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Nov 8th 2011 8:13PM "the servers will not be able to handle the big numbers is totally BOGUS."
It takes more resources for a computer to add 1,000,000 to 1,000,000 than 1 to 1. In a situation where resources are not unlimited (they aren't yet), you'd prefer that it only be working with smaller numbers.
Nov 6th 2011 1:39PM Well I was looking more to future expansions and if Bliz could go to muliple factions then. They do say they are adding world pvp in the new zones though I will believe it when I see it. Definitely one of the harder things to balance unless they are just talking about another TB.
Having a race like the NE split off from the Alliance wouldn't mean much though unless it actually involved some sort of world pvp between these new factions (and definitely older zone pvp, not just a few new zones). Just another group to play against in regular BG's would be pretty minor.
Nov 6th 2011 8:22AM IF they bring back world pvp it would be interesting. Otherwise playing capture the flag or king of the mountain against another faction would bring very little to the game.
Sure it may bring in some more lore and quests, but it seems they are moving towards identical quests for each faction anyway. Outside of a select few quests, both alliance and horde basically had the same path from 80 - 85. We all kill the same bosses in raids for the same reasons. We do the same dailies for the same reasons.
To tell the truth, I was kinda expecting them to go the other way and essentially move to just one faction (moreso than just sharing pandas).
Now if they did open up world pvp and made fighting over gilneas or southshore or the barrens etc, then yea going to 4 factions would make the game a whole lot more interesting.
IF they did go to 4 factions, they wouldn't even have to break it down by races. just let everybody choose at lvl 90 or so if they want to fight for darnassus or stormwind. or org or the undercity. people and guilds choose a side (and they could re-choose later down the road).
Oct 29th 2011 8:39AM I foresee the end of 25 man raiding. It just doesn't make much sense anymore. 10's are easier to get a group together for. Particularly if you are forming a guild. It is easy to recruit 10 people willing to raid day in and day out, hard if not impossible to get 25. And all those guilds that are dropping 25 mans to focus on 10 mans as people take breaks are probably not going to be coming back as 25 man.
The question is what does bliz replace it with. I would say something along the lines of scalable raids where you can have parties of 10,20,30, etc. would make the encounters easier to design (as you don't have the weird 1 to 3 tanks jump etc.) and would also allow bliz to extend the life of material. have the first tier involve a 30 man quest, then drop it to 20 by the first patch, then 10 by the end of the expansion.
Oct 19th 2011 10:39PM Yea Loved that quest line too. I guess I enjoyed most of the zones because the quests built up to something and then moved you to the next zone with a more or less seemless transition. Icecrown sorta was all over the place. plus at that point we were flying which took a lot out of the experience as you could just fly up to the throne without fear.
guess i wish it had been more like the entry quests to the zone where you were building up bases. appreciated those as you felt like you were building a beachhead. but then it stopped, we got TOC, and then we were immediately assaulting the citadel. would have loved more "advancing the war" quests. if ICC was opened the way AQ40 was, i would have been much more satisfied.
Oct 19th 2011 7:38PM wotlk was great questing, particularly in the early zones. It does fall apart once you get to Icecrown. Other than the mathias quest line, everything seems a bit premature, ie that after finishing the quests there, we should have just stormed the citadel. There just doesn't seem to be much resistance. would have prefered more workup to taking it back.