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2012 Predictions for Blizzard: Social features, pandas, and summertime {WoW}

Jan 7th 2012 2:50AM When they showed the race list for Monk at Blizzcon, they pretty much conceded that they were redoing all the older player models by necessity.

Monk has all-new animations that simply aren't supported by the old models. They're not going to slap those animations onto the old models. That's a complete waste of man-hours.

Not only would I count on this, I would count on it at MoP's release, if not earlier.

Gold Capped: Gold-making resources for auctioneers {WoW}

Nov 21st 2011 12:11PM Yeah, the TUJ addon is what finally allowed me to dump that steaming pile of fail that Auctioneer has become. Because TUJ scans every hour using the external APIs, their stats are way better than anything in-game scans can come up with. Plus I don't have to sit and wait on those in-game scans anymore, which take forever (and tend to break halfway through).

TUJ + Auctionator + TSM is the new king of AH addon packs.

One nice trick I pulled was writing a quick script to pull down the TUJ addon for my realm and install it, then made it a scheduled task in Windows that pulls 5 times a day during prime play time -- once right before I typically get home from work (so current data is waiting for me when I log in), and then periodically throughout the evening until I typically go to bed.

Mists of Pandaria: The myth of the talent tree choice {WoW}

Oct 31st 2011 10:27PM And this is the flaw in the argument of this article. This is written entirely in the vein of a minmaxer, someone who's going for world firsts, someone who is going to constantly tweak things to perfection.

That is less than 1% of the player base. Those are the only people that are going to be swapping talents every single fight. The rest of us will choose what we like and move on. The rest of us *do* find these choices more interesting than the old "choose any color as long as it's black" trees.

Cryptozoic announces new WoW card game Clash of Champions {WoW}

Oct 25th 2011 8:54PM Agree. The tabletop game market has been rather saturated with Dominion clones lately, and none of them have really impressed me or my gaming group. Dominion, for all its faults, still sees play.

I'm rather curious what, if anything, will differentiate this offering from that herd.

Is Tyrael this year's BlizzCon swag statue? {WoW}

Oct 13th 2011 10:36PM You mean the in-game pet?

You know Virtual Ticket holders get all the digital stuff, too, right? So drop $40 on the stream and enjoy your Murkablo, as well as Blizzcon in the comfort of your home.

Blizzard reveals mage tier 13 raid gear {WoW}

Sep 15th 2011 2:21PM Yes, and the headpiece should totally be a fez.

And the TARDIS engine sound should play whenever you use a teleport.

The Queue: Red is dead, blue is coo' {WoW}

Sep 12th 2011 12:37PM WoW can run on some serious crap hardware. Until recently, I had a 4-year-old GeForce 7900 GTO that ran WoW with most settings on Ultra (shadows being the notable exception), and rarely did it drop below 30 FPS.

System RAM is more important than anything to WoW, as it's very common for the game to become disk-I/O-bound. 4GB of RAM seems to be the sweet spot for the game in my experience -- anything less and it succumbs to endless swapping if you enter any sort of high model count area. You need enough RAM not just for the game (which uses around 1GB), but also to allow the OS kernel to maintain a large filesystem read-ahead cache so it's not doing as many physical reads to pull model and texture data, and all of that is on top of your system's baseline memory usage. When I upgraded from 2GB to 4GB during Wrath the difference was literally night and day -- the hard drive stopped churning, and my load times into Dalaran went from minutes to seconds.

Over Labor Day weekend I helped a RL guildmate upgrade their crappy HP mass-market tower to something a bit more formidable. They were ready to give up and just buy a whole new PC, but I said it doesn't take that much to make this game work. It went from 1GB of RAM and integrated video (which just exacerbates the RAM issue, BTW) to 4GB and that same 7900 GTO of mine I mentioned before (which I replaced in *my* box with a GTX 460, tee hee). They were stunned by how performant the game became, for less than $200.

The first step as always is to Identify your performance issue -- if your hard drive is churning in cities or whenever the game slows down, then too little RAM is likely your problem. If load times are fine, then you might need a better video card, or more likely a faster CPU -- WoW is much more likely to become CPU-bound before it becomes GPU-bound. As noted in the first paragraph, you can extract pretty good performance even out of some ancient video cards.

The Queue: Some notes ... {WoW}

Sep 1st 2011 12:03PM I've wanted gnome paladin ever since Beyond The Tree went on my regular webcomic reading list.

Addon Spotlight: A very mailbag episode {WoW}

Aug 11th 2011 10:44PM If we're talking about buff addons, you really should take a look at Aura Frames. I've used all the rest (Satrina, Elkano, Raven) and I think Aura Frames completely pwns them.

http://wow.curse.com/downloads/wow-addons/details/aura-frames.aspx

Addon Spotlight: A very mailbag episode {WoW}

Aug 11th 2011 10:36PM Shadowed Unit Frames is the new PitBull. I always liked it better even when PitBull was an active project -- far, far easier to configure, but you can flip on all the crazy PitBull-style options if you really need them.

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