Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

No Profile Found

BlogComments
WoW40 Comments

Recent Comments:

Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 3:32PM Honestly.

I wonder what would happen if they just made it so that 10 and 25 man didn't share lockouts anymore.

With one raid, it might be disastrous, but with three or more small raids like at the beginning of the expansion, it might work just fine.

Hardcore guilds would continue to clear everything because that's what hardcore means.

Casualcore would choose one raid and stick to it, and the pugging scene would be more active since they would be able to pug outside of their guild.

On my current server, there are so few 25-man guilds, and most of them are difficult to get into and raid at least three nights a week, with the usual being four. The pugging scene is terrible, and there are way less dedicated pugs and GDKPs like in Wrath, since most people are in 10-mans that clear most things and not want to ruin the lockout or whatever.

I'm an enthusiast for 25-mans, and I'm mostly happy with LFR, but I know that in order to deal with more casual schedules and actually raid, I've been through quite a few guilds that do 10-mans, even though in Wrath I vowed that this would be the expansion I do 25-mans first and foremost. The raid lockout change killed that. I know I'm not the only person who wishes they could be doing 25-mans, but it's not like we can just, get together and raid. Different ideals and raid times make that impossible.

I don't want to make 10-mans the "starter" raid difficulty, because a great deal of my friends enjoy how tight 10-man raiding is, and 25-man raiding kills their computers. But I wonder, legendary/gear logistics aside, what would happen if we killed separate lockouts. I'm pretty sure it would revitalize server pugging.

Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 3:07PM Raid buffs have been compressed, though, so basically, if your group isn't stacked to all get-all in 10m, you can get almost all the buffs if people talent right, bring scrolls and drums, and currently a shaman. Biggest difference is probably both mage buffs and Dark Intent, possibly...

Officers' Quarters: The plight of 25-man raiding guilds {WoW}

Jan 30th 2012 3:04PM Just because 25-mans aren't fun to organize doesn't mean they aren't fun to raid.

And I've been through four dedicated 10-man guilds since Wrath that collapsed because the GL/RL hated leading....does that mean 10-man raids should die?

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 3:32PM If you're really that hardcore, this isn't taking anything away. There's still heroic modes, for instance. Do people really care about 1st normal mode kill after heroic kills happen? Not really.

Casual players are just as entitled to certain parts of endgame content. They leveled their character, no? Got them to 85. That shouldn't mean that you must be X leet to continue. A lot of times, what people call leet is the ability to spend a ton of time on something. Not some time, but a ton of time.

Blue posts and other WoW news: Ghostcrawler clarification, unloved specs, warlocks, and layoff rumors {WoW}

Nov 10th 2011 6:43PM I'm not into that though.

Do people focus too much on damage thresholds when the content is easily done? Yes. But if you're working on content that is worldwide competition, or even serverwide, it's a good idea to know how much damage someone is doing. I think spec parity should be all on Blizzard's end, and I agree with them that people overstate how overpowered and underpowered something is, but some are really underperforming.

The Light and How to Swing It: Synergizing with druids and shaman {WoW}

Sep 19th 2011 2:07PM @Vil

When you need such a big heal, it shouldn't take 2 GCDs for such a big heal. For certain fights, where the damage is all predictable (Ragnaros), you may want to save certain cooldowns for certain areas of the fight, so I don't count Nature's Swiftness as an HPS buff.

Plus, while I have seen resources on how Focused Insight is a gain for Healing Rain (I took it specifically for Staghelm), I haven't seen any on how it's good for single-target heals.

If it came down to it, I'd rather have another spell that's more bursty. Under the three-heal model, Flash Heal and Regrowth have their uses (and priests have a double-whammy heal under Binding) but Healing Surge is just useless. I can't do much speaking for Paladin since I don't have one. Flash Heal brings Serendipity, and it's not as great as Greater Healing Wave, but it's faster. Penance has its uses, and with the new Grace model you can use it on non-tanks. Regrowth crits to hell and back with Nature's Bounty, and it's free when the druid is playing right. All we have is Greater Healing Wave, and it doesn't feel bursty at all.

I'm still rather miffed they took away Tidal Force when it would have been a million times more useful in Cata than it ever was in Wrath. (When did I use that spell...on Marrowgar and BQL, Sindragosa, and Lich King, iirc. Only one time a fight, to buff a chain heal. It was less a tank cooldown and more a general buff to my HPS. But I would use it as a tank cooldown now.

The Light and How to Swing It: Synergizing with druids and shaman {WoW}

Sep 19th 2011 1:14PM Hey now.

Hey.

Holy Nova is fun on trash when there's nothing to heal.

The Light and How to Swing It: Synergizing with druids and shaman {WoW}

Sep 19th 2011 12:54AM What druids are you hanging with? Because really, except on Baleroc and Staghelm, druids really outperform a similar shaman, in 10m anyway, and I'm pretty sure in 25m, while shaman get a leg up, druids can still blanket heal more efficiently.

Totem Talk: The later history of restoration shaman {WoW}

Aug 30th 2011 10:41PM I actually like Telluric Currents. It seems like on my druid I run on fumes, even with Core of Ripeness and Innervate, and my priest never can rock out, without panicking. I like that I can control my mana, and it's actually pretty overpowered when you have the time. There are some fights where there is no time at all, like Baleroc, but there are fights where there's ton, like Beth'tilac, Staghelm, Shannox. I can't speak for heroic difficulty of course. But I've found that on normal difficulty there has always been time on most fights, and some fights very little.

I would like more AOE but I'm not sure if I like the focus being on chain heal all the time. Back in ICC the focus on chain heal made it so that there were no spells to cast. It made little sense to ever use other spells when you could chain heal and hit more people. Stat weights were based on improving chain heal. I think there's more of a balance and I diversity of approaches nowadays, which I really appreciate. I think there's more of skill divide. It was way less apparent who knew their stuff and who was there to chain heal and collect loot back then.

I agree about a tank cooldown, and maybe a slight redesign for Spirit Link Totem, for it to be like Healing Rain.

Breakfast Topic: Do you have NPC loyalty? {WoW}

Aug 30th 2011 9:25AM Auctioneer Ralinza in Org. Her voice is amazing. I go to see her most of the time.

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Joystiq

Massively

Engadget