No Profile Found
Apr 4th 2012 9:34AM My first pet was an Azure Whelpling, a random drop I got from an imp in Winterspring. Actually, I got two of them to drop within seconds of one another. I assumed "Oh, this must be pretty common," so I sold it on the AH for 20g. It was only late that I found I could get it for 8000g but I digress. Since then, it has been my go-to pet. I have never brought another one out since.
Apr 3rd 2012 10:57PM Actually, I've been tossing this idea in my head for a while now: instead of just having one legendary, have a content patch that features THREE legendaries, each one only useable by a certain class and spec. Once all three are gathered on the same realm, those three players can use those to unlock some super big one time event.
Apr 3rd 2012 8:36PM A couple thoughts. First off, I think tank damage in the beta is too low overall. This is probably just a bug, so its bound to get fixed and not too many people should worry about it.
Second, any abilities that might be shared by Frost and unholy DKs should count as Shadowfrost damage to even things out, but thats just my opinion.
Third, 2H frost might not be dead after all. From the looks of things, a 2H frost DK will have much more runic power to work with as opposed to the other specs, especially in frost presence. Personally, I'm glad. I love the feel of the two-handed frost playstyle and will be very sad if it goes.
Apr 3rd 2012 3:39PM Actually, I've got a better idea. Why not give bears (and maybe warriors too) both rage AND energy. Remove the cooldown on abilities like Mangle, have them cost energy and while generating rage, then use that rage on major abilities like Savage Defense. Meanwhile, that energy will regenerate and you can start the process all over again.
Apr 3rd 2012 3:29PM Yes. Its a really good idea to start tanking at a lower level, especially for a bear tank. Your dungeon queue times are short, and its possible to quest as a tank without it being a grind. Most importantly thought, its much easier to start with a few abilities, learn those, then learn new skills over time than it is to get everything thrown at you at once...which seems like what's gonna happen when MoP drops.
Apr 2nd 2012 12:35AM Horde...should feel like the villains...? Wait a minute...
No way...is it possible that...Blizz planned this from the beginning?
I was about to agree with jujebokx352, but a thought occurred to me. Instead of giving the Alliance victories, why not go the other direction. Give the Horde more victories, but make the conditions of those victories so vile and gruesome that even the npc masses are questioning Garrosh's actions. Give the Horde a sense of dejavu, a sense that the road they're going is not so different from their demon blood drinking days. This is the ultimate setup for Garrosh's downfall: the current Horde realizes its going down the same path as that of the old horde, the one under Gul'dan and Doomhammer. This then forces the more sane Horde leaders into a partnership with the Alliance with one goal: take Garrosh down.
Apr 1st 2012 6:37PM As an alliance player, I have to agree with this article whole-heartedly. Both the Alliance and Horde quests really pull you in and get you emotionally involved. The difference is that horde quest lines have an endgame that makes you feel like a hero, that you faced incredible odds and still came out on top. Alliance chains, on the other hand, consistently leave you feeling like nothing you did mattered, that what you were doing was a lost cause.
Probably the best example of this was Ashenvale. I'm not talking about the Horde/Alliance conflict either, I'm talking about that little Northeast corner of the zone that's littered with the Burning Legion. I go in there, kill dozens of demons, close the portals their coming trough, defeat their leader, and save the day, right? Wrong. I go back five minute later, and it looks like I haven't done a thing. That's what's so frustrating. It's not just the fight against the horde that feels like a losing battle, its every battle with every force we encounter.
How can they fix this? Pandas won't be the answer, I can tell you that. Pandaria will be too far in the leveling process to get rid of that dark cloud hovering over every dedicated alliance player. Honestly, I think the best way to fix this is an Outland revamp and the return of Illidan. If Blizzard can remake outland to give the Alliance a solid string of victories (and again, they don't have to be against the horde), plus a level 69/70 quest in which we bring back and fight along side Illidan, that will hopefully lift the spirits of every alliance player without upsetting the horde playerbase.
Mar 29th 2012 2:28PM So...let me get this straight...Captain Taylor and a fleet of Alliance ships, one of which Anduin Wrynn is on, become lost at sea, presumably in the Mists of Pandaria. To find them, Varian sends out a squadron of fighters to locate the lost fleet. However, they come across a horde ship carrying Garrosh's "precious cargo". The horde ship and alliance fighters engage, damaging the fighters and causing them to crash land, while the horde ship and whatever was on it sink to the bottom of the sea. While the survivors of the aerial crash encounter Captian Taylor and crew, who have successfully established an outpost, Garrosh sends a crew to find his lost ship and whatever was on it...and the horde crash onto Pandaria too...somehow...
Seems at least the alliance story is farther along that the horde story. Did I get all that right?
Mar 29th 2012 8:54AM I'd like the eyebrows to be a separate option in the character customization screen, not lumped in with the facial hair option. The eyebrows give a lot of expression to your character, and I hate that they are paired with a facial hair option that I might not like.
Mar 28th 2012 8:11AM What am I not that excited about? Huh, that's a tough one. Well, if I had to pick one I'd say...challenge modes. The transmog sets look cool and all, but I'm not thrilled that blizzard is rewarding us for going through a dungeon as fast as possible and encouraging the "go go go!" types. This probably means we won't see any lore-heavy dungeons like we did with the Hour of Twilight heroics, which really is a shame.