though that is another concern). Your dps over one night isn't a good basis upon which to determine whether you get into the team or not, at best it tells you around the area you'll likely perform (and even then it doesn't factor in learning and optimising your dps for the fights).
However, the other issue is of couse the legendary - alternating in week in and week out with that other rogue would mean the legendary would take ages to complete. Though ultimately this concern shouldn't be the greatest.
Jan 15th 2012 6:35AM or make a second spec arcane spec and move the inc blink speed into arcane explosion. From a DS perspective the only fight that really benefits is yorsahj, enough to outweight the increased speed - only need to get near the edge of the water pool to be close enough to dps the ooze before it should hit yor, + you keep yor in range.
Nov 14th 2011 7:56PM I don't think people are focusing enough on the - while you dps, your dps is competitive - part. Essentially, they want to make the compensation you pay for using utility not a part of ur dps, but in the fact that you use the utility. Your dps goes down not as a tax, but because ur healing. So, if you don't heal, then your dps won't go down, and you'll still be up there.
Now, of course this does mean that sometimes the healers will expect you to use it, but even as it stands this already happens. Boomkins/ferals are often called on to use tranquility, shadow priests to use divine hymn/hymn of hope, and the other classes do...well, i don't really know, i don't play them. Either way, we lose the dps time to use the utility spell. HOWEVER, as the group gets more used to the fights, there comes a point where it isn't needed anymore. The only fight i even contemplate using divine hymn on at the moment is h beth'tilac, unless something goes horribly, horribly wrong in the earlier fights. So, i've gained back that time to dps. Whilst learning the encounter, yes, feral druids or boomkins (in this specific case), may be asked (or screamed at rather) to pop their heart of the wild while a healer takes a dreamless, or to cover the shaman whose lightning bolting his heart out in a desparate attempt for those precious few mana. However, as the group gets more used to the fight, suddenly this won't be required. under the old system, this would make the class bad to bring - ur dps was lower because you had utility. They want to move it to your total damage is lower because you USED utility. So, if you don't use the utility, then ur dps and damage should be about the same as everyone else.
Also, if your healers aren't telling your raid lead that the reason you downed the boss at all was because that awesome feral popped out and covered the healers getting mana back, then honestly, get better healers.
Now, if you simply don't want to ever spend that 15-20s healing to help the raid, then i guess that's your choice not to based on the talents you pick (i haven't strictly looked at the druid talents yet). But if you really find it so fundamental of an issue to spend a bit of time healing only in a clutch ...
Sep 28th 2011 6:21PM seeing as we're going to lose the 2 minute 45s shadowfiend cooldown next tier, i don't think they can make this set bonus completely negate a core staple of the shadow priest talent tree, unless they're trying to force us all to go pick up silence. A lot of people have been suggesting that rather than remove the recoil effect, it will make the recoil effect "hit" for 0. Assuming that the proc is based not on whether you take the damage, but if the effect goes through (ie, you don't kill the mob), the set piece shouldn't effect the mana return.
Of course it's all just assumptions atm >.>
Sep 20th 2011 2:24AM I think you've misinterpreted they're use of the word "inappropriate". They're not suggesting it is offensive, they're saying that the items don't fit in outside of limited contexts. Around town? Meh, why not. Fighting the crazed aspect of death to save the world from an almost certain doom? Maybe not quite so much.
Jul 19th 2011 12:42AM that would be kind of like a fire mage just popping flame strike. You have to keep enough sw:p out to practically guarantee an orb proc withint a 15s window (I tend to go with 3), and keep up mind flay for evangelism if you want to get the best out of it. Maybe not as hard as others still, but it's not quite as simple as you make it out to be.