Apr 2nd 2012 3:16PM Glyphmas had two other things going for it.
First, the mats change. Players that stockpiled glyphs before the patch only needed one ink per glyph instead of three. Players that waiting until after patch day to make their glyphs effectively saw two-thirds of their ink go away. When glyph prices rose to account for the increased mats, the stockpilers made a bundle.
Secondly, Blizzard broke the ink trader. The patch switched all of the ink trade-ins from Ink of the Sea to Blackfallow Ink (which wasn't in the game yet). Again, the stockpilers that traded in their inks the night before were able to keep making glyphs after patch day. Those that waited were stuck with piles of useless Ink of the Sea.
While the buying frenzy helped, these changes crippled many unprepared glyphmakers and gave the more paranoid stockpilers a near monopoly on the glyph markets for those critical weeks. Glyph prices soared not so much from demand, but because we could. (Moral of the story: if you see a profession bug in the beta, plan on it going live.)
Mar 16th 2012 7:22PM Make it a stacking achievement and give us a way to stack more than a million gold on one character. Two million, you get the next acheive. Five million, same thing. Ten million, you get the mount and your own therapist as a companion. If you don't have the gold in the bank, you lose the achieves (but you still need the therapist).
Giving for auctions sold or gold earned can be fiddled with just by passing the same pile of gold around. Making it "gold in your pocket" will greatly reduce the chances of gaming the system. I imagine even the largest gold seller is going to have trouble filling many multiple-millions orders from players willing to buy their way into the system (and it's probably a huge red flag on their account if they do).
Mar 16th 2012 7:11PM The rich do not buy gold. We get it for free.
Mar 16th 2012 6:21PM Seige Tank mounts.
Mar 16th 2012 6:20PM Actually, the prospecting yields are slightly higher on elementium and obsidium than they were with saronite. We also have fewer useless greens, and needing 2 gems for most of the jewelry is balanced out by the much higher disenchanting results. Being able to transmute green gems tips the numbers even more, and the AH fees are lower on Cata gems, too. (And let's not get started on 9g vendor price gems...)
Mar 6th 2012 3:38PM "It would be very easy for a group of like minded profiteers to join up and dominate a server's economy."
It's even easier to dismantle that sort of group. I've seen it tried several times, and it always falls apart in the end. They have three choices: invite all competition into the cartel, crash the market to the point neither side makes any money, or buy up everything the competition sells to keep markets up. All three eventually lead to the destruction of the cartel if the competition is patient enough, either by draining them of their gold as they try to protect a falling market or by keeping the market such an unpleasant place that the cartel members themselves get bored and leave.
Goblins aren't hive creatures, they're solitary predators. Cartel members form cartels out of fear, and to cover up their poor hunting skills (to stretch a metaphor until it breaks). They start out paranoid and on the defensive, and they eventually get on each others nerves and turn on each other.
Feb 23rd 2012 1:08PM 6) Dump the Neutral AH. The goblin AH lets you see the other faction's AH, and buying from it means a goblin sneaks into the other AH and purchases the goods for you (for an additional sellers fee). This help a lot of those lopsided servers that no one wants to play on because of an empty AH.
Give us back the "buy all" button, too. If Blizzard is going to allow players to list thousands of singles items, then at least give us a way to get them off of the AH. Oh, and make the mailbox stack purchases properly for me so I get 10 mails with 12 stacks of cloth each, and the seller gets 2400 individual payment mails.
The global AH would be a disaster, as the bot farmers can spread out and run their bots full bore on all 240+ servers. The amount of ore/herbs/gems/ink coming in from bots running loose on empty realms will be far beyond what the populated realms will be able to buy. We'll be vendoring herbs before the end of the first week.
Feb 16th 2012 2:57PM I'll cut the exotic stuff, usually if I see someone asking for BC or LK gems. I'm curious to see what they're up to. Classic player? Twink? Min/max leveler?
Current content cuts? Check the AH. The guy who tipped me 2g ruined it for everyone, sorry.
Feb 14th 2012 6:12PM With the growing number of trolls wiping groups on the Spine, the problem of rolling on someone else's loot is becoming somewhat irrelevant. I see it as a major miracle if any run makes it through there in less than three wipes (and that's after kicking half a dozen dicks each time). The new trick is to start the run early before they can be kicked, which traps half the raid in Caverns of Time and drops the other half onto the Spine to be killed again. LFR is really letting the bottom of the barrel show what they're really made of.
Feb 8th 2012 1:00PM Yes. With cross-realm raiding, it's now possible to put together raid groups with people that only know each other through forum tags. They don't need to know my full name, they don't need to know when I log on or off, they don't need to know the name and status of every single character I have. Blizzard needs to recognize that we often play with people who aren't intimate soulmates.