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Mar 19th 2012 9:03PM The problem with the Draenei, BE, and to a lesser extent Worgen this expansion was not that they didn't have big lore points. The issue was that there were perfectly good places where they could have just been INCLUDED. For instance, Forest Song is a Night Elf post, one which the Draenei offered to help restore to strengthen their ties to each other. Simply revamping Forest Song as being "fixed" would have promoted the Draenei's existance on Azeroth, and made them seem like they weren't just a fad of the Burning Crusade and now just awkardly....around.
Considering so much change happened in the few years between the expansions, it would have been nice to just see some more coexistance and included the other races more.
Feb 29th 2012 9:24AM Instead of debuffing the enemies, I think a fine alternative would have been to not throttle our gear upgrades by giving us such a terrible droprate on epics.
Feb 26th 2012 9:49AM I know Priests have the fullest arsenal for healing, but aside from spirit shell for disc, I'm not seeing anything particularly exciting or fresh. I'm hoping they're still working on some changes-- not necessarily to shake up the whole feel of either spec to something unrecognizable, but just to give it some new life. All the other classes so far are getting something incredibly interesting. Ascendancy? Symbiosis? Eternal Flame and Holy Prism?
Aside from Holy Chakra and Atonement (which can be pretty situational), we haven't seen a whole lot of brightening to the class.
Feb 22nd 2012 4:50PM I'm not in favor of the nerfs, on principle, for Heroic mode. I thought that was the point of it being difficult? For regular...no big deal. But I've found the bright side of things...I can be finished with this tier a lot sooner, and I can move on to something else more entertaining. 6 months + is far too long to spend on only 8 encounters, and if this nerf means I see less of the bosses, then I guess I can't complain. These days, I just raid to hang out with my friends.
Feb 22nd 2012 2:37PM I'm kind of glad that I leveled my priest back when I had to go to my quest locations barefoot in the snow, uphill both ways. I had a lot of fun.
I remember long enough ago that I didn't have DP, and instead my NE priest had Starfall. (I think that's what it was called.) Now, it would definitely feel wrong to not have DP...I mean, I thought Blizzard was pretty happy with our rotation as it is. The spec is easy to pick up, yet a bit challenging to master...perfect balance of activity and effort, imo. We've been a DoT class, and slowly it seems like we're losing those dots. Do they expect that the new MB will fill that void? We'll only have to keep track of one DoT, as pain refreshes itself.
Frankly, I'm a little hesitant to think that this new model for the orbs/MB will be more fun than the current rotation. But maybe I'm just resistant to change. I like the current model...it's got a few little issues here and there, but the FEEL of the spec is just wonderful as it is. I guess we'll have to see how it plays out.
Jan 26th 2012 3:50PM Wouldn't people want to do these on all their alts? Sure there are a few people who don't have any alts, but on the same token, there could be people who don't do ANY quests at all when they level. So the argument that they make about it not being cost effective is silly, as most people want to see these quests first hand. And like Mr. Rossi said, these quests make leveling more interesting as you can do something you haven't done before.
Jan 26th 2012 3:44PM Loved this article, and I totally agree. I had actually thought that a good, timeless reward (as opposed to a trinket/weapon that would becoming null after awhile) for completing some of these quests would be a choice of a few different class titles (IE Vindicator for pallies...would be interesting if some of them were also racially special, but I don't know how difficult that would be: ie Sunwalker). And now with Transmogrification, maybe an interesting class t-moggable item.
I had actually put in the suggestions forum before Cata my idea of an epic class questline that would reward these titles, but apparently Blizzard didn't like the class quests at all.
Jan 16th 2012 11:20AM We have one person who can't make it on time one night out of the 5 we raid. We fill it that night and move on. Sometimes we have hurdles; we can't always find someone to fill it and we wait on him. Sometimes we call the raid. Sometimes we have too many people and we rotate everyone in for a fight they need loot on. We do our best to accomidate everyone without giving anyone special treatment. Gotta be somewhat flexible.
There's an easy compromise here in all the suggestions, just find one that works for your group.
The real problem lies in whether or not she gets special treatment because of her relationship. It's preferable to have 10 people, and you need to take into consideration that it might not have been her fault that her schedule changed. She's part of the team too. But if the same thing happened to you or anyone else in the guild...would they be expected to adjust to your new schedule?
Jan 14th 2012 9:25PM I think, based on the little info I know about tanks in general and the punctuation that he used, he meant podge and parry, in a combined effort to be directly after mastery. They share diminishing returns, and you want to have those stats about even.
Jan 8th 2012 10:32AM Priests...I enjoy Disc, but absolutely my favorite spec is Shadow.
We have Paladins to protect and heal us, a savage bear to keep the bosses attention, mages to set him aflame, hunters to shoot him down...
And then I'm the dark angel in the back, assaulting his very mind. Inflicting pain, stealing his mana and health and giving it to my allies. Slowly and efficiently breaking him down from the core. Pain empowers me. Sometimes I am that last line of hope, dispersed and taking the blows as that last one percent of life drains from him. I risk my own life as I demand his death with words of shadow.
And sometimes I'm asked to step from this role and protect my allies in a different way. Imbued by the power of Elune, I shield my allies from incoming damage. Say a prayer of Fortitude before the fight begins. I may be in cloth robes, but I'm a symbol of strength, healing battle wounds and renewing hope as I protect those I love. I infuse my allies with power, suppress their pain, grant them grace and inspiration, strengthen their souls.