Jun 11th 2011 8:28PM The damage from missiles, along with the need for RNG to grant it to us, evens out the damage between that and scorch. Since it doesn't benefit from the added damage of stacks of AB anymore, it's pretty much a spell of functionality, not dps.
To echo what someone said previously, adding it to a spell castable while moving would probably throw us off balance. We'd top dps charts every fight. Competitive now, but that's because we have to pause and walk 10 feet before we can resume our rotation.
It would be bad-ass though.
Jun 11th 2011 8:05PM Arcane missiles isn't the main nuke of arcane. Blast is. Also, as a fire mage, you should be able to cast scorch on the move. Just sayin'.
Jun 11th 2011 5:54PM Without knowing what you're pressing when, it's hard to say where you might be going wrong.
askmrrobot is a great place, with an easy to use interface that will show you how to maximize your enchants/reforging/gems...and show you what pieces you could and should get for upgrades. It also has a nice "this is an optimal talent tree" tab. Although, for arcane, we have a lot of extra points to wiggle around within our own tree.
don't forget to make sure you're buffed with food/flasks.
and, as always, the problem could be your rotation. i'm at 357ilvl, doing between 17-23k sustained dps, peaking at about 49k. some tips i would suggest:
make a macro of ALL your cooldowns (except timewarp. people get mad when you blow it at the wrong time).
watch your cooldowns. you can usually squeeze out an extra cooldown on heroic fights, and can definitely get a couple of them out on raids multiple times.
watch your mana. the more mana you have, the better...but don't try to keep it topped off at all times. from what i've noticed, 60-80% mana is a nice safe spot to get lots of dps without sacrificing arcane blast casts to barrage and save mana.
my damage usually turns out to be about 88-90% arcane blast, 3-5% missiles, and 1-3% barrage and flame orb. i rarely use barrage...unless i want a killing blow or am on the move.
Jun 11th 2011 5:01PM I love spellstealing the tectonic buff. The only problem I've noticed is that it pulls aggro like crazy. I definitely force tanks and healers to work their asses off!
Jun 11th 2011 4:17PM Archmage Pants,
Will you marry me? I constructed you a beautiful crown from the broken bones of warlock bodies left in my wake.
Jun 11th 2011 3:57PM Having a lower hard-cap on guilds won't change much. Like I said, a majority of larger guilds are already split up into sub-guilds and communicate via chat add-ons.
Try advertising with the guild recruitment tab. Look for people that play when you're on most frequently. Advertise on the forums.
I started a re-roll guild before ICC opened up. We had 45 members off the bat, just from forum advertising.
Starting and running a successful guild is not an easy job. Good luck!
Jun 11th 2011 3:11PM Probably slim to none. Blizzard actually upped the guild limit less than a year ago. Most guilds over 750 are split up into sub-guilds anyways. There are chat add-ons that let you communicate cross guild through a series of hidden whispers and an extra chat channel. My suggestion would be to keep plugging away at earning guild experience. Blizz _tried_ to design guilds so that small friends and family guilds shouldn't lag too far behind large ones. You'll have to put in a ton of work, but it's your guild. It should be your pride and joy. ;)
Jun 10th 2011 2:08PM Just testing my Joystiq profile pic update. :-\