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Aug 24th 2011 6:50PM Meh, I dunno.
While I get where they're coming from and agree that it'll solve a lot of problems, this still might inadvertently cause me to once again quit the game (as I've done in every expansion including vanilla, though).
I've been tanking since almost day 1, on warriors and beardruids, and threat really isn't that hard to maintain for me as it is, playing a bear this expansion (granted, I did experience the problem with better geared dps back in TBC on occasion). Whenever I do melee dps, I find the rotation much harder and less forgiving, more movement (which affects me more) and I worry about target switching. In short, I find melee dps more difficult.
Now this, which promises to make keeping threat even more of a snorefest than it is atm? (I'm sceptical that they'll really manage to make bear, at least, truly interesting with just making savage defence more active). I've only logged onto WoW
Jul 21st 2011 10:55AM I lol'd.
I'm also a tanking addict (and to a lesser extent, rage/energy melee dps; I've only ever had (feral) druids, warriors, and a rogue at max level, all the way from vanilla). I've only ever ragequit once (that I remember; this was 2 weeks ago), and rarely vote yes for kicks, and pretty much never for eg. bad gear, unless we really can't complete the instance.
I will, however, even start kickvotes against rude, obnoxious people like your hunter. I love how he died because he stood in bad, then blamed it on you. I would've found opportunities for more bad stuff to kill him too :D
Jul 20th 2011 5:13PM Agreed. I think Basil did himself a major disservice by just brushing over that. To top it, WoW's economy is split over loads of servers: EVE online's is truly global.
All materials procured by players, refined and processed by players, to be sold to players (in the form of weapons/ammo/ships/etc.) and used by players. Often by different people, since you can't have alts for different aspects of the "professions" unlike with WoW. You *can* theoretically learn everything yourself given time, but the most profits are to be had with specialization, so being a jack-of-all trades is a trade-off, much more than in WoW (where it's enough to level a few crafting alts each expansion).
Other than that, I was a bit ... annoyed at some of the answers too. Not the 5man one so much (although an answer other than just irrelevant would've been nice). The fact that the "best" raid to him is the current one does come off as arrogant, especially to me, someone who raided in vanilla, where none of the raids ever really went obsolete in the same sense they do now (with smaller raidsizes and widespread PUGgin), but rather everything depended on your guild's progress.
I guess I got the feeling that he acknowledges that anyone can make money with even small time investments, but also basically says that unless you're doing the heroic 25man version of the newest raid tier, you don't matter, or your efforts are somehow less meaningful.
Oh, and Alliance has (nearly) always come off as racist, genocidal s to me. Ever since Warcraft 3, or was it the expansion... anyway.
Jul 16th 2011 10:41AM To be honest, I do feel that the 1-60 revamp is underappreciated: most people I know (and I'm in a casual guild), feel like they "have" to use heirlooms and just zoom through to lvl 85 as fast as possible. Personally, I'm even turning off experience occasionally, because I'm outleveling content much faster than I'd like with just the +10% xp guild perk.
Oh, and druids have a Soothe spell too: used to be like priests' mind sooth on beasts (and I did use it, and as per the breakfast topic post, I think there were LOTS of druids who didn't even know about it). Now it's been changed to remove enrage effects, and I think lots of druids still don't use it/know about it. Ah, the times when tranq shot was *vital* in raids...
Jul 15th 2011 3:01PM To be honest, having tanked as a warrior and a druid for years now, and it being pretty much the only thing I get to do in dungeons, at least if I want maximum rewards and fast, smooth runs, I have this to say:
I really don't feel playing a tank spec is hard. To be specific: I find the rotation and such easier than trying to perfect playing a dps of almost any class or spec. You're given more time off of stressing about your rotation etc. so you can pay more attention to actually tanking. Troll instances are a matter of autopilot for me by now, not to mention the other "heroics" (both of which were admittedly refreshingly challenging when released, but were dated much faster than in tbc).
And playing a tank is something that translates across classes, even across MMOs. And once learned, it's not really forgotten. Situational awareness is key, and that even translates to playing dps later.
Jun 28th 2011 7:22AM I'm somewhat interested in whether the 4.2 changes affect resto stat priorities (healing crits will be +100% instead of +50%, mastery is better)?
Or is it still the same haste to a breakpoint, then spirit, mastery, crit (in that order)? Just less suck on mastery/crit?
Jun 28th 2011 6:33AM Too bad the Undermine Journal is US-only (as some already pointed out), no way to benefit from that data there.
I've been considering switching my main from leatherworking to alchemy, mainly due to more opportunities for making money, so this is quite interesting for me. But I'll at least first make money off all the tanks gorging themselves off the new leg armor post-patch.