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Mar 30th 2012 6:17PM Honestly, I'd just prefer better quest writing. If the quest boxes gave us better, more interesting clues, we would not have to run to wowhead for hints all the time.
Mar 20th 2012 10:29AM Hrm.
1. So the scenarios are instanced, eh? So, it's basically another queue up for something *like* a dungeon, but not a dungeon. For some reason, I thought scenarios were a response to Rift, which was based on real-time interaction together in world events. Ah well. I was so looking forward to that.
2. The only new area I'm looking forward to is Kun-Lai Summit, if just for the sheer fact it's going to be like Storm Peaks but without the flying. Although after level 90, the areas look very much the same as many other areas:
The Jade Forest: Sholazar Basin, with the wolvar and the gorlocs.
Valley of the Four Winds: Hillsbrad Foothills, before the undead turned it into a gooey marsh of angry Dragon Quest slimes and spider surrogate mother bears.
Kun-Lai Summit: Storm Peaks, with bridges to connect the mountains and deep dark secrets.
Townlong Steppes: Sounds similar to the Arathi Highlands, with long green sweeping plains building up to high mountains and a big wall.
Krasarang Wilds: A reinvention of Stranglethorn.
Dread Wastes: Silithus, with more intelligent (perhaps speaking) insects.
Vale of Eternal Blossoms: A city-version of the Molten Front.
3. I think the only reason I would come back would be to experience the new daily quest system, if it is actually dynamic like it says. If it's not though...
The other features, like new 5-man challenge modes (what's so different about this versus dungeon achievements?), 3 new raids, pet battles, more transmog gear, 2 more pvp battlegrounds, more factions to grind, and a talent system that rewards you every 15 levels instead of every 2 levels... I'm just feel like they've run out of ideas. Or am I totally off base?
Don't get me wrong. There are hundreds of things they could do to innovate and blow the top off the genre if they wanted to, and they have the backing and the player base to make it happen. So I'm a little confused why the new expansion, in light of all this MMO innovation, seems like just a rehash of old ideas.